Without stacking bulletins are useless anyway.
Agree.
Although, if your Tiger II is annoyed by a " circling medium tank ", then you should ask yourself some questions.
It really doesn't need kind of bulletins you mentionned, it's already a formidable tank. A veterancy bonus is good, and maybe a cost reduction, but no more.
Yeah, I'm asking myself some questions.. like why do I even bother..
It's the most popular tank and the most frequently seen heavy tank in the game....how could it possibly be "neglected"
ahm, neglected bulletinwise ?
Guys, I'm not saying that the lack of those bulletins is gamebreaking, but it's a form of symbolic discrimination ! Why should IS and Tiger I have more than 3 bulletins to choose from, and Tiger II only one for years now !? Especially now, when the bulletins don't depend on the luck, but can be bought by salvaging a few.. It takes away from the player experience, well.. mine at least.
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I don't think that the Tiger II really need that kind of bulletins.
It already has everything what others tanks might want.
Like extremely low agility, selfdefeatingly slow turret which cannot track the circling medium tank, lacklustre combat blitz, and very soon even the critically nerfed back armmor ? ... |
How is it, that after all this time, (arguably) most "attractive" tank in the game has only one bulletin ?
Please add the usual tank bulletins like mobility, rotation or armor, so the poor KT doesn't feel neglected anymore |
Wholeheartedly agree ! Bulletins as they are now, especially after they've parted with stacking, leave you feeling somehow inadequate and dissatisfied. Like a tempting uselessness. |
This will work :-)
High Five ! |
How 'bout some new armor and speed bulletins for king tiger !?? Most other units have a plethora of bulletins u can combine for your preferred unit, but KT only has vet up since like forever ...
If they wanna make a fair system, shouldn't all the units have the same access to an even nr. of "perks" ? Which isn't the question as of now. |
oops* wrong thread. |
What relic should do?
Increase front armor on allies tanks like pershing, IS2 or decrease front armor/rear armor on KT also buff US AT and decrease cost for UKF AT to 300.
Company of Allies ha?
You guys just keep up with the forum nerf spam, and I hope Relic will continue to keep tabs on the game statistics as their main balance road sign and catalyst. |
Lets do some myth checking here:
Fuel for first Stuart: 115
Fuel for first Luchs: 120
Verdict: Luchs & Stuart arrive at the same time. If the Luchs arrives to early, then the Stuart does too.
Now lets follow a normal game: Your opponent rushed a Luchs, now he will get battlegroup headquarters to provide heal: 40 fuel.
Your USF opponent does the same, he gets an ambu, Bars/zooks, nades. In total 45 fuel.
Right now both players have spent. 160 fuel.
Now comes Schwer Panzer & Major = 120 fuel.
Both players have spend now 280 fuel.
First sherman out after 390 fuel, first P4 out after 415 fuel. (sure you can go first liteunant or battlegroup headquarters, but I described a meta build here)
As you see it's pretty mirrored. OKW gets the better tank, USF gets the better infantry.
All that changes for allies with the patch that you have to actually get At out in time, WHICH IS NO PROBLEM.
Your suggestions show that you refuse to adapt.
Volks were changed so allies infantry simply doesn't walk over them with no mp bleed.
Panzerschreck accuracy was nerfed several times - it has 57 % chance to hit a stuart on long range. Nerf it further and its more a gamble than a upgrade.
140 fuel for a p4 means that it has to be equalized with the easy8, that means more pen on the gun and more hp on the tank. Since those units would cost the same.
In addition 155 fuel for t4 would delay obers too much.
If you'd analyze the changes you'd be able to realize okw pays now more for teching in general, even if you keep different resource incomes in mind.
You were just walking over OKW players before the patch and this is simply an unusual situation for you.
+1 |
Actually it's a buff for the KT, it's limited at one on the battlefield not one per game
Play more, salt less
and you pay attention more, or you may squeeze some lemons for all I care.. I was referring to a post, that was referring to a multiple posts - that lamented about the wishful future OKW nerfs based on the patch that isn't even live yet. One of those brilliant ideas bein'; to limit the KT to "one per game". |