Combined Arms
Infantry in proximity to friendly vehicles will gain -20% Reload, +30% Accuracy, and +35% sight.
Vehicles in proximity to friendly infantry will gain +35% sight, -30% Reload, and +5 range.
Does anyone actually use this ability for USF?
At 125 munitions, it asks a lot for what it gives, which looks nice if not for the (according to the COH2 Ability guide) fact that it apparently overwrites any and all other bonuses, and it requires the player to keep his infantry alive and on the field next to his tanks, which he cannot push far without severing the dual aura (infantry are no more durable or mobile).
I was trying it a few days ago with light vehicles, but too often I need to retreat my infantry units or the vehicles in question, as there is no durability bonus, and doing this obviously removes the aura for the remaining unit. Trying it later in the game, with tanks, is even more difficult, at least in 2v2, which was the mode I was playing, because of the greater saturation of heavy weaponry on the map.
Has anyone had more success with this ability? In 1v1, maybe? I haven't really seen it used effectively except for a funny video of it being used in what I assume is a now-patched exploit:
If you have any tips or interesting experiences with this ability, please share them here, thanks.
It would also be cool if anyone knows whether this ability also works on team weapons, though I somewhat doubt that it does.