*Watches simcity burn*
Nothing of value was lost
"Maxis developers angry noices".
On one hand, this looks like over the top nerfs. On the other side it's Simcity.
Posts: 8154 | Subs: 2
*Watches simcity burn*
Nothing of value was lost
Posts: 17914 | Subs: 8
"Maxis developers angry noices".
On one hand, this looks like over the top nerfs. On the other side it's Simcity.
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Posts: 1220 | Subs: 1
Posts: 390 | Subs: 2
Posts: 1220 | Subs: 1
Not sure about the bofor changes, but I feel that they're in the right direction to make it less of a surprise squad eraser.
Maybe take a look at it's vet requirements/bonuses as it takes forever to level up.
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>moving cloaked rakt
Cause it cant move and no one will ever walk in it range after the fist time they see it. The only match where Bofors can vet up is vs AI.
At the very least, give it some + suppression so it can still deni areas. I feel like the Bofor 1.2 nearly cant do anything. I saw a rak coak right up to the gun and then retreat while drop only 1 model.
Posts: 390 | Subs: 2
Cause it cant move and no one will ever walk in it range after the fist time they see it. The only match where Bofors can vet up is vs AI.
At the very least, give it some + suppression so it can still deni areas. I feel like the Bofor 1.2 nearly cant do anything. I saw a rak coak right up to the gun and then retreat while drop only 1 model.
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Cause it cant move and no one will ever walk in it range after the fist time they see it. The only match where Bofors can vet up is vs AI.
Posts: 1220 | Subs: 1
That's called area denial and it's actually the point of it...
Are you suggesting that, since once spotted the enemy won't walk into it again it should both immediately wipe whatever it shoots at and vet instantly? That's the only solution to the problem you created.
It keeps the enemy away and punishes them if they don't. That's the point of it and it does that.
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>moving cloaked rakt
>1.2 prewiew
chose one
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Rework Advance Emplacement Regiment plz
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If someone built a Bofor in a conner or behind some shoot blocked, it will mostly not cover a lot of points and you can simply ignore it.
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Churchill needs more nerfs. Just came back from watching the Banace preview tournament and that Churchill spam was so OP
Right now it can hold off a panther, while costing less fuel and being able to beat up infantry
I would suggest reducing the main gun’s AOE damage so that it can continue to fight panthers on even terms, but can’t slaugher infantry afterwards.
Posts: 1220 | Subs: 1
Churchill needs more nerfs. Just came back from watching the Banace preview tournament and that Churchill spam was so OP
Right now it can hold off a panther, while costing less fuel and being able to beat up infantry
I would suggest reducing the main gun’s AOE damage so that it can continue to fight panthers on even terms, but can’t slaugher infantry afterwards.
Posts: 17914 | Subs: 8
Churchill can hold of panther ???
Posts: 207
Churchill needs more nerfs. Just came back from watching the Banace preview tournament and that Churchill spam was so OP
Right now it can hold off a panther, while costing less fuel and being able to beat up infantry
I would suggest reducing the main gun’s AOE damage so that it can continue to fight panthers on even terms, but can’t slaugher infantry afterwards.
Posts: 393
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