It still has 1400 HP. More HP than any other tank. Together with Heavy Sappers its no problem to repair this vast amount of HP.
Also 240 Armour is more than any other faction gets at this price range. If you want more Armour, you need to drastically increase the fuel costs of the churchill as they are spammabale at the moment.
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: Buff Churchill armour, atm it's jelly16 Nov 2015, 09:40 AM
In: COH2 Balance |
Thread: Riflemen Vet breaks balance (with comparisons)16 Nov 2015, 09:34 AM
Austerlitz you forgot to mention the base accuracy certain units get: Check out Sections for example: Base received acc: 0.8 Vet Bonus: 33 % 0.8*0.67 = 0.536 Riflemen: Base Received Acc 0.97 Vet Bonus:20 % & 23 % 0.97*0.8*0.77 = 0.59 Compared to Grens: Base received acc: 0.91 Vet bonus 23 % 0.91*0.77 = 0.7 Volks: Base received acc: 1 Vet: 10 % & 10 % 1*0.9*0.9 = 0.81 (worse than what sections get from the go) Cons: Base received acc: 1.087 Vet 40 % 1.087*0.6 = 0.65 Biggest joke ever : Sappers Base received acc: 0.8 Vet 33 % ANVIL TACTICS UPGRADE: 2 Armour. 0.8*0.66*0.5 = 0.26 for free The funny thing is fanboys justify this by 40 mp difference. 40 mp difference means shit, I'm sure every player regardless of faction choice would gladly pay 40 mp more for squads that perform not just by a margin, but by a giant leap better. The statement of "costing more" is not even true because of this, as grens for example cost more to reinforce than allies infantry and they bleed you harder than Rifles & Sections in late game due the received acc vet Rifles & Sections get. The funny thing hereby is that allies infantry gets also more lethal (except for cons) due double weapon upgrades in late game. So allies infantry is more lethal and can take more hits, while becoming cheaper to maintain. This arguments become even more dull when you check what sappers get for 210 mp. Saying Axis have a late game advantage becomes due this stats comparison a joke. Right now USF have the advantage in every state of the game. These received acc bonuses are also the problem why okw became so weak. Axis need tanks to deal with late game infantry, while allies can deal with late game infantry by using infantry. Okw gets to field less tanks and it takes longer to replace tanks that get destroyed, thus you have bigger problems dealing with infantry in late game. Axis simply need infantry that can deal with late game infantry even if they sustained wipes. When I lose rifles or sections, I just get double BAR's or BAR & Flamer (far more popular atm) or I get Sections with double Bren. If you lose your vetted Grens or vetted Obers/Falls/Pios whatsoever it becomes far too hard and too punishing to win engagements. In my opinion, positioning, flanking and tactics should play the most important role in every state of the game. Not the bonuses each faction gets with their vet. They should play a role, but right now they frustrate players more than it actually adds tactical deepth. In: Lobby |
Thread: Adjust JP4 cloak range16 Nov 2015, 08:36 AM
Cloaked JP4 and Raketen are extremely slow when they're cloaked. This. In combination with attack ground you can reliably hit cloaked JP4s. You also can't escape with a cloaked jp4, as good players just send one tank after it to hunt it down. Don't really recommend or understand why factions that are UP should be getting further nerfes. But then again fan boys won't rest until they reach 100 % win rate In: COH2 Balance |
Thread: Sturm Offizier Needs A Follow Function15 Nov 2015, 13:19 PM
The unit needs vet. Your suggestion would make it easier to blob since you need less micro. Use control groups, it will make easier to micro. In: COH2 Gameplay |
Thread: Why rtn guy why?15 Nov 2015, 02:38 AM
I don't care about what he did or does. I just think it's wrong to spread false information about persons, especially when you can check this within 10 seconds . Anyway I think we make mountains out of molehills here. In: Replays |
Thread: Why rtn guy why?14 Nov 2015, 23:54 PM
Checking takes less time than writing In: Replays |
Thread: Why rtn guy why?14 Nov 2015, 20:24 PM
Just when I thought Daspoulos couldn't get any more pathetic... It's not Daspoulos, this is him http://www.coh2.org/ladders/playercard/steamid/76561198042814621 I find it rather pathetic to defame players that can't defend themselves due being banned. In: Replays |
Thread: OKW vs USF - Need review14 Nov 2015, 14:30 PM
Replied in the replay to bump it. http://www.coh2.org/replay/44651/okw-vs-usf-review-please-3/post/438633 In: Replay Reviews |
Thread: OKW vs USF - Review please 314 Nov 2015, 14:29 PM
Hello, your unit preservation was not good in this game. You lost your initial Sturmpios to nades nade wipes are something that can be always avoided. I think you lost them because the main part of your army was at the point somewhere else, thus you were unable to focus on single/lone squads, as this was not the only insufficient micro caused wipe. Since you have problems microing at several fronts (everybody has, even high level players) try to keep your main force nearer to your lone squads, so you can micro lone squads to and support them in case of help. Some general tip, my practice showed that its actually never recommendable to put raketenwerfer in buildings. Since they expose their location and this is something you don't want. They have camoflage - use it to suprise your enemies and to keep them save. Your tank play was also not good. There was no reason to charge with a P4 at a Pershing, since the penetration on the P4 is too low for the Pershing. Even on close range you have only a 37,5 % chance to penetrate the front armor. Use the P4 to back up your infantry and to counter harass squads that try to cap your stuff. I always get it to deal with vet 3 rifles. Arguably its better to get a panther first, if you know a Pershing comes soon. At least I would've done so in this situation, since the panther can still counter harass lone squads on the left side due his pintle mg upgrade & crush. People always discuss whether to position the medic hq in the base (safe) or somewhere on the field (risky). I do recommendations based on my playstyle and I nearly always place it slighty outside the base. Especially Angoville in my opinion offers a great opportunity here: In early game this position can't be taken out by AT guns, since its protected by a wall. In addition is too risky for indirect fire units to barrage it constantly, since you can easily push and take them out. Yet you can always keep your cut off protected and its impossible to tripple cap you. From this position you could've a better map control for the important city side, usually easily keeping both vps and the fuel. Also don't get the sturmoffizier, his use is marginal in my opinion. You get more use from an additional Panzerfüsilier squad. I only get the offizier in troll games. However you simply need to play more games to get a feeling or a "Spidy Sense" for certain situations, so you know when you can push and when you should be defensive... But this comes with time. Keep in mind top players played the game over thousands of hours. In: Replays |
Thread: British Tanks come out too early?14 Nov 2015, 03:08 AM
i think the 5 man squad and weapon upgrades are shit simply because IS become shit rather fast due to having to stand around in cover. this makes them have very low DPS while closing and very vulnerable to indirect (particularly the lieg). I have to disagree with this post. In late game the complete field is plastered with yellow crater holes and you can build green cover with your IS wherever you wish. IS have crazy vet and win against obers (green vs green cover) by a big margin when having 5 men & brens. I don't see good players doing mortar or isg spam, since its not an issue to counter, as you can push usually players who go heavy on indirect fire away or go double sniper. About topic: The problem is that brits can handle situations completely fine without investing in fuel & munitions sinks. Thats why you are hardly punished for rushing a tank as a brit. I personally see that as a problem and would rather see the tech costs for the T3 increased, while giving the brits grenade for free when teching up to T1. Same could be done with bren guns / piats, that you can upgrade to one bren with T2 and a second at T3. In: COH2 Balance |
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