If you would have actually read his post you would also have noticed that his complaints are spread over both sides of the battlefield, not just one. If you would have actually followed this thread you would also have noticed that the problems he addresses are agreed upon commonly, affect all game modes since they are bound to specific units and have nothing to do with some special cheese shit he and his mates may pull off in premade games. They affect every player, every map and every mode.
But what to expect of someone called TickTack... Probably related to Clockwork Orange.
Why would I consciously choose to read such obvious drivel? The COH2 forums and this forum are infested with insane arguments put forth as bait by blatant fanboys. The fact that premade-ing has been abused ad nauseum since launch doesn't help. To see a thread lamenting the demise of premade-ing is an absolute joke.
The fact is that every stupid imbalance is augmented in team games and exploited gleefully by those that know about them. Relic is to blame, and they are to blame for the maddening of several coh2 players that now patrol the forums writing DRIVEL for the rest of us to sift through.
So take this drivel and shove it where the sun don't shine, veck; or we'll break out the old ultra-violence, eh?
My sincere wish is that people were restricted to write only about patch notes that Relic releases. That would simplify things around here! |
Is there even gameplay remain for team games?
Infantry and support weapons play, aggressive play in general is killed by isgs/pack howies. Those stupid things suppress/squad wipe with perfect accuracy half way across map. Attacking is impossible in case of OKW thanks to flakHQ, which also impossible to kill with AT guns thanks to ability of isgs to kill those guns in 2 shots.
Harassment is killed by op lol squad wipe mines (yeah, shocking truth, sometimes sweepers needed in main army) and by quad and centaur, later followed by croc and kv8, which wipe squads on retreat like no tomorrow.
Speaking of those stupidly over buffed flame tanks, once enemy got them, axis infantry and support weapons cease to exist. It impossible to keep them alive against those beasts.
Any variations in commander choices is killed by op stuff and urgent need to counter it. I can list all viable and situationally viable commanders for each faction, but you all know which one commander use ami and which one commander use soviets to win serious games. OKW have literally one(!!!) viable build in even games.
So what remain of CoH gameplay? Every game is campfest, because it impossible to do any damage to isgs/pack howies, until map is very big like Vaux. Attacking and harassing is too risky, better to play greedy and just camp one side of the map and turtle from there while dumping all spare mp into caches and indirect fire, which requires so much skill to use. Then all comes down to gathering overwhelming tank force combined of churchills, kv8s, croc, e8s, is2 backed by tds for allies and surviving until elefant/jagdtiger arrival for axis.
So. Much. Fun.
Now you can say some of those things was there forever, but even if they were before, they never were so prevalent and never stacked together.
Relic, pls, do something about it. Game in disastrous state. Its not even a game anymore. Its a campfest and artyparty and same boring stuff every time again without exceptions.
Sorry that your premade cheap tactics no longer work.
Time for you guys to l2p all over again?
Enjoy! |
Trying to introduce people to the game and teach them using replays - almost impossible with all the hotfixes coming out! |
Guys this ability is just too strong against buildings. At the late game it's too easy accessable for the brits, since they don't really have shit to spend their ammo on. WTF can be done to this complete shit...
Relic have done it... They made the Brits so OP in team games it's not even fun to play it anymore. From 2v2+ it's just snowballing... The OKW 300 ammo strike of the fortification doctrine is only 5% of the massive power the Brits have...
Use combined arms to capture resource points, this should deny the Brits some resources so they will be weaker. |
No comment on green cover vehicles but your avatar and signature makes me crack up everytime.
I pity him if that's his actual mouth. |
M-42 (light at gun) should rather get better reload, accurancy and AOE so it is good vs small targets and, to some extend, infantry.
At the moment all it IS good at is light AT. That's ok I think, but the problem with it now is its a one-shot pony. It fires a shot, the 222 sees where it is, flanks it and kills it. It is also useless as a sentry when looking out for medium tanks - the P4 obliterates it without breaking a sweat. It is useless against infantry.
Basically, it is a unit that does not scale at all and has but one purpose: light AT.
This scalability problem should be fixed.
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T34 pop cap should be brought down again. They raised it back due to overwhelming numbers, isn't that the point? StuGs are only 8 I believe and fantastic TDs. If not speed should be increased or a reduction in MP cost.
A KV-2 change would be beautiful.
It would be interesting if you could put the small soviet AT gun in buildings. Wouldn't make it better really though.
Vet 1 T34 ability is fine I think and great for Soviet Industry. Need to change for IS2/KV2 etc.
I like the sound of these too. But the small AT gun being garrisoned sounds a bit far fetched. Would like to see some special abilities added to it, for sure. AP rounds for muni, or something. |
Glad to see you're all focussing on the lower priority aspects. I agree they are low priority. Relic would be better off focussing on the higher ones. |
What is the balance point of - Increase T34 rear armour? For fast tanks rear armour isn't very important.
It is, actually - this change would help fast T34's escape AT guns at max range. This rewards the player for good tank micro. At the moment, the only way a T34 escapes at max range is if the shot misses. Compare this to other tanks in game - all of them have much better chances of withdrawing from an engagement to repair. But T34's are disposable with this low armour - which is fine, if they wnat it that way; but then they should keep its pop cost very low.
Hence it is listed as a lower priority change, as the higher priority ones would do better jobs of increasing the tank's usability (even indirectly).
Also, Relic is unlikely to buff T34 front armour. They never have, and never will. The tank is disposable. |
Hi, the following changes are now suggested for SU, for usability and economy:
Top priority:
1. Combine AT nade and Molotov upgrade into one (teching)
2. Reduce muni cost of molotov to keep it in line with its new performance
3. Increase range and accuracy of KV1 gun
4. Increase rate of fire on small AT gun (the doctrinal one)
Medium priority:
1. Increase range of KV2 in siege mode or give it health similar to Brit heavies
2. Give alternate Vet1 ability for T34
3. Increase KV1 health or armour
4. Increase penetration on small AT gun (the doctrinal one)
Lower priority:
1. Reduce T34 pop to 8
2. Increase T34 rear armour
3. Perhaps let wire be built a little faster (it's easy to destroy but takes long to build currently) |