well u could compare the 2 fg42 with 2 bren
Price increase agreed since it is an elite unit. 340 should be minimum for strong doctrinal units.
Timing I disagree since they dont come with 4 FG42s and they get easily defeated by 2CP Shock Troops. Falls should still be 2CP.
Increasing muni price is a no no since they already have to wait and tech which is already a big long downside.
OKW muni costs upgrades are always generally too expensive. I never get a chance really in getting upgrades for Volks except mid or late game. It is fine as it is the munitions price imo.
Fallschirmjäger is very OP!
Posts: 4474
Posts: 783
well u could compare the 2 fg42 with 2 bren
Actually that makes sense.
Posts: 818
1. They vet very quickly
2. They are not very expensive for their new performance
I do not agree
They are too strong to be in the game as they are. I think they are one of the best infantry units, but that is fine if their cost and vet speed appropriately reflects that.
Observations: Personally I build like 3 in my first game this patch and got them all vet 5. How many other factions build say 3 shock troops, rangers, commandos, ect in the first 12 minutes? Let's fix this first.
Suggestions
1. Increase vet requirements
2. Increase manpower cost
3. Possibly increase FG42 Munitions cost, but its a munitions heavy doctrine so its not easy to get the 60 anyways when you want planes smoke, Valiant assault ect.
After this I think their performance should be monitored with new cost and vet requirements to see if additional changes are needed.
Posts: 2458 | Subs: 1
i just tested para's vs falls, with vet0 and max vet, bh green cover, paras win every time
I find that hard to believe because in my tests the Falls won with 50% HP remaining several times. The only time it was even or Paras had a slight advantage was from vet 0-2. Maybe you forgot the 3rd and 4th FG?
Posts: 783
I agree on the following
1. They vet very quickly
2. They are not very expensive for their new performance
I do not agree
They are too strong to be in the game as they are. I think they are one of the best infantry units, but that is fine if their cost and vet speed appropriately reflects that.
Observations: Personally I build like 3 in my first game this patch and got them all vet 5. How many other factions build say 3 shock troops, rangers, commandos, ect in the first 12 minutes? Let's fix this first.
Suggestions
1. Increase vet requirements
2. Increase manpower cost
3. Possibly increase FG42 Munitions cost, but its a munitions heavy doctrine so its not easy to get the 60 anyways when you want planes smoke, Valiant assault ect.
Pretty much fair suggestions.
Falls are only good when they are Vet. So nerfing that would be a balanced change imo.
MP to 340 would be good since they are 4 man.
380 is straight dumb ridiculous.
Muni increase kinda. As long as it is around 80 and not 90.
Posts: 4474
and maybe increase price of the 2 fg42 to 80 mun ? (like 2 bren) or 70 as they come in bundle(most bundle upgrade are cheaper: shrecks,para lmg,3 dp guards, etc) ?
and a look to vet requirement
Posts: 783
so 340 mp (20 less than airborne guards that come with infiltration, and para that can upgrade instantly)
and maybe increase price of the 2 fg42 to 80 mun ? (like 2 bren) or 70 as they come in bundle(most bundle upgrade are cheaper: shrecks,para lmg,3 dp guards, etc) ?
and a look to vet requirement
Definitely
Posts: 4474
Posts: 55
They are still quite vunerable to vehicles I think just like every other elite infantry. (Didn't they used to have a faust?)
They still have their fausts so no, they aren't vulnerable against vehicles like Rangers, Shocks, Obers and other anti-infantry focused elites.
so 340 mp (20 less than airborne guards that come with infiltration, and para that can upgrade instantly)
Airborne Guards is 380MP, not 360.
Posts: 818
i can't find any changes in their vet req tho in the pacth notes
I think They last changed vet requirements when they reworked the luftwaffe doctrine in ~2017
Posts: 4474
both commando, para and rangers can upgrade with anti tank tho (ranger and para get even better zook), and normal guards come with ptrs
They still have their fausts so no, they aren't vulnerable against vehicles like Rangers, Shocks, Obers and other anti-infantry focused elites.
Airborne Guards is 380MP, not 360.
my bad patch notes stated 360
Airborne Guards
Costs 360 manpower
not in game right now, point still stands for paratroopers or commando even, they cost 390 but come with reinforce glider and free recon pass
Posts: 2458 | Subs: 1
They still have their fausts so no, they aren't vulnerable against vehicles like Rangers, Shocks, Obers and other anti-infantry focused elites.
Just because they have a Faust doesn't mean they aren't vulnerable to vehicles and artillery. The chance to randomly OHK a 4 man squad is higher than OHK a 5 or 6 man squad.
Posts: 379 | Subs: 1
Posts: 47
First I think they should adress VA and FMR. Tho I like those abilities but combat sprint + accuracy bonus is a bit too strong
Posts: 55
Just because they have a Faust doesn't mean they aren't vulnerable to vehicles and artillery. The chance to randomly OHK a 4 man squad is higher than OHK a 5 or 6 man squad.
And the chance to do so is significantly lower at max range, which vehicles should maintain if they don't want to be snared.
Furthermore, Falls can camo-into-snare, which can be deadly against vehicles that were sent to clear them if there's AT nearby. Something other anti-infantry elites definitely can't do and they should retreat instead.
Posts: 31
I have a question. So Falls are supposed to be this fragile ambush unit that has a grenade, camo, first strike bonus and can upgrade to lmgs. Why then are they able to fire their lmg on the move, which turns them from a great ambush unit into a broken A-move unit? Also was this unit actually tested before the patch?
FG42s are automtic rifles, like the BAR. Actually theyre one of the most advanced weapons of WW2, and had virtually no recoil despite firing the powerful 7.92x57mm cartridge even in fully automatic from the standing posture. An inline stock and quality muzzle brake help with this.
The internals of the gun would go on toninlfuence the M16 and the M60 post-war. It was way ahead of its time for WW2, but very few were made and issued, and of course only to Fallschirmjager units.
Whats wierd is CoH lets you get 4 per squad, but CoH is worse for realism than that in many more ways.
Posts: 261
Could we just tune their vets and cost of FG42 upgrade?
Posts: 556
Guards confirmed to be non elites.
I know that was a jk but Guards are FAR from not-elite.
Posts: 556
-> But my request/suggestion would be making them into a OKW Stormtrooper/Commando squad with :
*Inc.Grenade.
*Smoke Grenade
*With Pre-Patch DPS
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