Misses a few things I think deserve changes:
-Vampire should be able to detect AT guns and M18s, if you're going to be nerfing it's detection range, at least buff what it can actually detect.
-Group Zeal is really freaking ridiculous as it is, and buffing it's cost will promote more Pgren spammy gameplay. I don't know if you realize but Group Zeal buffs on %health and increasing pgren health makes this upgrade almost way too good and will solidify PE meta of going T2-T3. T1 is still not worth the cost since advanced repairs are way too good, mortars are required buying, and panzershreks are required for PBattlegroup.
-I don't know if you managed to fix sticky bomb damage to hotchkiss by changing its target table, but that should definitely be fixed
-Is the goal to solidify PE AC as the main counter versus snipers?
-By nerfing detection range on kettenkrad did that also reduce it's detection range on detecting mines?
-Muni HT reinforcement was broken in 2v2, I recommend reverting this change
- Vampire detection range is not nerfed it's 18 now as a standard and still 30 when in lockdown. Hell why would I nerf vampire in any way. (Except teh bugged Goliath ofc) So it's actually buffed.
Short note:
What was interesting when observer mode was 'turned on' you could see units through the fog with Vampires. But it would also detect camo so that was kinda of euh problem.
- Maybe, maybe not. Also keep in mind US is not the same US as in vCoh
- Hotchkiss hmm, they just have low health and if you get the full sticky damage you deal half health to them. But it's the same for a puma for example. It's not really a bugged value. Hotchkiss is pretty manoeuverable and I would like to test it's new effectiveness first. Before getting raped by Hotchkiss spam every game.
- I kept AC A possible counter to snipers, but having added more detection to vampire, buffs to scoutcar and through veteran sarge I hope PE players find more ways of dealing with snipers.
Keep in mind AC overdrive, while still a burst of speed did get tuned down a little.
- Euhm ye that was formulated badly: that nerf only applies to camouflaged (luft) kettens. + nope: the modifier does not apply to camouflage of mines.
- Hmm good point, but then again, was it really more broken than an infantry halftrack or a FHQ + healing? how was it used to max potential?
For some reasons talking about camouflage so much made me realize: still gotta edit PE rifles vs snipers armor.