What do you find Un-fun about coh2?
Posts: 789
I think the game is pretty well balanced right now, but some things can get annoying to deal with, like panther, Jackson or Churchill spam, Elephants in team games, shock troop spam, B4s, and bad luck with RNG
What do you find annoying about the game?
Posts: 960
I'd really like to see all of that rolled back, to where an LMG-gren represented the MOST effective medium/long range infantry squad, and where PPSH-Cons were pretty good at close range. That was a pretty ideal "best close range" and "best long range" setup; just balance Rifles/Volks/InfantrySections to be in that range.
Instead, now cons/grens are kind of a joke, replaced by Penals,PGrens/AGrens and a massive collection of off-map elite infantry. Same can be said for the current state of panther/jackson spam, and heavies absurd HP/Armor pool.
It'll never happen, though.
Posts: 3145 | Subs: 2
Posts: 17914 | Subs: 8
Fucking keybinds.
Sadly, I don't have 3 hands to cover all the needed keys.
Posts: 327
Posts: 13496 | Subs: 1
Just powercreep in general. Everything has been buffed to insane degrees, and it's gotten worse with WFA/UKF and even with recent patches. OST/SOV was pretty close to ideal before WFA came out, but then we got Volks blobs, rifle blobs, double LMG/Bar blobs, and then UKF added bren blobs.
...
I agree that power level has been increased too much for my taste.
Posts: 495 | Subs: 1
I do really miss the more tactical aspects of the game. Mainly the old formations, squadai, and damage system. The very buggy animations and such also sour my taste. All that and the restricted modding has made me enjoy the game much less than I did years ago.
The squad AI on unit movement was super annoying in CoH 1 trying to keep all your Riflemen in cover. Inevitably one of them would just run around to the other side of the sandbags and get shit for no reason. But the new system where soldiers only move exactly when told to and don’t to the bounding movements on their own like they used to makes the game feel less authentic and more like a game. I know it was gotten rid of in the name of balance and “high level competitive e-sports appeal, but that’s not what this game is about. What made it good was the pseudo realism and authentic “feel”. That’s pretty much gone now that the game has been focused more towards the competitive appeal.
I do love watching high level play, especially in tournaments, but vCoH was able to retain its immersion and do the same thing.
Posts: 1163
Posts: 60
Maybe I am heavily Allies-biased, maybe OKW actually need such strong rocket arty but it's still un-fun for me personally, as the question inquires
Posts: 359
Posts: 3145 | Subs: 2
I do really miss the more tactical aspects of the game. Mainly the old formations, squadai, and damage system. The very buggy animations and such also sour my taste. All that and the restricted modding has made me enjoy the game much less than I did years ago.
I can tell you right now that the much more restricted modding of CoH2 is what put off some of my modder friends that went back to CoH.
You can just create an entirely new and different game if you just know how and have the time, not so here so I can't agree enough with you.
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Posts: 3032 | Subs: 3
I agree that power level has been increased too much for my taste.
kinda funny cuz from many 1v1 casters you hear that they think everything has been nerfed too hard and thats why most 1v1 tournament games last up to 1 hour in their opinion.
Posts: 3032 | Subs: 3
The squad AI on unit movement was super annoying in CoH 1 trying to keep all your Riflemen in cover. Inevitably one of them would just run around to the other side of the sandbags and get shit for no reason.
agree, the squad AI in vCoH gave me cancer
Posts: 1163
kinda funny cuz from many 1v1 casters you hear that they think everything has been nerfed too hard and thats why most 1v1 tournament games last up to 1 hour in their opinion.
I personally wouldnt agree with that logic, I think its a good thing. Like at launch many Ost games were won quickly simply by getting FHT out, or Soviets if they got a KV8 at a certain timming.
Single unit shouldnt be so strong at any point that its virtually an instant win button.
Posts: 1484
Posts: 3032 | Subs: 3
I personally wouldnt agree with that logic, I think its a good thing. Like at launch many Ost games were won quickly simply by getting FHT out, or Soviets if they got a KV8 at a certain timming.
Single unit shouldnt be so strong at any point that its virtually an instant win button.
I totally agree, Im not a fan of 10-20 minutes matches either like it was the standard in CoH1 or used to be in CoH2
Posts: 13496 | Subs: 1
Depends compared to what. In addition caster like cheese impressive things.
kinda funny cuz from many 1v1 casters you hear that they think everything has been nerfed too hard and thats why most 1v1 tournament games last up to 1 hour in their opinion.
Things like Sturmtiger deleting a hole army might be nice to cast but I am happy the "cheese" has been removed.
On the other hand the power level of infantries available early is allot higher than it used be.
Posts: 2066
Posts: 960
Depends compared to what. In addition caster like cheese impressive things.
Things like Sturmtiger deleting a hole army might be nice to cast but I am happy the "cheese" has been removed.
On the other hand the power level of infantries available early is allot higher than it used be.
Pretty much; while a lot of the vehicle gimmicks (except panther/jackson/heavy spam) have been fixed (compared to vCoH2), infantry has just gotten stronger and stronger.
It would be nice to see a balance patch that says "reduced power of XYZ infantry to bring it in line", rather than further buffs to weaker units (the most recent patch buffed PGrens).
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