Login

russian armor

OKW September patch discussion

  • This thread is locked
PAGES (29)down
22 Aug 2019, 23:21 PM
#361
avatar of Sully

Posts: 390 | Subs: 2

I feel like these rak changes miss their biggest pain points, which are inconsistent ability to hit light vehicles (greatly impacts OKW/SOV and OKW/Brit match ups early game) and inability to penetrate allied heavy armor late game.

22 Aug 2019, 23:28 PM
#362
avatar of aomsinzana

Posts: 284 | Subs: 1

Just give Poor rak the UKF vet 1 ability instead Retreat is fair IMO.
270 MP T0 ATgun should have many luxery options.
23 Aug 2019, 06:30 AM
#363
avatar of mrgame2

Posts: 1794

Nice that retreat is back.
Now give it sniper camo and revert back to 4 man.
Wonder is it hard to use sniper camo on the unit?
23 Aug 2019, 06:55 AM
#364
avatar of Katitof

Posts: 17914 | Subs: 8

With Rak having 55 range AND 5 man AND retreat, I don't think it should still cost only 270mp. Its easily worth 290-300mp with these changes.
23 Aug 2019, 07:58 AM
#365
avatar of Stug life

Posts: 4474

Make rak a USF at gun clone with Soviet camo
23 Aug 2019, 07:59 AM
#366
avatar of mrgame2

Posts: 1794

Make rak same again with Sniper camo
23 Aug 2019, 08:00 AM
#367
avatar of WAAAGH2000

Posts: 732

Remove all SturmOfficer ability buff to enemy PLZ
23 Aug 2019, 08:07 AM
#368
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post22 Aug 2019, 23:21 PMSully
I feel like these rak changes miss their biggest pain points, which are inconsistent ability to hit light vehicles (greatly impacts OKW/SOV and OKW/Brit match ups early game) and inability to penetrate allied heavy armor late game.

Those are largely myths. Yes, the Raketen is slightly worse, but the difference is so small it's borderline negligible.


jump backJump back to quoted post22 Aug 2019, 23:21 PMSully
which are inconsistent ability to hit light vehicles

Raketen accuracy is now 0.06/0.05/0.04 at ranges 0/25/55.

Pak 40 accuracy is 0.06/0.05/0.04 at ranges 0/30/60.


At 50 range, the chance to hit a T-70 is roughly:
~71% for the Raketen;
~74% for the Pak 40.

With the only real difference being, I think, that when the Pak 40 misses then its shell will usually scatter near the targeted vehicle, while when the Raketen misses its projectile will usually collide with the ground or with an object. So the Pak 40 has a slightly higher chance to still score a scatter hit with a miss, but with 7.5 scatter angle and 10 distance max it's not very likely.


jump backJump back to quoted post22 Aug 2019, 23:21 PMSully
and inability to penetrate allied heavy armor late game.

Raketen penetration is 200/190/180, and 250/238/225 with vet (and 313/296/281 for the vet 5 first shot out of ambush).

Pak 40 penetration is 210/200/190, and 273/260/247 with vet.


At (their respective) max range, the chance to penetrate an IS-2 is:
~48% and ~60% (with vet) for the Raketen;
~51% and ~66% (with vet) for the Pak 40.

Furthermore, the Raketen has lower veterancy 1-3 requirements (1080/2160/4320) than the Pak 40 (1280/2560/5120) so late game rebuilds or recrews can potentially reach their veterancy penetration bonus a lot sooner than the Pak 40.
23 Aug 2019, 10:51 AM
#369
avatar of thekingsown10

Posts: 232

jump backJump back to quoted post23 Aug 2019, 06:55 AMKatitof
With Rak having 55 range AND 5 man AND retreat, I don't think it should still cost only 270mp. Its easily worth 290-300mp with these changes.


No it shouldn't the raketenwerfer was under performing big time. If YOU can't handle it this is a L2P issue nothing more.
23 Aug 2019, 11:45 AM
#370
avatar of thedarkarmadillo

Posts: 5279



No it shouldn't the raketenwerfer was under performing big time. If YOU can't handle it this is a L2P issue nothing more.

It was both underperforming and over performing. Kinda like the maxim actually. In the role the unit is intended to fill it is underwhelming BUT it works well for cheese.
23 Aug 2019, 11:58 AM
#371
avatar of gbem

Posts: 1979

the maxim? the maxim doesnt do anything right... its neither an MG nor a DPS dealer... the ZSU m16 meatgrinder is in fact a superior anti blob tool... soo the "anti blob" role isnt really handed to the maxim either...

in contrast the rak is a very poor AT gun... but it is THE BEST TANK HUNTER INGAME... just 2 of them can completely shut down allied medium play in smaller games... and even creep up and kill stuff like katyushas unless you keep them in the base... even then its not an assurance that it wont be cheesed by a rakaten...
23 Aug 2019, 12:06 PM
#372
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



snipe


I have good news, bad news and cheese news.


Good news: cover seems to be working more often than not. At least showing the cover shield.

Bad news: while before i could reliable see results, now it's kinda random whether the cover shield appears or not. I couldn't pinpoint if it's whether due to type of maps (last time i tested on a real map, now i did on testrange), cover or terrain deformation.

Cheese news: the fact that you couldn't kill the AT gun is because you are aiming at either the middle or one of the models in specific. And the Rifle nade having a smaller lethal radius.

Even when the cover shield appear, i could 100% kill AT guns with Rifle grenades, by aiming at the model who fires (not the loader).
23 Aug 2019, 14:46 PM
#373
avatar of Sander93

Posts: 3166 | Subs: 6

Cheese news: the fact that you couldn't kill the AT gun is because you are aiming at either the middle or one of the models in specific. And the Rifle nade having a smaller lethal radius.

