Flare rework proposal
Posts: 789
I propose that instead of the flares sighting units themselves, they grant a sight range bonus to all units in the flare’s radius.
This way, flares will no longer be able to grant uncounterable vision on back lines, while still providing bonus sight.
Posts: 3423 | Subs: 1
Posts: 1220 | Subs: 1
My idea is to make recon flare be called in from the command panther and have a range. With that flare will required the command panther in range to be use, meaning take some risk, at the same time, open a slot in the Commander to add another ability.
Posts: 3114 | Subs: 2
Posts: 556
Posts: 3114 | Subs: 2
SOV flares are very different (just as Panzerfüsilier flares), since they require a unit to be in range. In case of the sniper it's even a very squishy one.
Posts: 789
I think he also means other flares such as the SOV mortar and Panzerfüsiliere
I did have applying the same rework to mortar/sniper and PFusiliers flares in mind.
This wouldn’t really effect PFusiliers and snipers, because they usually stay near their flares, but it’d make it so sov mortar doesn’t get 24/7 uncounterable vision also
Posts: 8154 | Subs: 2
Why everyone is too whiny about this while brits have the better version, sov has it on sniper and mortar...
1 click vision in any part of the map, without risking a unit been on the front to do so.
This wine has aged well, cause it's been there since 5 years ago.
Posts: 54
Why everyone is too whiny about this while brits have the better version, sov has it on sniper and mortar...
because the okw take no effort form the player at all compare to sov mortar that have a range nad a unit is needed to do so, sov sniper need vet and ukf only trow flare on adjacent teritory not necesssarly the one you want to scout also this ability is sometime bugged and never lauch where okw just spend some ammo and get vison on any spot of the map for a faction that already have IR halftrack
Posts: 1220 | Subs: 1
Why everyone is too whiny about this while brits have the better version, sov has it on sniper and mortar...
If you thing ukf early warning is a better version, why dont we swap these two?
Early warning only drop flare directly above the points that next to your font line, sometimes it light up a lot of thing, but if there are an uncaptured point, it dont work, and if i need sight on a howitzer built deep behind the line, early warning cant help, cause most of the case, axis player built their howitzer next the their base sector.
I dare say that Ukf have worst recon options among factions, early warning is buggy, air recon from command vehicle only fly around the vehicle at range and can be shoot down, recon sweep from air landing officer required to vet him up and be in range to use, also easy to be shoot down. Meanwhile, all other factions have 1 click recon everywhere they want. Talking of "better version", you can find a 10 time better version of UKF's early warning in Ovewatch doctrine, which also belong to OKW.
Soviet flare actually required an unit to be in range to use.
All other recon ability come in form of a plane flying around, which is counterable. Recon flare is 1 click sight everywhere, uncountable, cheap, last long and short cooldown, aka a nobrainer.
Posts: 5279
Why everyone is too whiny about this while brits have the better version, sov has it on sniper and mortar...
Maybe at your level it's possible to get a sniper close enough uncontested to flare an enemy arty but for the rest of that have moved beyond easy bots being able to provide uncounterable recon anywhere any time with a single click is a big deal...
Posts: 3423 | Subs: 1
Why everyone is too whiny about this while brits have the better version, sov has it on sniper and mortar...
This thread is about flares in general, not just specops flares
It makes little sense for a flare to provide much of anything in broad daylight
Posts: 2358
All problems fixed.
Damn, even OKW arty flare gets normalized with it, no Acc bonus for indirect fire neither skillshots.
Posts: 556
This thread is about flares in general, not just specops flares
It makes little sense for a flare to provide much of anything in broad daylight
I'm fine with that. But everyone that quoted me in that tread except you think otherwise I guess.
Posts: 3423 | Subs: 1
I'm fine with that. But everyone that quoted me in that tread except you think otherwise I guess.
Well specops flares are the best so I think that's the reason for the focus on them. There's no restriction to where you can use them
Posts: 2358
Well specops flares are the best so I think that's the reason for the focus on them. There's no restriction to where you can use them
Thats the whole point of the ability...
Posts: 556
Well specops flares are the best so I think that's the reason for the focus on them. There's no restriction to where you can use them
Actually thatss the point of it and why it occupies a doctrine slot. That doctrine also does not have a off-map unlike its UKF counterpart. Its retarded agreed but if SpecOps flares will be touched than other flares should be touched too IMO.
Posts: 5279
Actually thatss the point of it and why it occupies a doctrine slot. That doctrine also does not have a off-map unlike its UKF counterpart. Its retarded agreed but if SpecOps flares will be touched than other flares should be touched too IMO.
I disagree. Other flares don't need to be changed because arty flares need changed because other flares are not the problem. Other flares need an entire unit somewhat close to what you want to flare, arty flares needs you to be able to click twice. It's not necessarily the mechanic of flares that's the issue but the application. The only other flare abilities that isn't tied to a unit are brit ones that they don't actually have control over its location which do a great deal to lessen their impact.
Posts: 556
I disagree. Other flares don't need to be changed because arty flares need changed because other flares are not the problem. Other flares need an entire unit somewhat close to what you want to flare, arty flares needs you to be able to click twice. It's not necessarily the mechanic of flares that's the issue but the application. The only other flare abilities that isn't tied to a unit are brit ones that they don't actually have control over its location which do a great deal to lessen their impact.
It gives the WHOLE GOD DAMN FRONTLINE and that doctrine also has shitloads of arti + offmap.
Posts: 1220 | Subs: 1
It gives the WHOLE GOD DAMN FRONTLINE and that doctrine also has shitloads of arti + offmap.
Who need to light up the whole god damm frontline if what i need is to gain sight on a god damm howitzer in your god damm base's door. And early warning is buggy as fuck because if there are an uncaptured point in the line, it dont fucking work.
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