No new models can be added to the game.
Sure they can, but actually pretty sure wierbal is already in the game files, along with some other abandoned projects. |
I actually just made a post suggesting the Ostwind replaced with the Wirbelwind. Copy and paste Centuar costs/damage+projectile type/stats and done. Cant actually say its unbalanced since its a direct copy/paste of the allied counterpart. |
Id be happy with an FF buff, if there was a churchill nerf. FF's while maybe not performing as amazing as a Jackson, have the fact that if they are hiding behind a churchill, which has an insane amount of health and armour, is a really hard combo to beat. + the tulips would need a rework, either no damage, or no stun. Imagine if a firefly moved like a jackson and shot like a jackson in addition to tulips? Would be mental.
Also vetted up FF's are still really good, its just vet 0 ones that suck a bit. |
I think pathfinders should have to pay for their rifle upgrade like Jager infantry does,(especially since they can no longer come out of buildings).
Also Empty tanks should still be owned by the player, so getting out of a tank doesnt fk up targeting. this isnt really a nerf but it would make a useful difference.
Maybe RE's been able to hold only 1 heavy weapon so you cant turn them into a super cheap zook ball.
Id also like to see the accuracy on the Pak arti guns, either im insanely unlucky or they are super accurate. Was using them as USF last night though and got quite a few squad wipes.
Other than that, I think its kinda fine? Oh and the USF jeep needs fixing so it can be snared. |
So this is kinda a gameplay and a balance thing, but its something ive thought for sometime, ever since the UKF update.
Replacing the Ostwind with the wirbelwind. Copy and pasting stats and cost of the Centaur, as with the firing/projectile/damage type.
I just find the ostwind's confetti bombs a bit lack luster, if they hit (which can be rare unless up close) they damage the squad but rarely kill models, and so often P4's do better AI.
If its a copy and paste of the Centaur in stats and cost, thats balance taken care of. But also in theme, very few ostwinds were made/used. (i think around 400 ever?) and weirdly not on the eastern front as the base game would suggest. |
Yup, you are right. But there should be a difference between decre critical and manually descrewing.
The suggestion for the later to remain owned by the player sounds grat and closes all the problems with regards messing with tank targetting, popcap, tank gifting and so others.
Its a win win situation for USF and the other cations aswell
Yeah this is pretty much my suggestion/point. Stops them from been instantly stolen, but the main gripe i have is when it messes up targeting and wastes shots, even if you attack ground (or Focus target), its still wasted you time, especially if you had a slow ass turret turning to fire at something else, and if they have other units around (which obviously they will) you may not have time to hang around and attack ground/focus fire to take the extra shot, since your shot that would of killed it, was fired at some other target because as the crew got out, your tank commander suffered a stroke and decided "Oh lets not blow that up, lets shoot something else". |
Your unrealistic scenario features 1 tiger (230 fuel) vs 4 jacksons and 1 calliope (700 fuel + tech cost) so i wont comment on that.
You are talking about micro pile when it comes to ostheer but did you consider what playing usf is like? Operating almost exclusivly 640hp tanks with 160 armor (which is paper thin) that have little chance to deflect anything, ATTACKING GROUND to shoot at tanks with panzer tactician (which is one click to activate), decrewing tanks for repairs (since rear echelons are useles without mines and flamer, and expensive for engineer unit to boot) while also microing mortars to smoke MGs and flanking with rifles. USF is arguably the most micro intensive faction.
Again you're comparing stock vs doctrine specific. and an 'unrealistic scenario' thats happened to me twice just last night, and that ive done twice today as USF. In tank fights every shot counts, as that tank turns white, the shots are wasted on another tank. Throws focus fire out of the window.
Then again, 1200+ games as USF and your 7 games as Ostheer kinda say it all. Ironic you suggest I try USF when you dont play ost |
There is one problem tho: decrewing your tank in the middle of battle just to avoid shot works only against bad players. There is delay already which prevents such exploits. 15 seconds wont stop people from decrewing tanks in the middle of battle because nobody decent decrews their tanks in the middle of battle already. And i repeat: you dont have to attack ground, as soon as you see enemy tank turning "white" just Q click it (or whatever your hotkey for attack move is) and your tank will shoot it automatically.
Right, but again, its another thing to do... While reversing away from 4 charging jacksons that can together 2 shot your tiger, while retreating your infantry from the calliope barrage, while moving your other infantry into position to faust, while calling in smoke barrages with mortars to cover your retreat, while trying to faust a tank (which decrewing also interrupts i noticed).
Point is, it adds to the micro pile. In some situations its fine and would be easy to get around, in others especially in bigger matches 3v3 up, it rarely works out if you're been charged by multiple players and is like a second life/chance for USF tanks mid assault. I aint gonna hang a tiger around looking at 2 fireflys and 4 other jacksons to try and squeeze off another shot since it auto fired at a tree because the tank it was focusing on suddenly got removed from its auto-target que wasting the shot. |
What about 2 minutes cooldown for recrewing tanks? Would that suffice? And for your information you dont have to target ground, you can just use attack move on decrewed tank and it will auto target. Attack ground is reserved for axis bullshit panzer smoke.
nah thats an insanely long amount of time, hell id be up for giving the crews faster repair too with a 15 second decrew speed.
The idea behind the crew was self-repair and flexibility. Not 21'st century shell targeting jamming.
Also Panzer smoke... thats doctrinal, costs ammo on an already ammo intensive faction (except when used with elite troops) and shermans get smoke shells too... which are non-doctrinal, just like their ability to casually hop out of a tank saving it. |
You know that you don't have to attack ground and just use attack move on an empty tank, right? Same can be done with abandoned weapons.
Yeah, but when you're in full reverse and microing a few other units, its extra micro that your opponent doesnt need to do. And like i said before, if they get out on the cusp of your reload, you've just wasted a shot. And since Jacksons new super ammo can bring any tank down super quick, and are super fast themselves, you aint gonna stop your full reverse to risk squeezing out another shot to finish what should already be dead. |