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russian armor

Soviet B4 "Change"

23 Jul 2019, 05:32 AM
#1
avatar of FLy1nRabBit

Posts: 19

As much of a meme as it is, if you know how to use it properly, the B4 is a pretty deadly weapon. As deadly as it is though, I was wondering if it'd be too much to ask if the B4 could have a 100% chance to engine damage a tank when directly landing on it. I mean it's a 203mm howtizer, you'd think the least it would do is tickle the engine a little (this mostly pertains to heavy tanks that can actually take a hit from it and survive).

If that's too much, can we at least make its vetted, 90-munitions ability be able to go through shot blockers and actually be a guaranteed hit? Because you know... that would make sense.
23 Jul 2019, 05:37 AM
#2
avatar of Raviloli

Posts: 72


If that's too much, can we at least make its vetted, 90-munitions ability be able to go through shot blockers and actually be a guaranteed hit? Because you know... that would make sense.


I wouldn't be against a soviet Pak 43, but 640 damage is too much for 100% accuarcy, keep the RNG ;)
23 Jul 2019, 16:34 PM
#3
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Unit is already ultra strong unless you have an offmap or LeFH. So I think avoiding a buff would be good.
23 Jul 2019, 17:53 PM
#4
avatar of RollingStone

Posts: 173

Get that pesky panther close enough -> RAM IT ->shoot it till it dies.
See, no changes needed.
23 Jul 2019, 21:42 PM
#5
avatar of murky depths

Posts: 607

I think giving it a higher accuracy shot for a premium muni cost (even 150) is perfectly fair considering there are now uncounterable commander abilities that are near perfect accuracy (time on target artillery; stuka dive bomb).

This one would require not only a hefty muni cost, but also having the howitzer built in the first place, vetted, and also limited by its own range.

edit: also, switch the ml-20 in tankhunters tactics with b4 as well ;]
23 Jul 2019, 22:01 PM
#6
avatar of RoastinGhost

Posts: 416 | Subs: 1

https://www.coh2.org/topic/91684/commander-reworks/post/750673

Here's my take on the B4. Basically, give it the Sturmtiger treatment.
Instakilling tanks is for youtube compilations, not engaging play/counterplay. The lower damage and stuns require you to follow up on the strike, and help you do so. Much better design.
24 Jul 2019, 07:01 AM
#7
avatar of ullumulu

Posts: 2243

Comparison Sturmtiger and B4.

- both need doc
- ST cant be build multiple at the same time // B4 can be spammed
- ST has short range // B4 has HUGE range
- ST cost about 165fuel // B4 is cheap with 80 fuel
- ST is realy easy to avoid // B4 isnt really good to hear when it shot // you dont where it will shot/ you get no big warning
- ST can drive around // B4 is inmobile
- ST needs a lot of micro // B4 need a single click and done
- ST can be easily countert with tanks/ TDs / Paks/ AT nades // b4 sit near your base sector and is far away from front line and will in most cases only be decrewed..
- ST has 100accu where you aim // B4 has RNG in a area (has higher accu when target is visible)

conlcusion....B4 is ...exspecily in teamgames where you can yolo around and dont care about tanks invest all fuel into 3-5 B4 and butch the enemy lines and bases with a big lol into ground.

while the st shot every 3-6min one shell (shot > back > reload > back to front> wait for new good target) while your b4´s can shot somewhere on the map every time its reloaded
24 Jul 2019, 08:17 AM
#8
avatar of Dangerous-Cloth

Posts: 2066

Doesn't it have a direct tank shot ability from vet?
24 Jul 2019, 09:09 AM
#9
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

It does, but it doesn't track. It fails against fast moving targets.

B4 is just a meme anyway. It does nothing nine in ten shots because of the scatter, even with LoS, and deletes a whole unit on the 10th.

An actual howitzer is better in every way for consistent area denial and bleed. Its easy to get frustrated about that one time the B4 dunks your panther, but any other indirect would be consistently punishing you in a less dramatic but much more meaningful way.

If you lose to B4 spam, you lost before the b4's even got built
At leasyt you can aim a sturmtiger.


Anyway, nah. If it gets any changes, overhaul it. Engine damage won't make it any more or less meme, just more annoying.
24 Jul 2019, 11:52 AM
#10
avatar of ullumulu

Posts: 2243

It does, but it doesn't track. It fails against fast moving targets.

B4 is just a meme anyway. It does nothing nine in ten shots because of the scatter, even with LoS, and deletes a whole unit on the 10th.

An actual howitzer is better in every way for consistent area denial and bleed. Its easy to get frustrated about that one time the B4 dunks your panther, but any other indirect would be consistently punishing you in a less dramatic but much more meaningful way.

If you lose to B4 spam, you lost before the b4's even got built
At leasyt you can aim a sturmtiger.


Anyway, nah. If it gets any changes, overhaul it. Engine damage won't make it any more or less meme, just more annoying.


you dont need luck when u have 3-5 B4 and shot into the same area...they can and WILL hit anything you aimed....exspacilly in teamgames...where are huge areas where is your enemys armys
24 Jul 2019, 12:01 PM
#11
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1



you dont need luck when u have 3-5 B4 and shot into the same area...they can and WILL hit anything you aimed....exspacilly in teamgames...where are huge areas where is your enemys armys


3-4 b4's is over a hundred fuel and 2000 manpower

They have a minute long cooldown each and abysmal accuracy and a high pop cap

If yohr opponent has that much B4 on the field, wait for then to fire and then oush your opponent off the field and destroy them

If you can't push when your enemy has 1000s of manpower, 30 or more pop cap and 100-200 fuel invested in single shot static guns, you lost before they built the B4s at all.

