Should USF/UKF have non doc 160hp rocket arty?
Posts: 789
An idea to give them 160HP rocket artillery was to give them both “Command half tracks” that cost 85fu 360mp that can call in free Rocket strafes/Bombing runs on long cooldowns.
The loud drone of the plane engine would serve as a warning that the strike is coming and the command half track would appear on the minimap
Anyway I thought i’d bring this idea I saw awhile ago and liked.
If these were added as non doctrinal units what would have to be changed for USF/UKF to be balanced with them?
Posts: 3260
Do USF and UKF struggle with this?
Posts: 711
USF have Scotch, UKF have red smoke arty barrage and allmighty IS blobs with brens. If you will add nondoc rocket arty then such units and abilities should moved to commanders or be seriously nerfed.
I think in fact this will be huge nerf, because for diving panther much easier to kill katy than scotch or IS squads.
Posts: 785
?Many? People complained about the lack of conventional rocket artillery for USF/UKF, as the Caliope/ Land mattress serve as more area denial weapons
An idea to give them 160HP rocket artillery was to give them both “Command half tracks” that cost 85fu 360mp that can call in free Rocket strafes/Bombing runs on long cooldowns.
The loud drone of the plane engine would serve as a warning that the strike is coming and the command half track would appear on the minimap
Anyway I thought i’d bring this idea I saw awhile ago and liked.
If these were added as non doctrinal units what would have to be changed for USF/UKF to be balanced with them?
I think this is actually a better idea for a new doctrinal unit than a non-doctrinal one. Maybe a commander that allows the normal M3 halftrack to be built and then upgraded to this capability.
Posts: 2243
Posts: 3145 | Subs: 2
But yeah, I don't think the Land Mattress or the Calliope should be in the base package of the Allied Armies, I have no idea why the OKW, Ost and Sovs also have them either, should all be doctrinal in my opinion.
That makes me wonder why the Wehrmacht in CoH also had the Nebelwerfer and walking Stuka again, they were basically the only ones with non-doc rocket artillery.
Posts: 1954
When I play either OST or OKW, if the game goes long, it already feels like a shitstorm of arty and isn't fun. Adding additional arty won't help.
Posts: 1954
I'd just give the option to the Calliope to be able to switch to it's main gun to be honest, like in the All Units mod and the KV-8 in vanilla to make it more worthwhile cause I still don't see it as often as the Priest.
But yeah, I don't think the Land Mattress or the Calliope should be in the base package of the Allied Armies, I have no idea why the OKW, Ost and Sovs also have them either, should all be doctrinal in my opinion.
That makes me wonder why the Wehrmacht in CoH also had the Nebelwerfer and walking Stuka again, they were basically the only ones with non-doc rocket artillery.
Seems like this would be a pretty good buff, but should come with long cooldown when switching, and possibly a price increase. I don't know if it's needed. At a minimum, it should have use of its MG's.
Posts: 3114 | Subs: 2
Posts: 682
I'd just give the option to the Calliope to be able to switch to it's main gun to be honest, like in the All Units mod and the KV-8 in vanilla to make it more worthwhile cause I still don't see it as often as the Priest.
But yeah, I don't think the Land Mattress or the Calliope should be in the base package of the Allied Armies, I have no idea why the OKW, Ost and Sovs also have them either, should all be doctrinal in my opinion.
That makes me wonder why the Wehrmacht in CoH also had the Nebelwerfer and walking Stuka again, they were basically the only ones with non-doc rocket artillery.
Wehrmacht also didn't have the wonderful 105 and they had to go up against emplacements. And free trenches.
Posts: 711
I play USF more often than any other faction and would put the need for additional arty options at the very last of my wishlist. Power creep has made rifles not trade well against anything in the early to mid game. USF doesn't have a good counter to a sniper before it gets enough fuel to unlock the M20, and even then it is more of a soft counter than a hard counter. I'd really like the start of the game more balance, particularly against OKW (which seems a worse matchup than OST at the start), and then a more accessible sniper counter.
I have very bad news for you - late game arty couldn't help you in early-midgame. It also couldn't counter in early-mid game snipers.
Wehrmacht also didn't have the wonderful 105 and they had to go up against emplacements. And free trenches.
You about brummbar? Or doctrinal howitzer? Trenches now could be occupied by any units not only brits as it was earlier. Use flamers under smoke or mortars to make sitting in trenches less profit to your enemy.
Posts: 3145 | Subs: 2
Wehrmacht also didn't have the wonderful 105 and they had to go up against emplacements. And free trenches.
True but the Wehrmacht was created before the Brits, and they had a 105, just not in the campaign. You could see the LefH18 emplacement in the 3 part mini campaign in Tales of Valor. Could have probably put it in the defensive doctrine or something.
Posts: 682
I have very bad news for you - late game arty couldn't help you in early-midgame. It also couldn't counter in early-mid game snipers.
You about brummbar? Or doctrinal howitzer? Trenches now could be occupied by any units not only brits as it was earlier. Use flamers under smoke or mortars to make sitting in trenches less profit to your enemy.
I'm talking about the original CoH, sir.
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