Buff old Osttruppen Commander
Posts: 1392
shortly, it is about the old Ostrruppen commander. For me it is dead, after the last rework it becomes useless. The MG34 + PaK40 drop is interesting, but not enough to make the doctrine worth it.
I would like to see hull-down combined with the trench ability. That would allow to make some late-game chances.
Beside, I am one of that small number of people really play this commander. Thx
Posts: 5279
Posts: 1392
But still, the commander is lacking something.
I think hull-down would improve the commander a lot. Also this ability isn't used that much.
Beside, after community commander lost hull-down for the power of 88, I would like to see an Osttruppen hull-down combo. Overall I would like to see hull-down more often.
Also trenches are more or less useless for German infantry. It is time to make trench and hull-down one ability. Give Osttruppen sand-bags without that ability is needed, so also reserve Osttruppen can build them.
So:
- Make hull-down and trenches one ability
Still, this would only effect 3 commaders.
Posts: 3145 | Subs: 2
And trenches are useless altogether for everybody in this game if you ask me lol. CoH's Brit's slit trenches and TGW's trenches were so much better.
And their doctrine can just have the trenches bundled up with hull down like the defensive tools of the Defensive Commander as well.
I'd also like to see the supply drop give you a Pak 36 using the M42 model and maybe an MG42, GrW 34 or LeIG, Idk but right now besides for the fuel and ammo and I don't really see much else sense in it and dropping an absurdly heavy AT gun like the Pak 40 is just wrong in my opinion.
Posts: 1392
Vickers gets extra range, because it is a building. So, there is one unit.
Back in time you was able to put in mortars, that was a cool thing!
Overall, making hull-down and trench one ability.
This effects 3 commanders, the community commander isn't.
Posts: 1527
Permanently BannedPosts: 1392
With the current stats they should have a weak grenade etc.
And yes, I also liked the old drop.
And yes, Gustiv is shit. It should get way more damage versus tanks. If someone is so stupid and stayes in the attack zone they should get oneshoted.
Posts: 2184 | Subs: 2
This commander could be reworked based on their historical features:
- ROA had mixed weapons, they had both German and Soviet weapons, so that instead of MG-42 they could get the DP-27.
- ROA used captured T-34s, could make a call in/veteran T-34.
- ROA had aircraft: fighters and attack aircraft. Instead of railway artillery, it was possible to make one of the many Ju.87 strikes.
Posts: 1392
There are different unused models for T34, optimal for a German version.
Mr. Smith didn't liked them, I think.
Posts: 148
Posts: 1392
1. Sandbags + wire should be standard for Osttruppen, not hidden behind a commander ability. (instead it could need first tech).
2. Give them the 2nd weaponslot back.
3. Alternative upgrade, instead of lmg42. (dp27 or lmg34)
That would fix first confusing design, then we could speak about.
4. Maybe a weak grenade
5. Maybe a Panzerbüchse upgrade too.
So also reserve Osttruppen etc. become interesting.
Then it would be fantastic if trench a d hull-down become one commander ability.
For the classic Osttruppen commander I would like to see:
Cp0: Osttruppen
Cp2: Arty officer
Cp5: hull-down + trench
Cp8: muni/fuel drop OR T34 Beutepanzer
Cp12: Gustav (overworked) or StuKa
Posts: 495 | Subs: 1
I’d like to see captured weapons as their upgrade. Pay 45 munitions (amount to be adjusted as necessary) to randomly get one allied LMG either a BREN, BAR or a DP-28. These would represent the large number of captured weapons like Chezk ZB-28, Polish BARs and Soviet DP-28s that the Germans gave to their rear echelon units.
Posts: 495 | Subs: 1
Posts: 50
Posts: 810
ostruppen is just anvil meatshield unit likes conscript
if u want ostruppen buff, cost also should be high
ostruppen is fine now
Don't try to put anything in like an amateur mode
but i think railway artilery is too useless
That skill has to be replaced by another skill
105mm howitzer will be good
also Entrenching Tools can be replaced to Defensive Fortifications
Posts: 1389 | Subs: 1
Osttruppen is ROA (RLA - Russian Liberation Army) this can be seen on their emblem on the shoulder.
This commander could be reworked based on their historical features:
- ROA had mixed weapons, they had both German and Soviet weapons, so that instead of MG-42 they could get the DP-27.
- ROA used captured T-34s, could make a call in/veteran T-34.
- ROA had aircraft: fighters and attack aircraft. Instead of railway artillery, it was possible to make one of the many Ju.87 strikes.
Good proposal as concept for rework! +1
Posts: 1392
u guys want too much thing for a 200MP cheap infantry
ostruppen is just anvil meatshield unit likes conscript
if u want ostruppen buff, cost also should be high
ostruppen is fine now
Don't try to put anything in like an amateur mode
but i think railway artilery is too useless
That skill has to be replaced by another skill
105mm howitzer will be good
also Entrenching Tools can be replaced to Defensive Fortifications
It wouldn't be a real buff. Only removing broken things and making them feel and look more realistic. The only real buff wouöd be too make commander better, like changing Gustav or make trench and hull-down be one ability.
Giving them back 2 weapon slot would allow to simply pic up a Piat etc. and be abple to upgrade the LMG.
To give them non-doc sandbags would allow all other Osttruppen (reserv Osttruppen or the Puma-Commander version) to build sandbags too.
Giving them random LMGs would only look cool. By removeing the droping option you can give them samge DPS, so it becomes fair.
Posts: 563
Posts: 13496 | Subs: 1
Posts: 1392
I personally do not like LMGs on 6 men squad. I would rather see an upgrade cost manpower reducing their target and removing cover mechanism.
That should be a Vet thing, in my opinion. Osttruppen need so much micro (most micro management ingame) they are the only 6 men crew working with that mechanism.
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