Yes, the B4s will feel bad to stand in. But your problem began a long time before they hit the field. People will actually lose the gane after the arty hits and falsely blame their existing disadvabtage ob the B4 because its so big and 'cheesy'

Its a bad unit that can be used for memes and little else
24 Jul 2019, 12:08 PM
#12
avatar of Katitof

Posts: 17914 | Subs: 8



you dont need luck when u have 3-5 B4 and shot into the same area...they can and WILL hit anything you aimed....exspacilly in teamgames...where are huge areas where is your enemys armys

Have you tried not sitting with all of your army on that fuel point and actually attacking these howis?
You know, there will be no army defending them with your 60-100 pop advantage.
24 Jul 2019, 12:23 PM
#13
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post24 Jul 2019, 12:08 PMKatitof

Have you tried not sitting with all of your army on that fuel point and actually attacking these howis?
You know, there will be no army defending them with your 60-100 pop advantage.


Seems like you didnt play this Game a looong time ago.
Look the SkippyFX Channel...they do exactly this in 80% of games: 3 players play aggressive...while one spam B4...and crush the enemy after 18min.

and it seems you underestimate Penal spam with mother russia... they have no problem to push back any infantry and tanks....even kill them with the SPEED of a tank

and it seems like you NEVER played any 3v3 or 4v4 teamgames...and dont know the maps...this maps are mostly exactly this: LANES.
so you have easy play with arty spam ...
24 Jul 2019, 14:48 PM
#14
avatar of general_gawain

Posts: 919

- ST can be easily countert with tanks/ TDs / Paks/ AT nades // b4 sit near your base sector and is far away from front line and will in most cases only be decrewed..



Look the SkippyFX Channel...they do exactly this in 80% of games: 3 players play aggressive...while one spam B4...and crush the enemy after 18min.


If you would have looked into his videos actually you would have noticed he builds the B4 pretty far forward. There is a reason for this: If you build it near your base it won't hit anything the whole game. You have to use it in a range about 80 to 120 to actually hit something at all at a good chance.

Of course there is a disdvantage by doing this. You are far more prone to counterpush or onmap indirect fire. You have to know where the best spots on the different maps are where it can do some damage without getting destroyed too easily. This is not a simple unit that needs no skill as you want to make us believe. It is a risk for reward unit.

Countering it with an own howitzer is far more easy, because you only have to build your howitzer just far enough away from B4 (near your base will be fine on many maps). Then your howitzer will win the fire duel if RNG doesn't hate you.
24 Jul 2019, 18:16 PM
#15
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

That moment when people based their opinions on 4v4 AT automatch games, where people end up with WR over 90%.

Anything works if matchmaking is one of the biggest reason the mode is a clownfiesta.
25 Jul 2019, 05:59 AM
#16
avatar of ullumulu

Posts: 2243





If you would have looked into his videos actually you would have noticed he builds the B4 pretty far forward. There is a reason for this: If you build it near your base it won't hit anything the whole game. You have to use it in a range about 80 to 120 to actually hit something at all at a good chance.

Of course there is a disdvantage by doing this. You are far more prone to counterpush or onmap indirect fire. You have to know where the best spots on the different maps are where it can do some damage without getting destroyed too easily. This is not a simple unit that needs no skill as you want to make us believe. It is a risk for reward unit.

Countering it with an own howitzer is far more easy, because you only have to build your howitzer just far enough away from B4 (near your base will be fine on many maps). Then your howitzer will win the fire duel if RNG doesn't hate you.


not really. He build it really near to front to hit even the base from enemy. he doent care/ afraid much to lose them...because he know they are not this expansive and can easily rebuild..because..he dont spend fuel for tanks or anything---he has mostly 4-6 penals and the last popcap for B4.

he can punish the enemy for retreating their units...because they are noobs, right?
25 Jul 2019, 06:01 AM
#17
avatar of ullumulu

Posts: 2243

That moment when people based their opinions on 4v4 AT automatch games, where people end up with WR over 90%.

Anything works if matchmaking is one of the biggest reason the mode is a clownfiesta.


the moment you think the BIGGEST and most played mode in this game has no relevanz.
it has.
it would be so easy to stop this BS: make a limit to B4 at the same time.

like ...you know ...other units have.

Or give them the dmg profil from Sturmtiger. So it doesnt instawipe anything....
25 Jul 2019, 06:39 AM
#18
avatar of Katitof

Posts: 17914 | Subs: 8



the moment you think the BIGGEST and most played mode in this game has no relevanz.
it has.
it would be so easy to stop this BS: make a limit to B4 at the same time.

like ...you know ...other units have.

Or give them the dmg profil from Sturmtiger. So it doesnt instawipe anything....

For balance?
It doesn't.

Even AT team of 4 ullumulus would be able to achieve high rank at least 80% WL ratio easily because of extremely low skill level and vast majority of opponents being random teams.
25 Jul 2019, 06:59 AM
#19
avatar of ullumulu

Posts: 2243

Calm down Beyoncé.

jump backJump back to quoted post25 Jul 2019, 06:39 AMKatitof



Even AT team of 4 ullumulus would be able to achieve high rank at least 80% WL ratio easily because of extremely low skill level and vast majority of opponents being random teams.




...And this BS from a noone in this game which never played a single mulitplayer game since 2years.

25 Jul 2019, 07:09 AM
#20
avatar of Sander93

Posts: 3166 | Subs: 6

Look the SkippyFX Channel...


No offense to Skippy but low rank arranged team stomps are not exactly the best thing to serve as a base for balancing.
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