I also have a question about this topic:
I got my skins and decals right now but I didn't get the commanders from last years MWNL which I missed?
Are they usually brought together with the skins or do they appear later?
Profile of Highfiveeeee
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Steam: 76561197987828700
Residence:
Germany
Nationality:
Antarctica
Game Name: highfiveee
Steam: 76561197987828700
Residence:
GermanyNationality:
AntarcticaGame Name: highfiveee
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It is though God by command has withdrawn every other throne.
And God is saying 'No. These people will deal with me alone.'
And God is saying 'No. These people will deal with me alone.'
Post History of Highfiveeeee
Thread: Make War Not Love Free Stuff Question17 Feb 2015, 06:09 AM
In: Lobby |
Thread: British Forces vs. Afrikakorps - My suggestions16 Feb 2015, 18:23 PM
There also were only about 10 sturmtigers that ever thought in battle. In: COH2 Gameplay |
Thread: British Forces vs. Afrikakorps - My suggestions15 Feb 2015, 20:50 PM
Everything is cool and all, but the British Forces have no form of stock indirect fire. Churchill being defense and Firefly being offense makes more sense, and offense has very inadequate AT firepower (i surely wouldnt trust an m10) making defense the choice every game. Well, i say "inadequate" but defense looks like a no brainer atm... The brits can change their mode for a small amount of ressources (maybe 15 fuel or something like that) - that takes about a minute more or less. great ideas! I would love to play these factions Thank you very much! In: COH2 Gameplay |
Thread: British Forces vs. Afrikakorps - My suggestions15 Feb 2015, 19:17 PM
As discussed in several topics it seems that the idea of a British faction in CoH2 is favoured by many players. I thought about it and these are my first suggestions: Make a new expansion with the following content: The Battle for AfrikaNew factions: Allies: British Forces Axis: Deutsches Afrikakorps Include a single player campaign that contains the following: The fight for Africa as seen by BOTH(!!)factions.At the beginning start with the Afrikakorps advancing more and more. Always play 1 or 2 missions from the one side and then switch to the other side. After the Afrikakorps won the first missions play a mission where you have to defeat the German advance to a certain position. Then after 5-6 missions the tides turn and the Germans are more and more in defense. The campaign ends with the Afrikakorps leaving the continent. But only with the fact that there is a PLAYABLE CAMPAIGN AS GERMANSthe players will go crazy.Relic, why don't you understand this? Sure heroising the Germans in a WWII game is always some kind of a risky thing but at least most Germans even see Rommel as a hero until today because he represented the true soldier without war crimes and so one. The fight between Montgommery and Rommel was game of cat and mouse. GERMAN AFRIKAKORPSThe Afrikakorps could contain a hq of tents that can be moved around just like the Afrikakorps did while advancing in Afrika at first. It is not as defensive as other HQs but can act as a forward point. It can be very strong but is very risky on the other hand. It still has to be connected to the starting sector to get any ressources (to show the German problem of the supplies while fighting the British). In addition the Base can be upgraded with MGs for an amount of fuel just like CoHs defensive doctrine. ![]() T0: Pioneers, Kettenkrad, Opel Blitz T1: Grenadier, Scout (Weak in Battle but huge line of sight and can cloak in cover), MG34, Mortar T2: Pak 40, SdKfz 231 (A bit like the Puma/Scout Car in CoH1), Fallschirmjäger T3: Panzer III, Stug IV, Nebelwerfer T4: StuH42, Tiger I, Goliath Mine About the Afrikakorps units:BRITISH FORCESThe British would get a standard HQ (why always make something complicated)? They can move up in tiers like the Ostheer but they can switch their 'status' to defensive and 'offensive'. While on offensive they can call in other units and build other things by their pioneers. In addition their damage is a bit stronger while fighting on ENEMY territory. Same thing on defensive but they have stronger DEFENSIVE stats in OWN territories while that's the case. Switching between defensive and offensive states takes some time (about 60 - 120 seconds) and costs a bit of ressources so you have to make decisions. ![]() T0: Pioneers T1: Jeep, Tommies, Lieutenant (Grants some offensive stats while in OFFENSIVE mode) T2: Bren Carrier (A bit better than the one from CoH1), PaK, Sniper (Better than Ostheer one but A SINGLE MAN!), Captain (Same as Lieutenant but Defensive) T3: Valentine, Crusader Mk I, Wolverine, [Pioneers can built 6 Punder AT Guns] T4: Churchill, Sherman Firefly About the British units:Red = Units that can only be built while in offensive mode. Blue = Units that can only be built while in defensive mode. So what do you think? Feel free to comment and discuss! In: COH2 Gameplay |
Thread: Is Luchs too durable for a light tank?14 Feb 2015, 10:14 AM
4 Shots from an Su85? What? In: COH2 Gameplay |
Thread: Should the SU76 cost fuel?14 Feb 2015, 09:33 AM
Yes to no fuel or yes to a good idea? Which is it? THIS!!! This poll is confusing as fuck. I think 95% voted with the same thing in mind. In: COH2 Balance |
Thread: Should the SU76 cost fuel?13 Feb 2015, 18:56 PM
Of course it should. Maybe it shpuld cost a bit less or be a bit stronger but a fuel free tank? Lol. In: COH2 Balance |
Thread: Make War not Love 2 - The Rematch13 Feb 2015, 12:39 PM
Even sadder is the fact that many of these problems were solved or at least worked on pretty good by Cruzz' Kappatch I and II. But did they even look at it? Probably not. In: Lobby |
Thread: New faction British??5 Feb 2015, 09:30 AM
Nice! I will pay as much money for DLCs as I did before )) And that's none. In: COH2 Gameplay |
Thread: Is this bulletin any good? 2 Jan 2015, 08:43 AM
Personally i think bulletins don't do a whole heck of a lot Most of them don't. But what I LOVE about them are their descriptions which are mostly unique in every bulletin and very, VERY interesting. Read them, it's worth it! In: Strategy Desk |
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)) And that's none.
HighFive