Profile of AchtAchter
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: Maybe add mechanic tanks crush AT guns.19 Nov 2015, 12:35 PM
Authentic WW2 warfare guys In: COH2 Balance |
Thread: Regarding Tank Crush19 Nov 2015, 12:26 PM
Official Crush Power level ranking: 1. M10 2. Cromwell 3. Valentine 4. Comet power gap 5. Sherman 6. Panther 7. T34 8. P4/Ostwind (with blitz) 9. Churchill over9000: KT, Tiger, Su85, JP4, In: COH2 Gameplay |
Thread: Balance Preview Patchnotes19 Nov 2015, 10:03 AM
You are right, I stand corrected. Still have to get used to that new pacing. In: COH2 Balance |
Thread: Balance Preview Patchnotes19 Nov 2015, 09:33 AM
New version of the mod Volks change are good, they are much stronger now in early game. About starting fuel. 0 is too low, it makes the Flak come out later than it comes out now and pretty much leaves the Luchs where it is right now timing wise (too late to do a significant impact). I recommend to leave the starting fuel at 15 fuel. In that way you can do a tech decision (sws truck) and it makes the flak & luchs come out a minute earlier. So the luchs comes pretty much at the same time as stuart, T70 and AEC. In: COH2 Balance |
Thread: UKF will be hopeless with the new patch19 Nov 2015, 09:26 AM
I just did some testing. Volks vs Sections balance is out of control: No cover, yellow cover: Volks win always against sections, all ranges. Green cover vs Green cover. Volks win on close range. Sections are on par at mid/long (RNG fest). It's all against 4 men sections, since I'm mainly concerned about early game. The problem is, that you can easily push sections around in early game thanks to the new Kübel. Means good players won't allow green cover for sections. My suggestion: Revert section changes, reduce their received acc with vet a bit so they don't enter the matrix with vet. In: COH2 Balance |
Thread: OKW Suggestions19 Nov 2015, 09:21 AM
In: COH2 Gameplay |
Thread: Balance Preview Patchnotes19 Nov 2015, 06:55 AM
25 % more munitions doesn't mean that you should increase the cost of every ability by 25 %. The point of the resource income change is to give okw more initiative, which is exactly what it will do. You seem to forget that dual bars rifleman or dual bren sections win against g43 fusiliers. Increasing costs or making nerfs is unjustified. Nothing has been changed about them. So nerfing doesn't even make sense. Also 70 munitions for engineer upgrade is justified. You guys seem to forget that you get a lmg, 2 armour and faster repair speed for that. Every faction has to pay at least 60 munitions for a lmg. I agree with lemon recent posts brit late game was too cost effective. You need far more resources to counter their units resource and pop cap wise to counter their units. That's why they steamroll so hard in late game. I'm personally just concerned with their performance against volks and Osttruppen in early game with the recent changes. In: COH2 Balance |
Thread: UKF will be hopeless with the new patch19 Nov 2015, 02:32 AM
Please don't overnerf brits relic. You know I agree with half of the points. But I won't further elaborate because your signature sickens me. In: COH2 Balance |
Thread: Infantry bulletins effect 19 Nov 2015, 02:18 AM
3x Obers accuracy bulletins In: COH2 Gameplay |
Thread: The new OKW design19 Nov 2015, 01:12 AM
Resource penalty is not interesting, its just frustrating. It has been designed with the aspect that OKW gets better units, however this is not true anymore. Right now OKW pays more for units that are equal or worse than their counterparts (except for the JP4). That's why the resource penalty makes no sense.
I agree here, that was the problem. 20 % more damage however let volks perform well enough to fill the gap till Obers.
Can we please stop this "strong late game myth". You can't keep up armour production in late game and your volks bleed your harder than rifles bleed you as an USF player due low received acc. Your vet 5 means shit when you never get it if you lose squads or units simply never reach it unless its a 4vs4 stomp.
Vet 4 & 5 is in some cases right now worse than what other factions get with vet 1-3. There are only a few exceptions for this.
OKW P4 is the most expensive medium tank with 640 hp it gets a bit more armour than an Easy8 but always gets stomped by it non the less. If anything I'd say the OStheer P4 is overpriced. That the Panther arrives to late for Ostheer is something everybody can agree on, but then again it's not an okw issue.
First time I hear that an IS2 costs 260 fuel and needs all techs unlocked.
That's exactly the aim with the change, to give okw some initiative with increased ammo. Sure some abilities need to be looked at, especially infiltration grenades as the exact same ability costs 30 munitions on Assault Grenadiers. But Obers got once their LMG for free and with the nerfs that followed, they became non meta. The new changes will bring a fresh wind and people will build them again.
Luchs timing needs to be changed so it comes at the same time as stuart and Luchs. That can be achieved by reducing starting fuel to 15, as this functions as a 2 min tech delay.
Come on, thats simply not true, no snare, no ai still losing to other mainline infantry. Don't know why you call that versatile.
Yes schreck blobs are cancer, I would be happy if schrecks would be removed to volks and they get an AI upgrade instead, like 3x Stg44. So positiong and flanking actually matters with them.
Thats right, every faction should have a MP only suppression unit. However the Kübel never made it over minute 10. Now it can be still a harassing unit in every state of the game. I also don't like the Kübel change because it will encourage pushing.
Myths over myths. 5 mp difference means litteraly 2 seconds. 45 Mp difference is 18 seconds. You lose all engangments against mainline infantry and no opponent will build only engineers. They are not cheap to maintain, as they bleed more in late game due received accuracy allies get.
Those changes are of course not perfect, therefore its a preview, but its far better than what we have now! In: COH2 Gameplay |
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Latest replays uploaded by AchtAchter
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-2,289
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