Login

russian armor

Grens need a tone down

  • This thread is locked
PAGES (3)down
21 Sep 2019, 05:02 AM
#1
avatar of CODGUY

Posts: 888

A 240 MP unit with only a 60 munitions upgrade shouldn't be melting a 280 MP unit with a 150 MP 15 fuel and 120 munitions upgrade yet that happens all the time..WTF. But yeah lets nerf Infantry Sections, how dare an Allied faction have a good infantry unit.
21 Sep 2019, 06:09 AM
#2
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

lol
21 Sep 2019, 06:53 AM
#3
avatar of aomsinzana

Posts: 284 | Subs: 1

What a nice bait Kappa.
21 Sep 2019, 07:06 AM
#4
avatar of Mr. Someguy

Posts: 4928

The "nerf" only affected their ability to have instantly kill a model on the semi-rare chance all rifle shots hit the same target; their average damage is still the same.

The only side effect is they have reduced DPS vs vehicles, and if that's such a huge loss, then target tables should be adjusted to rectify that.
21 Sep 2019, 07:37 AM
#5
avatar of blvckdream

Posts: 2458 | Subs: 1

Grens too op. Especially when facing USF Riflemen since last patch. Couldn't agree more.
21 Sep 2019, 07:40 AM
#6
avatar of A table

Posts: 249

Grens are possibly in one of the best places regarding balance. I genuinely don't see how they are broken or even underpowered against allied infantry.
21 Sep 2019, 08:09 AM
#7
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post21 Sep 2019, 07:40 AMA table
Grens are possibly in one of the best places regarding balance. I genuinely don't see how they are broken or even underpowered against allied infantry.


Try playing vs USF this patch and you will see just how good Grenadiers are. They are fine vs UKF and Soviets though.
21 Sep 2019, 09:50 AM
#8
avatar of Butcher

Posts: 1217

The "nerf" only affected their ability to have instantly kill a model on the semi-rare chance all rifle shots hit the same target; their average damage is still the same.
Weren't there tweaks to the cover bonus aswell? Iirc there is a stat that infantry sections used to have permanently that now only applies to the cover bonus meaning you can't just run blobs into the fight as effectively.
21 Sep 2019, 10:23 AM
#9
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

I’m very happy with the state of grenadiers. I don’t think they should be touched. I’m also glad sections got nerfed so they don’t autowin every engagement.
21 Sep 2019, 10:36 AM
#10
avatar of Stug life

Posts: 4474

with LMG there is no nerf to IS tho, actually it mught be a buff, as before u had no overkill damage so lmg actually over killed models , now that the damage on rifle is 14 and they buffed the accuracy the lmg does not overkill as much

so CODGUY for once play osther
21 Sep 2019, 10:44 AM
#11
avatar of Katitof

Posts: 17914 | Subs: 8

with LMG there is no nerf to IS tho, actually it mught be a buff, as before u had no overkill damage so lmg actually over killed models , now that the damage on rifle is 14 and they buffed the accuracy the lmg does not overkill as much

so CODGUY for once play osther

You're going to ignore the part where rifles overkill much more then LMGs ever did?
21 Sep 2019, 10:48 AM
#12
avatar of Sander93

Posts: 3166 | Subs: 6

The "nerf" only affected their ability to have instantly kill a model on the semi-rare chance all rifle shots hit the same target; their average damage is still the same.


To be fair, it also slightly affected their time to kill from (80/16=) 5 shots to (80/14=) 5.7 or 6 shots and slightly reduced their performance versus heavy cover (where alpha damage is a bit more important).
21 Sep 2019, 11:08 AM
#13
avatar of dasheepeh

Posts: 2115 | Subs: 1

21 Sep 2019, 11:31 AM
#14
avatar of Khan

Posts: 578

21 Sep 2019, 11:35 AM
#15
avatar of GI John 412

Posts: 495 | Subs: 1

jump backJump back to quoted post21 Sep 2019, 07:40 AMA table
Grens are possibly in one of the best places regarding balance. I genuinely don't see how they are broken or even underpowered against allied infantry.


+1

LMG Grenadiers are one of the only units that still maintains their original intended relationship between Axis and Allies that was set up in the original game. “Unfortunately” CoH 2 has so many well balanced and unique factions that this Axis-Allies relationship is no longer as apparent as it was when you only had vCoH US Army vs Wehrmacht. The other two factions of CoH 1 were so broken that no one ever played them once Aimstrong broke Panzer Elite with his “bulletproof” strategy. CoH 2 players are blessed with a much more complicated game that is far more diverse and ironically because of this diversity there are more units that feel the same as each other between Axis and Allies.

Mostly this is a good thing. Diversity is interesting and fun. But it also means that some units that still retain the “original recipe” sometimes feel op or up to players who don’t understand this dynamic. The “original recipe” isn’t supposed to be Axis infantry vs Allies infantry. It’s some Axis infantry and support weapons vs more Allies infantry and fewer support weapons. Old build orders like Volk-Volk-Bike-MG42 vs 3 Riflemen, 1 Jeep really showed this dynamic.

Next time you think any Ostheer unit feels too good or too bad in its role consider that you might be using it wrong or countering it wrong. Grenadiers aren’t supposed to stand up to Allies infantry 1 to 1 without the support of an MG42 in the early game just like allied MGs aren’t supposed to be as good as the MG42.

My only concern with Grenadiers right now is the 20% reduced damage they get at vet 3. It’s supposed to keep Grenadiers alive better vs tanks in the late game because they are only a 4 man squad, and that’s fine. The problem is that the Veteran Squad Leader upgrade makes them a 5 man squad that still gets the vet 3 20% damage reduction. THAT, might prove to be op once more people try it.
21 Sep 2019, 11:35 AM
#16
avatar of Stug life

Posts: 4474

jump backJump back to quoted post21 Sep 2019, 10:44 AMKatitof

You're going to ignore the part where rifles overkill much more then LMGs ever did?
yes but with lmg that flips around, now lmg don't over kill as much
21 Sep 2019, 12:38 PM
#20
avatar of gbem

Posts: 1979

grens are fine... they were a little weak before the 20% DR buff but now are stronger and less vulnerable to HE... though the balance team should also have given conscripts an early game buff to balance out the dynamic vs grens
PAGES (3)down
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

601 users are online: 601 guests
0 post in the last 24h
2 posts in the last week
28 posts in the last month
Registered members: 49389
Welcome our newest member, Haruta446
Most online: 2043 users on 29 Oct 2023, 01:04 AM