I suggest to add this tank, since British tanks are lackluster and lack firepower:
Tortoise tank stats:
Armour 680 Front Armour, 320 rear armour. 1280 HP
Gun: 80 Range, 320 Dmg, reload 8 seconds
Movement: Copy paste Elefant stats
It should be a stock unit in the Anvil unlock, since Churchills are kinda bad
Profile of AchtAchter
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: Ideas for improving UKF?18 Nov 2015, 11:26 AM
In: COH2 Balance |
Thread: Jesulin & Kyle Akira vs CrossFire & AchtAchter17 Nov 2015, 21:34 PM
These MoD guys always pround posting but we lost In: Replays |
Thread: Jesulin & Kyle Akira vs CrossFire & AchtAchter17 Nov 2015, 21:20 PM
High level play. Enjoy. In: Replays |
Thread: Adjust JP4 cloak range17 Nov 2015, 15:18 PM
Please calculate me why its cost effective, show me the numbers and compare the DPS to SU85, Jacksons etc. It's on par, its just has higher survivability because OKW can't press out tanks every time you lose them. You might be experienced in 4vs4, but in 1vs1 & 2vs2 you can perfectly flank, smoke & catch JP4 out of position, since maps are not bottlenecks like in all the 3vs3+ fun modes. Double AT guns shut down every JP4 play and no, they are not instantly countered by a Panzerwerfer or Stuka because again its not 4vs4. In: COH2 Balance |
Thread: ISGs are still op AF17 Nov 2015, 01:27 AM
I think Leig's and Pack Howi's are fine. They cost a lot of resources, can't retreat and need micro to be properly used. If your opponent spams them, he usually has less infantry, hence a coordinated attack from several sides can end in a GG. If you remove suppression they will be worthless again and I don't like to see that. In a perfect game state every unit should be a game changer. In: COH2 Gameplay |
Thread: Adjust JP4 cloak range16 Nov 2015, 17:58 PM
All theorycrafting aside, I ONLY give advices I actually used in the game. 60 Range only works with a spotter and the problem you describe only concerns medium tanks, which are NOT the counter for the JP4. I use always double AT guns, and have destroyed countless cloaked JP4's in that way. If you don't manage to do that, its not my problem I'm perfectly capable doing this and so is every other player then. Overperforming units do not get a pass because the faction is weak. And by what do you define overperforming? To use this terms you need to do calculations which then prove your point. I don't use the word therefore. Its lethal to tanks and weak to its counters (At guns), while costing a respectable amount of resources and opportunity costs due teching. No over performance here.
You don't need always to destroy tanks in order to counter them. All you handheld at and raketenwerfer won't do anything against 2 at guns. Keeping units at bay or shut their play down means to counter.
It's one of the units that hasn't been nerfed into the ground yet. Which still keeps the stats and bonuses relic once had in mind for OKW with their vet 5 system. In addition its an important crutch right now and it needs all the survivability it has right now, since spending 135 fuel in mid game also means high opportunity costs, since you can not tech for obers or get any anti infantry vehicles out soon. Hence its survivability needs to be higher than the tank destroyers of other factions, because OKW can't pump them out like other factions. In: COH2 Balance |
Thread: Riflemen Vet breaks balance (with comparisons)16 Nov 2015, 11:13 AM
Everything you mentioned also applies to Infantry sections. They have everything you mentioned and still get better vet, a 5th men, double lmgs & green cover. The game has changed since the vanilla factions have been released. Ostheers combined arms are on par with the combined arms of other factions, while other factions can rely on using mainline infantry only. You can use Rifles combined with .50 cal & pak howi and get a force that is stronger than Ostheer combined arms, truly a bit more expensive, but just as viable and thanks to the fact that rifles are stronger and more versatile even better than Ostheers combined arms. The mantra that USF has only Rifles is simply no longer true, because the team weapons were buffed or rather fixed. That's why you often see Lieutenant -> Captain -> Major builds. I was in the alpha and made even suggestions that lead to this, e.g. Zooks & Bars together, Pak howi buff & cost decrease. Relic wanted to fix the factions, but decided to fix Allies factions first or seems to have forgotten to fix the Axis factions too. In: Lobby |
Thread: Riflemen Vet breaks balance (with comparisons)16 Nov 2015, 10:34 AM
I play all modes. 100 % for me
The vet 3 changes were made in order to decrease mp bleed of rifles in late game. There are 2 Solutions for this, either you reduce this vet bonuses further, so Riflemen don't enter the matrix at vet 3. Or you can give decreased reinforce costs on vet 3 as a bonus.
True. But then again why do you post in balance forums were you game knowledge is rather limited? Strategy sections offers more for you here. In: Lobby |
Thread: Riflemen Vet breaks balance (with comparisons)16 Nov 2015, 09:58 AM
Yeah, completely ignore all what I wrote. I've been top 20 with allies & axis in 2vs2 and rank 1 in 3vs3+ games for allies & axis (not that this matters as 3vs3+ is easy as fuck) Seeing that you haven't played axis in at least a month, anything you say doesn't mean anything. Especially since you don't even play competitive modes (1vs1 & 2vs2). Seriously instead of posting in balance forums you should play the game and get better. In: Lobby |
Thread: Feuersturm Commander First Impressions 16 Nov 2015, 09:45 AM
The bad news is that this is probably all you will get for OKW. While its confirmed that USF get 2 additional new commanders After 1 1/2 years of waiting for new OKW content I'm more than just disappointed. In: OKW Strategies |
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Latest replays uploaded by AchtAchter
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-2,289
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