Spotting scope vs commander sight
Posts: 1794
Do they work the same as the recent Wehr spotting scope nerf?
Posts: 13496 | Subs: 1
+10 sight range.
+10% accuracy.
Name: "Spotting Scopes"
222 +40% sight range 1.5 sec after stationary.
All other vehicles: +100% sight range 1.5 sec stationary
Posts: 1794
So interesting, say a p5 sight is 35, the spotting scope makes it 70?
So a FF moving accuracy is 55, commander makes it 61?
I remember ukf have non doc tank commander upgrade right?
Sorry is awhile since i make ukf
Posts: 1220 | Subs: 1
Thanks for replying.
So interesting, say a p5 sight is 35, the spotting scope makes it 70?
So a FF moving accuracy is 55, commander makes it 61?
I remember ukf have non doc tank commander upgrade right?
Sorry is awhile since i make ukf
And what is the problem with that ?
Posts: 1794
While Wehr pintle upgrade does nothing as well as it should, shitty AI and AA for its cost. And we just got heavy spotting scope nerf. Sad mrgame to know more dirt
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Posts: 13496 | Subs: 1
I would try adding 5-10 vision even when moving and having the sight bonus linger for 1-2 for at least the case mates TDs or have it work even when rotating.
Posts: 1794
Back to ukf upgrade, i guess it does not have such penalty. I guess when we speak about ukf base tanks, we should now account for the commander upgrade. I recall it also grant faster xp.
I don't know such details but i also felt allies get stronger the later the game run. At least compared to Wehr which imo is weakest late game faction for many years
Tiny bonus adds up for allies.
Posts: 17914 | Subs: 8
I guess the problem is elefant. I think reducing the sight bonus...but then su85 has this too. But yeah 1.5s delay is too nerfed, as i said, coh2 has changed to more apm action heavy over the years. 1.5s is a lot.
SU-85 works completely different.
It narrows its vision to a tiny cone and halves the speed.
Back to ukf upgrade, i guess it does not have such penalty. I guess when we speak about ukf base tanks, we should now account for the commander upgrade. I recall it also grant faster xp.
It doesn't have the same bonus either, it doesn't come in early game, it can't be put on any vehicle.
Almost as its completely separate ability that shares barely one similarity.
I don't know such details but i also felt allies get stronger the later the game run. At least compared to Wehr which imo is weakest late game faction for many years
We play the same game?
UKF and ost grow in power the longer the game goes, everyone else just keeps up, OKW as always up to debate.
Posts: 1794
In Coh1 yes.
In early Coh2 yes.
Not now.
Im sure others can attest the same.
Posts: 4928
Ost does not grow stronger the longer the game.
In Coh1 yes.
In early Coh2 yes.
Not now.
Im sure others can attest the same.
Yeah, that's Oberkommando West now.
Posts: 1979
Ost does not grow stronger the longer the game.
In Coh1 yes.
In early Coh2 yes.
Not now.
Im sure others can attest the same.
"Weakest lategame faction"
Without the churchill UKF would be the weakest lategame faction since tommies got a mega nerf
Sov T1 though frightening earlygame and extremely cheesy is quite weak in the lategame...
OKW may have vet 5 and a strong earlygame bullrush but OST gets better blob control and AT than OKW
USF and SOV T2 are the only factions that can overpower OST in the lategame... and the latter is made of swiss cheese without doctrines
Posts: 4474
Posts: 960
Without the churchill UKF would be the weakest lategame faction since tommies got a mega nerf
Tommies didn't get a mega nerf. All changes from the September patch + updates since:
Change #1 increases the accuracy at all ranges by 13% while change #2 decreases damage by 12.5%, these should roughly cancel out in terms of DPS, but it does decrease 'alpha' damage, so you get slightly less damage in the first volley.
Change #3 increases RA by 12.5%, but change #4 decreases it by 12.35% in cover, meaning the in-cover damage taken is the same - it's only an out-of-cover nerf.
Change #5 is just a buff, making the squad take 12.5% less damage all the time, rather than just when in cover, since a cover-only bonuses for an aggressive squad didn't make much sense.
Change #6 is a slight nerf, but nothing massive.
Change #7 is a buff
Change #8 works out to a ~5% DPS buff at all ranges
So basically, tommies got a 12.5% "alpha strike" nerf, take 12.5% more damage when out of cover, but do 5% more damage at vet 3, and cost 4% less per squad. A nerf? Yes. A "mega nerf"? Not really.
Posts: 785
Like Vipper said, scopes are in a strange place right now, especially on "case-mate" TDs. Personally, I would like them to function more like the SU85's Focus Sight ability, so there's at least some trade-off, rather than the current mindless "just get it on everything that's AT or Recon focused".
Tommies didn't get a mega nerf. All changes from the September patch + updates since:
Change #1 increases the accuracy at all ranges by 13% while change #2 decreases damage by 12.5%, these should roughly cancel out in terms of DPS, but it does decrease 'alpha' damage, so you get slightly less damage in the first volley.
Change #3 increases RA by 12.5%, but change #4 decreases it by 12.35% in cover, meaning the in-cover damage taken is the same - it's only an out-of-cover nerf.
Change #5 is just a buff, making the squad take 12.5% less damage all the time, rather than just when in cover, since a cover-only bonuses for an aggressive squad didn't make much sense.
Change #6 is a slight nerf, but nothing massive.
Change #7 is a buff
Change #8 works out to a ~5% DPS buff at all ranges
So basically, tommies got a 12.5% "alpha strike" nerf, take 12.5% more damage when out of cover, but do 5% more damage at vet 3, and cost 4% less per squad. A nerf? Yes. A "mega nerf"? Not really.
While I agree that the nerfs don't really constitute a mega nerf IMO, Change 5 is NOT a buff, it merely offsets the regular RA nerf for assault sections, and not even completely.
Posts: 833
If you are going to compare UKF commander to anything take a look at OKW elite armor commander.(which is also a LOT better than its allied equivalent, but that's OK as it fits the doctrine)
Spotting scopes are something you put on 222 or elefant for crazy view range due to great base and vet LoS stats. Scopes are not something you put on medium tanks like tank commanders.
Basically you're using it wrong.
Posts: 1794
No doubt ss is... was.. pretty good to choose the doctrine. But yes also, the nerf seems too heavy and outta the blue.
Tank commander is not as far seeing as spotting scope no doubt since its non doc. But it changes the equation when we talk about how poor/good ukf tanks are. I think compared to pintle, ukf gets the clearly better upgrade and again points to better allies late game suspicion and ingame i encountered
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