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Summerpatch Bugreport

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26 Sep 2019, 15:08 PM
#121
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Thorough salvage not fixed,Volks not bouns at vet4,PanzerFusserlier Schreck upgrade not fixed,


The thorough salvage ability in the Oberkommando West Scavenge commander is still bugged and has failed to be fixed by the September 25th hotfix patch, as using the thorough salvage ability on abandoned team weapons will neither destroy said team weapon, nor will it award any munitions or fuel to the OKW player. I hope this will swiftly be brought to the attention of the balance team and resolved in a more satisfactory manner in a subsequent patch.


hm, very strange but ok; thx
26 Sep 2019, 15:24 PM
#122
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Not sure if relevant, but I was playing on langres winter.

Combat engineers demo charge created green cover. I think I read somewhere this was patched out.

IS2 frag round at vet 1 was used and damaged units properly, but there was no graphic effect of the round. It was just shot and the damage occured, no visuals.
26 Sep 2019, 15:33 PM
#123
avatar of Unit G17

Posts: 498

"Fixed hotkey conflict issues with Panzergrenadiers
250 half-tracks should now have hold fire ability"

Yes, this is all great, indeed!
BUT WHAT ABOUT THE FRICKIN STORMTROOPER HOTKEY ISSUE!?! I have reported it like a dozen times...
26 Sep 2019, 18:03 PM
#124
avatar of spajn
Donator 11

Posts: 927

Ostheers Tiger seem to get main gun crit every time its on low health, don't know if im just unlucky but happened to me 6 times in row now.
28 Sep 2019, 00:16 AM
#125
avatar of Pereat

Posts: 56

Some inf units seem to hesitate after you deselect hold fire and might take upwards of 3 sec to start firing. Noticed with commandos but not 100% sure.

Don't know if this is as intended, but howitzers (sextons) get their cooldown activated when you stop them seconds before firing. The notes say they should get the CD when they are interrupted but I assumed the intended idea was when at least one shot was fired and not when interrupted before firing any rounds at all.
28 Sep 2019, 01:26 AM
#126
avatar of LoopDloop

Posts: 3053

Pfusie nade still never triggers a nade callout from infantry.
28 Sep 2019, 10:25 AM
#127
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

jump backJump back to quoted post28 Sep 2019, 00:16 AMPereat


Don't know if this is as intended, but howitzers (sextons) get their cooldown activated when you stop them seconds before firing. The notes say they should get the CD when they are interrupted but I assumed the intended idea was when at least one shot was fired and not when interrupted before firing any rounds at all.


Intended. Like if you noticed ok enemy is not at this place anymore it is tacticle to stop the barrage and then the CD starts already.

About before firing. That happens with nades and other stuff too, that sometimes you lose the muni and start the CD when you stopped it very short before it starts.
28 Sep 2019, 15:16 PM
#128
avatar of Vipper

Posts: 13496 | Subs: 1

OStheer mortar counter fire requires unit to set up although the play is not inform of that.Neither is the extra range mentioned.
Either changes ability to set up automatically or inform the player.

In the MHT does not benefit from the extra range, it is locked in position again without the play being informed.
Allow MHT to move while ability is active or auto-cancel when a move order is given similar to the mortar.

(on another note MHT take too much damage from double UKF mortar maybe add a resistance to mortar fire?)
1 Oct 2019, 12:35 PM
#129
avatar of Onimusha

Posts: 149

ML-20 vet 1 cooldown bug. Is it normal that tiger doesn't stop instantly but now he has a little bit of delay? Seems like now he is sliding forward a bit when you want to retry. Like some kind of inertia.
1 Oct 2019, 12:43 PM
#130
avatar of Maret

Posts: 711

In soviet M5 halftruck you can load only 1 squad of upgraded cons. It's bug or feature? In description says"can carry 2 squads of infantry".
1 Oct 2019, 13:11 PM
#131
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post1 Oct 2019, 12:43 PMMaret
In soviet M5 halftruck you can load only 1 squad of upgraded cons. It's bug or feature? In description says"can carry 2 squads of infantry".

I would guess it does not have animation for more than 12 entities.
1 Oct 2019, 20:02 PM
#132
avatar of Kobal

Posts: 155

jump backJump back to quoted post1 Oct 2019, 13:11 PMVipper

I would guess it does not have animation for more than 12 entities.


That's funny lol
1 Oct 2019, 20:12 PM
#133
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

jump backJump back to quoted post1 Oct 2019, 13:11 PMVipper
I would guess it does not have animation for more than 12 entities.

The animation only shows 4.. The cap of 12 is a simple configuration and thus a bug.
1 Oct 2019, 20:42 PM
#134
avatar of Hon3ynuts

Posts: 818

ML-20 vet 1 cooldown bug. Is it normal that tiger doesn't stop instantly but now he has a little bit of delay? Seems like now he is sliding forward a bit when you want to retry. Like some kind of inertia.


What is the ML-20 bug? I though I noticed something in a live game but I only tested a vet 0 in cheat mod

Most units take time to deccelerate, but I do agree, the tiger's brakes seem to take a more noticeable amount of time than some other heavy tanks. I'm not sure if that's observation bias or if it really is slower. It has slightly more speed and Acc than the IS-2 but I don't feel like I'm drifiting forward hard when i use an IS2
1 Oct 2019, 20:43 PM
#135
avatar of addvaluejack

Posts: 261


Around 6:30, airdrop bug killed a whole squad of Fallschirmjägers.
1 Oct 2019, 21:20 PM
#136
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


IS2 frag round at vet 1 was used and damaged units properly, but there was no graphic effect of the round. It was just shot and the damage occured, no visuals.


That's terrifying
1 Oct 2019, 21:39 PM
#137
avatar of Smaug

Posts: 366

guys can you please check the ostheer ht handbrake. its not working
1 Oct 2019, 21:49 PM
#138
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

jump backJump back to quoted post1 Oct 2019, 21:39 PMSmaug
guys can you please check the ostheer ht handbrake. its not working


It seems to work sporadically at stopping autorotation, atleast that's better than previous patch. :foreveralone:
1 Oct 2019, 22:03 PM
#139
avatar of Onimusha

Posts: 149



What is the ML-20 bug? I though I noticed something in a live game but I only tested a vet 0 in cheat mod

Most units take time to deccelerate, but I do agree, the tiger's brakes seem to take a more noticeable amount of time than some other heavy tanks. I'm not sure if that's observation bias or if it really is slower. It has slightly more speed and Acc than the IS-2 but I don't feel like I'm drifiting forward hard when i use an IS2


Yes, agree. That's exactly what i mean with tiger. Anyway, ml-20 at vet 1, has something like double reload cause of bugged cooldown, it drops at 1% and it stops. Need a lot of time to take out that 1% cooldown.
1 Oct 2019, 22:09 PM
#140
avatar of Vipper

Posts: 13496 | Subs: 1


The animation only shows 4.. The cap of 12 is a simple configuration and thus a bug.

Thanks for the clarification.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Today, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Today, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Today, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Today, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Today, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Today, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM

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