Do I read "over powered German tanks"?? Let me teach you something. Mark Target+SUs
Add button and you have a very very lame/no skill ability that wrecks all German armor.
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Do I read "over powered German tanks"?? Let me teach you something. Mark Target+SUs
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Permanently BannedPosts: 1221 | Subs: 41
Add button and you have a very very lame/no skill ability that wrecks all German armor.
Posts: 409
Although, I wonder if squad wiping can be helped a bit by increasing the mandatory distances between troops in intra-squad AI. I know that Relic said they implemented AI where high vet squads would naturally spread out more. Perhaps it's time to force them to do so even more, even if it means being out of cover?
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Market Target is commander limited, I also don't like the implementation of straight up huge extra damage taken from all sources. Balancing too much around those commanders limits commander choices and makes for a boring meta. I'd be fine with a massive nerf to mark target in exchange for more reasonable and useful tank play. As it stands, mark target use is kind of boring.
While Germans see a problem with various Soviet weapons instantly wiping their squads with a hit, one thing they need to realize is that their basic infantry units are much more capable of wiping out Soviet infantry units with normal gunfire and abilities. Grens with LMGs can quickly kill almost any Soviet squad, even Shocks if you have more than one LMG Grens. PGrens rock most units, and the bundle grenade is wickedly powerful (if a bit inconsistent).
If you want Soviets to have less killing power on their high end support weapons, then you have to trade for more killing power or survivability of infantry.
Although, I wonder if squad wiping can be helped a bit by increasing the mandatory distances between troops in intra-squad AI. I know that Relic said they implemented AI where high vet squads would naturally spread out more. Perhaps it's time to force them to do so even more, even if it means being out of cover?
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Just play against bots one time, and you notice how freaking fast your units react. Molotovs? No fucking problem.
Therefore I guess its the connection between players.
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I don't think 120mms are that amazing.
The precision strike doesn't really seem that accurate. I don't even bother using it. Normal mortar precision strike is way better.
You need to switch gears when 120mm hits the field. Keep moving, decap, ditch the lmgs and spam rifle nades instead. Since the 120mm airtime is so huge and it has a very distinct sound, just back away your capping squads and cap with low value units instead rather than vetted grens and panzer grenadiers.
Sure, you can get lucky with it sometimes but there are so many ways to get your infantry killed in this game.
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So yes I agree germans should drop everything and change how they play because a 1cp unit is on the field B)
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Since the 120mm airtime is so huge and it has a very distinct sound, just back away your capping squads ....
Well I'll have to change my playstyle over tier 0, 0cp Ostheer unit when I play Soviets.
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Sure, sure... Lets nerf poor soviets even more...
You guys wanna talk about over powered German tanks???
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Just had 48 kills with a 120 in a 27 minute 2v2 XD
It is pretty strong most of the time. As far as not wanting capping units dead, just shift click them in a circle if they are in range of a 120.
I don't find that it consistently wipes squads. However I do find that it is very good at finishing wounded squads. If you spend 45 munitions - 1+ minute of munitions - you probably should have a good chance of killing a couple soldiers. Maybe some form of audio alert like the whistle needs to be added so you know that you should retreat/move things like wounded mg42's or paks that are the primary target for these single shots.
Edit: Not to mention Ostheer do have a mobile doctrinal mortar unit that can rain flames on capping units and constantly force the 120mm around.
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Just had 48 kills with a 120 in a 27 minute 2v2 XD
It is pretty strong most of the time. As far as not wanting capping units dead, just shift click them in a circle if they are in range of a 120.
I don't find that it consistently wipes squads. However I do find that it is very good at finishing wounded squads. If you spend 45 munitions - 1+ minute of munitions - you probably should have a good chance of killing a couple soldiers. Maybe some form of audio alert like the whistle needs to be added so you know that you should retreat/move things like wounded mg42's or paks that are the primary target for these single shots.
Edit: Not to mention Ostheer do have a mobile doctrinal mortar unit that can rain flames on capping units and constantly force the 120mm around.
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I would also like to remind you that the incendinary-barrage of the MHT costs 60 mun on a already ammo starved faction and that the MHT has a significantly shorter range than the 120mm. Also you can't just recrew the MHT like the 120mm.
Posts: 95
Everyone seems to be forgetting that the Precision Strike is best used against enemy mortar teams as a counter-barrage ability to completely deny German forces of any indirect fire until Tier 4 Panzerwerfers (minus the doctrinal Mortar Halftrack). In fact, it performs this role much better than the actual (and very useless) Counter Barrage ability on veteran German mortar teams.
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On some maps pretty much every inf-squad that's not in your base is within range of the 120mm and shift-clicking is extremely micro intensive with little to no reward, because avoiding 120mm squadwipes is just a god damn lottery.
I would also like to remind you that the incendinary-barrage of the MHT costs 60 mun on a already ammo starved faction and that the MHT has a significantly shorter range than the 120mm. Also you can't just recrew the MHT like the 120mm.
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