Even when the cover shield appear, i could 100% kill AT guns with Rifle grenades, by aiming at the model who fires (not the loader).

ATGs do give green cover damage reduction against AOE weapons under certain circumstances. I think it has to do with the direction the grenade is fired from, as normally that influences whether or not damage reduction is applied or not (as green cover damage reduction is directional), combined with the wonky circumstances under which a gun shield seems to give cover or not.

#1 aiming directly for gunner model


#2 firing from the gun's left side results in a lethal hit


#3 firing from the gun's right side results in a non lethal hit


So in any case, my claim was that
gunshields […] do generally provide the -50% green cover damage reduction against explosions.

and that is proven true (though perhaps generally is a bit of an overstatement, as I haven't tested every single angle, but they at least sometimes provide green cover bonuses) based on these tests (-78hp health damage to the squad while hitting at least two models must mean the grenade did
-50% damage).


Furthermore, I said:
And the Raketen does neither of those things.

Which is proven by replicating the exact same tests with the Raketen, in which no matter the direction it was fired from, the grenade scored a lethal hit on both gunner models:





So back to my original point, regular anti-tank guns do seem to offer the crew at least some protection against various enemy weapons even though the results vary wildly, but the Raketen never seems to provide any protection under any circumstances. So personally, based on these test results, I think it's fair that the Raketen can have a 5th crewman - partly - to compensate for the lack of a gunshield.

23 Aug 2019, 14:49 PM
#374
avatar of Stug life

Posts: 4474

we could fix this problem by copy pasting usf at gun tho
23 Aug 2019, 16:00 PM
#375
avatar of Sully

Posts: 390 | Subs: 2


snip


Thanks for the numbers rundown, that's interesting.

From my experience, what that translates to in game is a lot different than what is shown on paper. I believe it's due to a few factors:


  • The projectile difference you mentioned, which can turn a miss into a hit for a PAK40. This appears to be the major factor that makes the raketen seem incredibly inaccurate and inconsistent.

  • No Tier 0 fausts like Ost to keep M3 scout cars from wiping your squads or for keeping Bren Carriers at bay, making any raketen misses in the early game absolutely devastating for the OKW player.

  • Sturm shrek package costing 70 munitions for a single shrek AND locking out the mandatory mine sweeper. Also if you do opt for the shrek upgrade, it can hardly be used offensively vs light vehicles. Most of the time the sturms just stare at the target aiming until it gets slightly out of range again.

  • Unreliable penetration of the JP4 vs allied heavies, limiting your AT options late game to Panthers (handily countered by TD), KT (TD food), or the complete gamble that is the JT.


It's probably not an option, but honestly I'd much rather have Tier 0 fausts than a Tier 0 raketen. The rak being at T0 really limits how good it is as the argument will always be that raks should be worse than any other AT gun as it doesn't require tech. For those that oppose fausts and rak being switched in timing due to faction design, Id remind them that Volks used to get shreks to make up for its short comings. That was changed because it was poor design, and so should this in my opinion.
23 Aug 2019, 16:04 PM
#376
avatar of Stug life

Posts: 4474

they could make faust come after first truck call in like flame nade if u want to make the puppchen come later
23 Aug 2019, 18:06 PM
#377
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

snip


What i tested was doing FRONTAL grenade throwing while also keeping the AT gun aiming in the middle. Reducing the crew to 2 guys further helps with acknowledging if the units are actually benefiting from cover or not.

I'm suspicious whether both or only one of the models suddenly lose the cover or not ATM. Or even having the cover be working weirdly.


I'm not sure why are you testing the rak, because by design it doesn't have any cover or any hitbox relevant to block any shot.
23 Aug 2019, 22:32 PM
#378
avatar of Lago

Posts: 3260

jump backJump back to quoted post23 Aug 2019, 06:30 AMmrgame2
Nice that retreat is back.
Now give it sniper camo and revert back to 4 man.
Wonder is it hard to use sniper camo on the unit?


Do you mean have it automatically camoflague in cover?

That's mechanically achieveable but apparently creates issues where the Raketen's scatter shots hit its own cover.

I personally advocate having the Raketen camo automatically when stationary and out of combat. It's much more user-friendly than a toggle.

I'd do the same for the ZiS and the M-42.
24 Aug 2019, 04:37 AM
#379
avatar of Sully

Posts: 390 | Subs: 2

Is there any intent to touch the JT and ST now that they're being tied to tech?
24 Aug 2019, 05:09 AM
#380
avatar of LoopDloop

Posts: 3053


ATGs do give green cover damage reduction against AOE weapons under certain circumstances. I think it has to do with the direction the grenade is fired from, as normally that influences whether or not damage reduction is applied or not (as green cover damage reduction is directional), combined with the wonky circumstances under which a gun shield seems to give cover or not.

snip

So back to my original point, regular anti-tank guns do seem to offer the crew at least some protection against various enemy weapons even though the results vary wildly, but the Raketen never seems to provide any protection under any circumstances. So personally, based on these test results, I think it's fair that the Raketen can have a 5th crewman - partly - to compensate for the lack of a gunshield.


Interesting stuff, thanks for the testing.
PAGES (29)down
1 user is browsing this thread: 1 guest

Livestreams

unknown 51
United Kingdom 22
Russian Federation 143
Netherlands 8
Canada 2

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

503 users are online: 503 guests
0 post in the last 24h
12 posts in the last week
24 posts in the last month
Registered members: 49879
Welcome our newest member, linakill
Most online: 2043 users on 29 Oct 2023, 01:04 AM