Should assault grens start on cool down?
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Also sprint seems a little too good like the duration is too long- allows you to cross maps with great speed rather than just as a combat buff
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Currently their timing is greatly affect by the map design.
![avatar of Lago](/images/no_av.png)
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Starting them on cooldown is probably the cleanest fix, and is consistent with the route taken with USF infantry.
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![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
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It's a similar problem to Assault Engineers: you can get two out very quickly.
Starting them on cooldown is probably the cleanest fix, and is consistent with the route taken with USF infantry.
Tbh I think all Infantry, 0cp and onward, would be better balanced as t0 built infantry so that they are built instead of an instant call in. Makes them less panic infantry and instead requires foresight and planning. This is a TACTICAL rts after all...
![avatar of YeltsinDeathBrigades](/uploads/avatar/44251.png?updated=1679944013)
Posts: 110
If somebody has problem of unexpected quick assgren/assengie deployment, it better should be like that. Any close-combat infantry, which is not schock-troops, should have breathing space since using them is kinda risky already.
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![avatar of Brick Top](/uploads/avatar/7895.jpg?updated=1448492305)
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![avatar of Vipper](/images/no_av.png)
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Making them buildable wouldnt slow them down THAT much, because the build time is not that different to the added walk time from edge of map vs from your structure on many maps.
1) built time can be adjusted
2) walk time is map depended in some they arrive allot faster
![avatar of LoopDloop](/images/avatars/m20.png?updated=1414778115)
Posts: 3053
CP0 infatry should simply become build-able and not call ins.
Currently their timing is greatly affect by the map design.
+1
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![avatar of aerafield](/images/avatars/april14_08.png?updated=1398148410)
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CP0 infatry should simply become build-able and not call ins.
Currently their timing is greatly affect by the map design.
It would make the most sense
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