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I really wish USF Paratroopers were at CP2

24 Aug 2019, 03:14 AM
#1
avatar of CODGUY

Posts: 888

Most people seem to agree Airborne is one of the best if not the best USF doctrine (I prefer Heavy Cavalry then Mechanized myself). I want to like this doctrine and it seems really good but it just sucks you have to wait until CP3 to get Paratroopers by which time you probably have an officer and at least two Riflemen sqauds plus maybe a Pathfiner sqaud or two. There just doesn't seem to be room to actually use the Paratroopers unless your stuff is just getting wiped left and right.

Soviet Shock Troopers are available at CP2 and cost the same as Paratroopers so why couldn't USF Paratroopers be available at CP2 as well (is it because they parachute in?)? Just my opinion.
24 Aug 2019, 09:02 AM
#2
avatar of Serrith

Posts: 783

I do think CP2 is more appropriate for paratroopers especially given the comparison to shock troops(or guards) as you pointed out.
24 Aug 2019, 09:18 AM
#3
avatar of Stug life

Posts: 4474

U said, it’s cause they drop
24 Aug 2019, 09:28 AM
#4
avatar of Katitof

Posts: 17914 | Subs: 8

U said, it’s cause they drop

Way to shoot yourself in the dick.

24 Aug 2019, 09:30 AM
#5
avatar of Stug life

Posts: 4474

jump backJump back to quoted post24 Aug 2019, 09:28 AMKatitof

Way to shoot yourself in the dick.

falls and para are very different especially then number of men *gouhg* andfallsarestillajoke *gough*
24 Aug 2019, 09:33 AM
#6
avatar of Katitof

Posts: 17914 | Subs: 8

falls and para are very different especially then number of men *gouhg* andfallsarestillajoke *gough*

Its irrelevant for the argument you've used.
Paras also require much greater investment because their upgrades actually have a cost.
24 Aug 2019, 09:47 AM
#7
avatar of Stug life

Posts: 4474

jump backJump back to quoted post24 Aug 2019, 09:33 AMKatitof

Its irrelevant for the argument you've used.
Paras also require much greater investment because their upgrades actually have a cost.
and so do falls ? i mean the 2 other fg csot muni right ?
24 Aug 2019, 09:52 AM
#8
avatar of Katitof

Posts: 17914 | Subs: 8

and so do falls ? i mean the 2 other fg csot muni right ?

Haven't checked latest mod version, so I'm uncertain if cost is considered as "requirement", won't be able to check before tomorrow/late tonight. If that 2nd set still does have cost, well, there still is considerable cost difference between the two.
24 Aug 2019, 09:54 AM
#9
avatar of Stug life

Posts: 4474

jump backJump back to quoted post24 Aug 2019, 09:52 AMKatitof

Haven't checked latest mod version, so I'm uncertain if cost is considered as "requirement", won't be able to check before tomorrow/late tonight. If that 2nd set still does have cost, well, there still is considerable cost difference between the two.
yes ? i mean 2 lmg are better than 2 fg, especially considering they get an ability too
24 Aug 2019, 09:59 AM
#10
avatar of Sander93

Posts: 3166 | Subs: 6

4x Thompsons or 2x M1919 with 6 models is not something I would put in CP2. They'd need to have their weapon upgrade gated behind some tech (probably Weapon Racks) to compensate, but then that would destroy one of their big advantages (that together with Pathfinders you can go for a Weapon Racks-less build and rush for something else like tanks). Ergo, not much can be done about their timing imo. At least in team games, I don't find it too hard to fit them into an adjusted build order anyway.
24 Aug 2019, 10:06 AM
#11
avatar of Lago

Posts: 3260

4x Thompsons or 2x M1919 with 6 models is not something I would put in CP2. They'd need to have their weapon upgrade gated behind some tech (probably weapon racks) to compensate, but then that would destroy one of their big advantages (that together with Pathfinders you can go for a Weapon Racks-less build and rush for something else like tanks). Ergo, not much can be done about their timing imo. At least in team games, I don't find it too hard to fit them into an adjusted build order anyway.


What if you kept their weapon upgrades and bundle nades gated behind CP3?

If you made some changes to their airdrop, you might even get away with CP1 timing if they don't have the upgrades.
24 Aug 2019, 10:20 AM
#12
avatar of Stug life

Posts: 4474

lock it after tech ?
24 Aug 2019, 10:28 AM
#13
avatar of Lago

Posts: 3260

lock it after tech ?


As Sander said, there aren't many great places. Lock it behind racks and you kill one of Airborne's main uses. Lock it behind one officer and it's too early, lock it behind Major and it's so late you'll probably end up putting BARs on them.

Therefore I suggested locking it behind CPs instead.
24 Aug 2019, 10:30 AM
#14
avatar of Stug life

Posts: 4474

jump backJump back to quoted post24 Aug 2019, 10:28 AMLago


As Sander said, there aren't many great places. Lock it behind racks and you kill one of Airborne's main uses. Lock it behind one officer and it's too early, lock it behind Major and it's so late you'll probably end up putting BARs on them.

Therefore I suggested locking it behind CPs instead.
lock it behind LV or second officer upgrade ?
24 Aug 2019, 10:35 AM
#15
avatar of Sander93

Posts: 3166 | Subs: 6

lock it behind LV or second officer upgrade ?


You can easily get the Officer secondary unlock around 1 CP, at least in team games. So no.
24 Aug 2019, 10:36 AM
#16
avatar of Esxile

Posts: 3602 | Subs: 1

They could be 5 men squad up to 6 once reach vet2
24 Aug 2019, 11:06 AM
#17
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post24 Aug 2019, 10:36 AMEsxile
They could be 5 men squad up to 6 once reach vet2

That means there is little reason to get them over rifles early and even less of a reason to get them later then rifles are already vetted.
24 Aug 2019, 12:18 PM
#18
avatar of Esxile

Posts: 3602 | Subs: 1

Dunno, their weapons are still better. But yeah you're probably right for the late game.
25 Aug 2019, 07:11 AM
#19
avatar of KiwiBirb

Posts: 789

Bro they are rally powerful at their later timing, you want to make them come even EARLIER?

No thanks.
26 Aug 2019, 00:37 AM
#20
avatar of RoastinGhost

Posts: 416 | Subs: 1

No timing change needed, in my opinion. Late game infantry is a dying breed, and I would rather not have the roster homogenized further. The upcoming RA change is appreciated, though!

I say this as a USF Airborne main, but I try to be impartial.
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