UKF infiltration commandos
Posts: 2458 | Subs: 1
They cost 370 MP + 35 +35 MP to get them to full strength. A whopping total of 440 MP. Compared to Shocks, Rangers, Paratroopers, Falls, Obers, etc. they are WAY too expensive.
On top of that using them as an infiltration unit is impossible because 3 vet 0 commandos with grenade on cooldown can't do anything and risk getting wiped when used behind enemy lines.
Considering Infantry Sections just got nerfed hard UKF needs other infantry options so please make them viable.
Make them cost 320 MP so the total cost goes up to 380 MP (which is fair) as a start.
(numbers were edited)
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otherwise I agree
Posts: 2458 | Subs: 1
330 + 70 = 400 (not 380) though
otherwise I agree
Nope they actually cost 370 MP + 70.
Just checked. So we were both wrong. The total would be 440 MP.
Posts: 2115 | Subs: 1
Nope they actually cost 370 MP + 70.
Just checked. So we were both wrong. The total would be 440 MP.
i didnt mean that
you proposed to make them cost 330mp to call-in and 380mp to cost in total after reinforcing 2 models, but you didn't propose the appropriate MP price reduction for reinforcements.
thus, 330 + 70 (35mp for each model) = 400 (and not 380)
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Boring but practical.
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I'd just spawn them in the base at 5 man for the price of the Commandos you get out of the airlanding glider.
Boring but practical.
Which part of INFILTRATION commandos is hard to understand?
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"Adjusting their weapons (to Lee Enfields as the only alternative) to let them spawn at 5 models creates problems with the elite Brens, as that would increase their far range DPS which is already really good with Brens. And adjusting elite Brens to compensate would in turn mess with the DPS of the other Commandos squads.
So, Infiltration Commandos are now planned to simply get a cost reduction from 380 manpower (+70mp to reinforce) to ~300ish manpower (+70mp to reinforce) so that the total cost of a squad becomes ~370mp, which should match their performance a lot better. Should be included in the next follow-up balance patch."
https://www.coh2.org/topic/98364/infiltration-commandos-manpower-change/page/1#post_id777304
Posts: 2458 | Subs: 1
Quoting Sanders from a thread like last week
"Adjusting their weapons (to Lee Enfields as the only alternative) to let them spawn at 5 models creates problems with the elite Brens, as that would increase their far range DPS which is already really good with Brens. And adjusting elite Brens to compensate would in turn mess with the DPS of the other Commandos squads.
So, Infiltration Commandos are now planned to simply get a cost reduction from 380 manpower (+70mp to reinforce) to ~300ish manpower (+70mp to reinforce) so that the total cost of a squad becomes ~370mp, which should match their performance a lot better. Should be included in the next follow-up balance patch."
https://www.coh2.org/topic/98364/infiltration-commandos-manpower-change/page/1#post_id777304
Ok that makes sense.
Posts: 3260
Which part of INFILTRATION commandos is hard to understand?
Then change the name. It's not hard.
Fallschirmjager used to spawn out of buildings when their name translates to "Paratroopers."
Posts: 2458 | Subs: 1
Then change the name. It's not hard.
Fallschirmjager used to spawn out of buildings when their name translates to "Paratroopers."
Exactly. They could just call them Commandos and be done with it.
Posts: 3588 | Subs: 3
Exactly. They could just call them Commandos and be done with it.
The unit needs to be reworked to be less cheesy. It has so much potential. Imagine if this special forces unit, which in real life reached 30 units and 4 assault brigades, could fit a panzerfusiliers role as alternative frontline infantry that could complement Infantry Sections. In real life Commando sections were equipped with a higher number of Bren and Thompson guns than a normal British infantry section, while in late war they switched over to sten guns, so they could be a 3 sten gun and 2 lee enfield 5man squad with the ability to upgrade with 1 bren gun.
You could still get "Infiltration Commandos" as 4 man squads of today's versions that spawn as full squads for 320mp and grenades on cooldown.
Posts: 1194 | Subs: 1
To make them a bit more different, does anyone know if they can be equipped with m1 garands when they pop out of the building? If so, it could be interesting to make them a perma 4 man squad, which specializes in longer range combat and recon. Perhaps give them an upgrade with 1x scoped enfield with a marksman ability/ crit and/or the ability to call artillery and have better sight range? They'd probably need the weapon slot restricted to 1 if this happened, at least with the enfield upgrade.
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Infiltration commandos are far too similar to regular commandos IMO. They just aren't interesting enough for a commander slot.
To make them a bit more different, does anyone know if they can be equipped with m1 garands when they pop out of the building? If so, it could be interesting to make them a perma 4 man squad, which specializes in longer range combat and recon. Perhaps give them an upgrade with 1x scoped enfield with a marksman ability/ crit and/or the ability to call artillery and have better sight range? They'd probably need the weapon slot restricted to 1 if this happened, at least with the enfield upgrade.
I don't believe the brits used M1 Garands in any number.
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I don't believe the brits used M1 Garands in any number.
Commandos used them.
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Commandos used them.
Commandos used Lee Enfield rifles.
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