Because pios can while CEs can't.
ok. I sort of forgot. But maybe grens should build them and engineers should get a panzershreck or democharge instead?.
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Because pios can while CEs can't.
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ok. I sort of forgot. But maybe grens should build them and engineers should get a panzershreck or democharge instead?.
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The main reason Conscripts have a large target size (at vet 0) is because models that merge into other units keep some of their basic characteristics, one of which is target size, so that it is disadvantageous to always merge Conscripts into elite units, which would give much lower reinforcement costs. Merge is supposed to be a frontline "panic" ability that allows to keep a certain unit fighting for longer when they really need to. It isn't meant to be used as a regular reinforcement tool.
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Grens can build bunkers as well as do pio,s. And if the pios get demo,s shoudnt ce,s get extra vision range and cons and penal get a normal/bundle nade so the can actualy wipe easy?
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Combat engineers dont recieve schrecks crit repair or satchels...
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If you are not gonna significantly buff grenadiers they should atleast be cheaper to reinforce. 30 MP is more than most elite infantry per model which is why you can never go grenadier heavy or 5 man gren because you will bleed MP out of your ass.
This hurts the numbers of strats ostheer can attempt since again... grens lose vs most other mainline infantry and they do certainly don't trade well at all.
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Their reinforce cost is equal to that of conscripts
20x6 = 30x4 = 120mp
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Their reinforce cost is equal to that of conscripts
20x6 = 30x4 = 120mp
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Not if you go 5 man gren squads 30x5=150
Also 7 man conscripts are cheaper to reinforce.
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Great logics - congratulations...
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If you are not gonna significantly buff grenadiers they should atleast be cheaper to reinforce. 30 MP is more than most elite infantry per model which is why you can never go grenadier heavy or 5 man gren because you will bleed MP out of your ass.
This hurts the numbers of strats ostheer can attempt since again... grens lose vs most other mainline infantry and they do certainly don't trade well at all.
Posts: 1614 | Subs: 3
If you are not gonna significantly buff grenadiers they should atleast be cheaper to reinforce. 30 MP is more than most elite infantry per model which is why you can never go grenadier heavy or 5 man gren because you will bleed MP out of your ass.
This hurts the numbers of strats ostheer can attempt since again... grens lose vs most other mainline infantry and they do certainly don't trade well at all.
Posts: 927
Ostheer just got a 100mp reduction for their T2 structure, I wouldn't give any more mp reductions.
Instead, with the mainline buffs for Sov and USF, I'd just keep your composition at 2-3 Grenadiers max and back them up with infantry which deal more damage for their cost like Assault Grenadiers, (G43) Panzergrenadiers or Stormtroopers. I get either overwhelmed or outtraded in the lategame if I solely rely on LMG Grenadiers as infantry.
Actually, certain players like Brosras, Jae, Nicko and Stuve like to skip T1 with double Pio + double MG42, rush out Pgrens, 222 and Jaeger Command Squad and give their 2-3 Pgrens G43's.
Posts: 1351
Ostheer just got a 100mp reduction for their T2 structure, I wouldn't give any more mp reductions.
Instead, with the mainline buffs for Sov and USF, I'd just keep your composition at 2-3 Grenadiers max and back them up with infantry which deal more damage for their cost like Assault Grenadiers, (G43) Panzergrenadiers or Stormtroopers. I get either overwhelmed or outtraded in the lategame if I solely rely on LMG Grenadiers as infantry.
Actually, certain players like Brosras, Jae, Nicko and Stuve like to skip T1 with double Pio + double MG42, rush out Pgrens, 222 and Jaeger Command Squad and give their 2-3 Pgrens G43's.
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Tech costs has nothing to do with MP drain from replacements when talking about army composition. Ostheers inablity to rely on a mainline infantry makes them into a house of cards faction... if you doing well you are doing really well but one good flank or lucky grenade/mortar can wreck your army so fast no other faction can compare.
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vs 7 men cons 7*16 = 112.
This logic is not really helping gbem.
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17*7 = 119... 1mp less than 120
And 5 man grens are quite powerful... not entirely sure how they compare to 7 man cons but id argue that theyre slightly better when out of cover and slightly worse in cover