M-20 sideskirts cost too much
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On topic though, I agree with aera. Give skirts, raise fuel price.
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can side skirts be standard, but the player is able to "upgrade" them to remove them? (for free ofc) This will give m20s some speed boost maybe?
My point is to let the player choose a better armored or a better mobile m20.
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I think that is more of a cross between an ultra light and a medium.
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+1 to aerafield Idea.
can side skirts be standard, but the player is able to "upgrade" them to remove them? (for free ofc) This will give m20s some speed boost maybe?
My point is to let the player choose a better armored or a better mobile m20.
Without the armor it would only be fit for tier 0. The damage this vehicle does is fairly weak. I would rather sacrifice bazookas than sideskirts.
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Without the armor it would only be fit for tier 0. The damage this vehicle does is fairly weak. I would rather sacrifice bazookas than sideskirts.
A T0 M20 sounds appealing to me, but sadly some other unit must be displaced, i think its fair to displace or remove T0 mortars if M20 takes its place
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A T0 M20 sounds appealing to me, but sadly some other unit must be displaced, i think its fair to displace or remove T0 mortars if M20 takes its place
That would be nice but I doubt something like that will happen. I just want to switch the cost of sideskirts with the free bazooka. I don't see a reason to raise the price if you have to purchase the bazooka. You will have to purchase the zook if you want at.
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Thats actually a good point, the same was done for Greyhound. Tho when sideskirts are there from start, I would increase M20 fuel cost by 5 or 10While I like the idea in concept, I feel like it would be an unneeded nerf.
I currently use the m20 as part of my standard build, and I never upgrade skirts. It just feels unnecessary because the point is that I should never really be putting my m20 in danger to begin with, and in a large number of situatuons, the m20 will die skirts or not. The end result there is that the m20 would be getting a mostly unnecessary upgrade for free, and have its timing/cost hit. EDIT: This is huge because the m20 has a very limited timing window combat wise as it is. Is free skirts worth getting rid of ~20% of the m20's window of peak combat effectiveness?
As for the suggestion about making skirts free and the zook require an upgrade, its something ive considered, and unfortunately I can only see that making the m20 awkward to use. The m20 crew wouldnt be able to upgrade their zook while in the m20, so then youd have to sit them outside of the m20 for some ~30 seconds (I guess you could reduce it to even 10 seconds? Though that does start to risk panic zooking) before you can put your m20 onto the field. Anyway, I like the idea, but in practice, it seems like it would end up being awkward.
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Its not like the side skirts even do that much anyway
I thought so as well once. The armour isn't the onky improvement though as it also increases HP. substantial durability increase with them combined which, for the price of the unit can certainly be formidable for harassment.
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I thought so as well once. The armour isn't the onky improvement though as it also increases HP. substantial durability increase with them combined which, for the price of the unit can certainly be formidable for harassment.
It gets counted by any light vehicle besides a Kubelwagon. It gets snared in ome hit and can't 1v1 any mainline infantry unit as a result. I never...NEVER bother to build this unit.
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But I agree with Jae here, even if I'm not skilled enough and need the extra given by the skirt, the skirt and bazooka mechanism is fine as it is.
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Another solution would be the Skirt Upgrade also upgrading the M20 .50 round to armor piercing ones. Let's say as example that in a vacuum matchup between M20 and 222, the M20 is able to take between 50% and 60% of 222 health before dying. And of course remove the bazooka from the crew.
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Another solution would be the Skirt Upgrade also upgrading the M20 .50 round to armor piercing ones. Let's say as example that in a vacuum matchup between M20 and 222, the M20 is able to take between 50% and 60% of 222 health before dying. And of course remove the bazooka from the crew.
With even a conservatively timed decrew, it easily does more than that.
On another note, I think my main point is that the m20's durability often doesn't matter. It's most effectively used (after its initial ~2 minute shock window) as infantry harassment on the sidelines (read: against lone capping squads), scouting, and minelaying - none of these jobs really require it to be durable in any sense. Its best defensive qualities are its excellent speed and its smoke, both of which reinforce its utility angle even more. Skirts do allow for slightly more aggressive play and can ease the repair burden slightly, but they're by no means necessary for it to shine in most of its roles. It's called a utility car, and it's one of the few vehicles in the game that I would say actually fulfills that role while not also being a generic "drive around wiping stuff" vehicle, owing to its limited shock window and poor performance against most other vehicles (being at the bottom of the food chain of the actual vehicles out there). It's a utility vehicle, and you're pushed to use it as one, basically.
Of course though, this is just my understanding of the unit. Players will use this unit differently, and if the general opinion seems to be that it needs a change regarding its skirts upgrade then that should speak for itself. That said, I don't quite get that impression right now.
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On the other hand imo it would a a far better design if they upgrade cost Fuel and manpower similar to 223 upgrade. They would make easier to better balance both the m20 and the m20 with skirts.
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