make it have 55 range
I think they were gonna do this in the same patch they added an extra shot of health. It seemed like a fair trade to me, i cant remember why it didnt go through
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make it have 55 range
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This clearly shows that M36 are to be nerfed. If a unit relies so much on a single *not OP* heavy TD then what the rest of the faction for? The last time i saw M10s was when i fielded them and it was quite a while ago.
Now, in a more neutral tone. A faction can have a single tool to deal with tanks/inf/indirect fire. But it shouldnt only depend on it. Thats why there are call-ins, commanders and multiple variations using skills and upgrades. That way the only OP thing is the good player and not the units he commands.
If M36 had to pay for a single, mutually exclusive upgrade. One being better motor and the other being upgunned to almost HVAP levels. That coupled with a moderate nerf (not those triple ban hammer). IMO can be a good start.
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As someone else mentioned, a price increase would be the safest option if the other aspects of USF remain the same. Performance nerfs will mean serious trouble for USF.
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cause people were crying too much
I think they were gonna do this in the same patch they added an extra shot of health. It seemed like a fair trade to me, i cant remember why it didnt go through
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cause people were crying too much
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1 hilarious argument was that at 55 it had the same range as the panther, that tells u how much people that complaint on the official forum (and sometimes here) knows about sats
Thats the reason 99% of changes that get scrapped dont go through, but ever since balance previews became a thing at least there's been actual testing done.
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1 hilarious argument was that at 55 it had the same range as the panther, that tells u how much people that complaint on the official forum (and sometimes here) knows about sats
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Basically, the 5 range gap is too small IMO to warrant a 320 HP gap between a jackson and panther.
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I don't think the Jackson should be spared being the absolute best in quite literally every metric with nothing but price holding it back.
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I don't necessarily disagree, but then the conversation comes back to the other AT options for US. Feels like they are missing a vehicle for lighter AT if the Jackson is supposed to be more specialized to heavy tanks
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No what needs to be looked at is the other aspects of USF and how to optimize this so that they don't need to solely crutch on the Jackson when facing anything above a medium. When this is done, you can obviously change the Jackson. I thought that was clear, but it seems not. As someone else mentioned, a price increase would be the safest option if the other aspects of USF remain the same. Performance nerfs will mean serious trouble for USF.
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I don't necessarily disagree, but then the conversation comes back to the other AT options for US. Feels like they are missing a vehicle for lighter AT if the Jackson is supposed to be more specialized to heavy tanks
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Easy8/M10/The new Sherman76 are more than enough if handled correctly, sure on some cases the cost effective ratio turns around, you end up paying more than axis tanks to beat them, but hey, its a start at least.
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Except the problem is that all of those solutions are doctrinal. Does USF really need their medium counters hidden behind commanders?
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Im just going to spoil the idea of what we have brainstormed for the jackson and FF.
-Jackson far pen down: you still get your 60 range jackson and can outrange panthers, but maybe it shouldnt be so reliable at that range...
-Jackson fuel cost up: the jackson is a premium tank destroyer (again, basically the best in the game), but its price doesnt really reflect that. Its the only dedicated AT vehicle usf have, and people argue its high performance is a necessity for usf. So then keep its performance, but at least make sure players have to pay for that performance.
FF cost down: same deal. FF performance is okay, and performs well against heavies relative to the other TDs, but its the most expensive allied TD by a sizeable margin, and thats just not very justifiable. I personally want tulip costs decreased (one of the other things that makes the FF distinct from other TDs besides its damage; sad that theyre too expensive to be practical) but thats not currently in the draft.
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That approach will not solve the issue that allied TD are very effective vs ALL vehicles.
Imo one should be more creative. One should test creating 2 set of rounds and use them to balance Super heavy tank and medium tanks separately. Unit meant to Counter Super heavies could have access to "AP rounds" with accuracy, penetration and ROF design vs those units , while normal round with characteristics better suited vs mediums tanks.
One could ever take a bit further increasing the target size of Super heavies (maybe decreasing of other vehicles also) so that thing become easier to balance. Finally one can create more interesting profile for vehicles and create a "flanker" clash that would benefit the most from engaging enemy units close.
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