Volley Fire to Covering Fire
Posts: 3260
So why not ditch the suppression entirely?
Covering Fire serves a similar role (debuffing closing squads), but unlike Volley Fire it's an affordable utility skill rather than a massive gamble.
Thoughts?
Posts: 888
Posts: 4928
They should just get rid if the ability and make them a stock 5 man sqaud for like 210 man power, how hard is that?
Also give them merge. It fits the concept of RET's being sent to the front to replace losses.
Posts: 13496 | Subs: 1
Also give them merge. It fits the concept of RET's being sent to the front to replace losses.
R.E. stands for rear echelon and are unit that where sent to the front. They represent the non combatant logistic support troops that where caught in the fight when the front-line collapsed during the Ardennes assault and had to defend themselves.
Posts: 495 | Subs: 1
R.E. stands for rear echelon and are unit that where sent to the front. They represent the non combatant logistic support troops that where caught in the fight when the front-line collapsed during the Ardennes assault and had to defend themselves.
All of whom were basically trained soldiers with training equal to or better than the average German Volksgrenadier by that stage in the war. Non combat troops were very commonly pressed into fighting units as replacements.
I quite like the idea of them becoming merge capable units. It would require a few adjustments to squad size and veterancy bonuses though.
Make them a 5 man squad from the start, remove volley fire, add merge as the vet 1 ability and remove the vet 3 additional man and add a received accuracy buff at vet 3 instead.
Now you’ll have a merge capable squad that is not capable of merging right away, which will prevent cheesy strategies but still opens up the possibilities for more Rear Echelon use as a support squad and less use as just a bazooka holder.
Posts: 53
Posts: 13496 | Subs: 1
All of whom were basically trained soldiers with training equal to or better than the average German Volksgrenadier by that stage in the war. Non combat troops were very commonly pressed into fighting units as replacements.
I quite like the idea of them becoming merge capable units. It would require a few adjustments to squad size and veterancy bonuses though.
Make them a 5 man squad from the start, remove volley fire, add merge as the vet 1 ability and remove the vet 3 additional man and add a received accuracy buff at vet 3 instead.
Now you’ll have a merge capable squad that is not capable of merging right away, which will prevent cheesy strategies but still opens up the possibilities for more Rear Echelon use as a support squad and less use as just a bazooka holder.
My point is completely different. R.E. in game represent the non combat infatry forced to fight when the line collapsed in Ardennes
Posts: 495 | Subs: 1
My point is completely different. R.E. in game represent the non combat infatry forced to fight when the line collapsed in Ardennes
What the unit represents to you is entirely your opinion. Unless you were in the room at relic five years ago when they were designing the USF faction your opinion isn’t any more valid than anyone else’s opinion.
Anyways, the idea that they are being sent as reinforcements or are caught in the fight or are improvised units thrown together as a last ditch doesn’t really matter, it’s all just your opinion and that doesn’t make anyone else’s point invalid just because they have a different viewpoint.
It also is entirely possible that BOTH opinions are valid and not mutually exclusive.
Example: Your starting REs were caught at the front, but ones that you choose to build are sent as reinforcements. See? You can both be right.
Posts: 785
Covering fire, on the other hand, is nigh useless at any stage of the game, and certainly not worth the munitions. I never use it and neither have I ever seen anyone use it with any of the units it comes with.
This would be a nerf and a totally unnecessary one considering rear echelons perform absolutely fine as is.
Posts: 495 | Subs: 1
Don't fix what isn't broken. For 20 munitions and some good positioning it can pin down a squad at close range, and it's the only suppression USF will get before teching (and vehicle teching if going Captain). It's a good enough ability that sees a lot more use now that it doesn't function as a suicide button.
Covering fire, on the other hand, is nigh useless at any stage of the game, and certainly not worth the munitions. I never use it and neither have I ever seen anyone use it with any of the units it comes with.
This would be a nerf and a totally unnecessary one considering rear echelons perform absolutely fine as is.
I think one of the main reasons covering fire isn’t used more often is because it’s only on Cavalry Riflemen, who are much better suited to closing the distance and doing actual damage at close range. It’s not a bad ability, it’s just not well suited to that unit. As such, I think the way covering fire works as an ability is more suited to REs.
Enlighten me if it’s on other units. As far as I can remember it’s only on Cavalry Riflemen.
Of course your statement of “if it ain’t broke, don’t fix it” is totally valid too. Lol
Posts: 3423 | Subs: 1
Posts: 3053
Also give them merge. It fits the concept of RET's being sent to the front to replace losses.
IMO they don't need merge. The way I understand it they're more cooks and truck drivers than inexperienced replacements anyway.
Posts: 1153 | Subs: 1
Posts: 5279
Posts: 320
Don't fuck with merge please. It's bad enough that volks came along and rendered cons as a joke at their own job, don't let another squad start merging as well....
Captain and Major have 2 RETs merged into them out of the gate
Even if RETs could merge, I feel like their 25 reinforcement cost would make the ability underused.
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