Normalize the retreat RA for the M2HB
Posts: 785
Therefore, suggestion: give the M2HB the exact same retreat RA bonus as every other MG unit in the game.
You could argue the huge mass of the bodybuilders / strongmen / supersoldiers required for this squad to be capable of running with a M2HB + tripod over their shoulders in the first place should be easier targets to hit than the average soldier, but then the .50 cal BMG rounds the gun fires should also be capable of reliably penetrating just about every vehicle short of the Panzer IV, so reality is already out the window with this piece and there's no way a M1919 is getting implemented at this point.
Why this stat aberration exists is completely beyond me and if nobody can come up with a reason why it exists the way it does than it really should be normalized.
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what loop , it teleports like mg 42
From my experience, if the model carrying the HMG dies, another model teleports to .50cal goes prone and picks it up again. It's kind of a deathloop.
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Posts: 4474
Now that I think of it, you could probably mitigate the maxim's deathloop problems somewhat by giving the maxim crew a further reduced RA on retreat, in the same manner as correcting this.no it would be unfair, just change an mg 42 model change the stats and done it's fixed
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no it would be unfair, just change an mg 42 model change the stats and done it's fixed
What is your suggestion here? I don't see how fixing the death loop is unfair but leaving it in the game is fine?
Posts: 4474
i said it's unfair to give absurd bonus to RA during retreat to fix death loop, as it would just make them immortal during retreat
What is your suggestion here? I don't see how fixing the death loop is unfair but leaving it in the game is fine?
and i pointed how to fix it
Posts: 785
i said it's unfair to give absurd bonus to RA during retreat to fix death loop, as it would just make them immortal during retreat
and i pointed how to fix it
Nobody said it had to be absurd. I also hardly think removing a model entirely from the game and replacing it with a gimped MG42 is fixing anything.
Edit:
Also, is everyone at least on agreement about the OP?
Posts: 3053
what loop , it teleports like mg 42
Apparently you've never watched a .50 retreat lmao.
Posts: 3423 | Subs: 1
and i pointed how to fix it
Yeah im asking you to clarify:
"just change an mg 42 model change the stats and done it's fixed"
Is this supposed to be clear? It's barely legible and "change the stats" does not qualify as "pointing out how to fix it"
Posts: 5279
Yeah im asking you to clarify:
"just change an mg 42 model change the stats and done it's fixed"
Is this supposed to be clear? It's barely legible and "change the stats" does not qualify as "pointing out how to fix it"
I think they mean basicly it will function as it does now, just use the mg42 model. No performance changes (except a working retreat) just visual.
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take the mg 42 , change it's model to maxim, change the stats (range dps suppression etc)to maxim and voila
Yeah im asking you to clarify:
"just change an mg 42 model change the stats and done it's fixed"
Is this supposed to be clear? It's barely legible and "change the stats" does not qualify as "pointing out how to fix it"
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Posts: 4474
Are you guys all in agreement with the original post or is this just like a maxim thread nowoh yes it's probably a bug report it to the therad
Posts: 1614 | Subs: 3
Posts: 785
I reckon it will be fixed next patch.
As far as I can tell it has been like this for years. Would be nice though.
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