- Tier 0 units) removed 100 mp from starting man power, trucks cost changed from 100 mp to 50 mp
stormpioneer: stg weapons changed to MP-40s cost from 300 to 240, upgrade AT package: 100 munitions 2 panzer shreck and ability to plant teller mines, anti garrison package:100 man power upgrade mp 40s to sturm STG and give a 10 seconds cool down FREE incendiary grenade, sweeper package: 40 muni give sweeper and 1 more man(and maybe add some repair speed if the extra man is not enough)
volksgrenadier: STG upgrade exchanged for the mp 40 upgrade, incendiary grenade removed for normal one, added a 1.15 accuracy bonus at vet 2, 1.10 received accuracy bonus at vet 1
pupchen: removed in exchange for pak 38 (a black skinned version of the pak 40 if there are no models), same stats as the American m1-57 anti tank gun, first strike bonus changed to 300 % more penetration for the first shoot(vet changed accordingly), range to 60, removed ability to retreat
- Tier 1 units) infrared half-track moved to tier 2, obers moved from tier 3 to tier 1, mg34 upgrade locked only after 2 trucks set up
- Tier 2 units) stuka half-track moved to tier 3 (i'm unsure of this change but it would led to less people using the mech opening)
this aim to remove the early power and giving units more specialized and defined roles, making their most complained unit having real roles while their most unreliable unit come earlier or make them reliable
to make this fair some changes would be need to the commanders
firestorm doctrine exchange the mp-40s for 3 STG upgrade(instead of 2) and the ability for volks to use incendiary grenades (in theme with the doc)
the new Pfusilier might need some changes too, maybe giving them 4 AT rifles and the ability to plant AT mines or keep their snare (so they are almost the same as penal with PTRS) and making them start at 6 man and not 5,like now