That is counting only DPS and not effective HP...Riflemen will probably win.
I'm not so sure, but really what do you expect of a 280mp unit? It is not enough that Grens are better at range, but they must also be the clear victor versus a squad with 120munitions dumped into them?
Riflemen are
already better at mid-range, something that we are finally seeing solidified with a buff that should push the point where Gren and Riflemen DPS meets (currently 10, which is basically short range), into something more like 12 or 13. Grens are
already better at long range, which in this instance we can just say is everything past that point.
LMG42s, which require no sidetechs and no weapon rack trip, are
already superior to an individual BAR, which requires its own sidetech and physically leaving the battlefield to equip, from range 12-13 on. At even longer ranges this DPS advantage remains true versus
double BARs.
Literally nothing requires changing; try putting down sandbags or something to support your static grens if this is such a problem. Prepared positions should be the counter to the "aggressive" play you mention anyway. Grens also have the rifle grenade which should prevent the enemy from adopting this same cover-dependent strategy against you at range.
USF are stronger in indirect....Actually Ostheer got hit the harder whit the mortar changes when their exceptional mortar become average.
And the answer is simply they would have to move mid range to win and not long range. The suggestion is not to nerf the BAR but to redesign it, to make more fitting for the aggressive USF play style instead of a static one.
Ostheer mortar is statistically better than the USF one in every way, and generally considered better than the Soviet one, but because it isn't laser guided anymore it sucks now. Alright. We will pass over this idea.
The Pack Howie and the M8 Scott have both been nerfed substantially this patch, and Grens have received a 20% damage reduction at vet 3, something I have brought up several times with you now. If Ostheer suffered most when mortars got nerfed, it should definitely be said that USF got hit the most by the Grenadier buff, being the only allied faction without a sniper.
But you seem to have a fantastical idea of how infantry combat works in this game as well. If a USF player
can move to mid range, (which we will generously define as range 15-20 here, the space of about 3.5-4 sandbags) compared to slugging it out at max range (which for the purposes of this post we'll just say is anything past range 20), he will generally do so, because that is already the range at which his Riflemen approach individual superiority to Grenadiers, regardless of theorycraft scenario where a Riflemen squad with double BARs beats a Gren squad in a static trade at range 30. More often than not, however, the Ostheer player is not a total retard, and has HMG42s on the field to prevent this very thing from occurring.
We keep seeing more and more indirect nerfs when this is the obvious counter to this playstyle, and now you want to benefit it even further, and I can't honestly see how you believe this is a healthy road for the game to travel down. Whether ostheer indirect fire sucks too is a moot point considering the playstyle IDF weapons typically counter is mostly employed by their own faction.