LMG Grens Moving Fire
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I suggest to make LMG upgrade cost higher so that they can fire on the move or give it as a veterancy bonus.
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PD: don't hit him hard with the comment guys. I know the idea is bad...
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OKW on the other hand is about assault and wiping out enemy units in a more complex and maneuver centric battle.
It’s just a different style of faction. Also probably why most players prefer the OKW style of play, as it is more maneuver oriented and more similar to Soviet and USF styles of play.
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But there's room for creativity! Maybe it could work as a timed ability or something.
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LMG Grens always have a hard time killing retreating or flanking units. The LMG always have to stay still/laydown whenever they are going to fire and have to rotate in order to fire at their target and the LMG gunner has the rotate speed of a tank. Maybe give it as a bonus to veteran LMG grens to fire on the move? LMG42 is best used defensively yes, but VSL upgrade on Germany infantry commander is much better compared to the Bolster squads from tommies. If VSL was nondoc LMG would be rarely used since VSL gives much more survivability and some dps making them able to punish retreating squads.
I suggest to make LMG upgrade cost higher so that they can fire on the move or give it as a veterancy bonus.
Or.... use G43s, which do exactly what you want and for less.
Posts: 960
Nooooooooooooooooooooo. We need more take position and use cover units not less. This is supposed to be a Tactical Real Time Strategy game not an "arm and attack move your do everything mainline infantry" game.
If that's the case, we really need to address the low micro auto-fire units most allied teams have that seem to counter this play style.
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The LMG Grenadier upgrade is in line with the WM playstyle of defenseive play. They’re not about wiping out units on retreat or flanking down squads. WM is about using your weapon teams to defend in depth and force a retreat so you can creep up and take territory. LMG Grenadiers contribute to this by inflicting long range damage to closing enemy infantry trying to de-crew or force off your team weapons. UKF is similar, but not identical, in this regard.
OKW on the other hand is about assault and wiping out enemy units in a more complex and maneuver centric battle.
It’s just a different style of faction. Also probably why most players prefer the OKW style of play, as it is more maneuver oriented and more similar to Soviet and USF styles of play.
I disagree kind of, because when WM tech to tanks, they cannot play defensive. Their tanks need to move and clear the way. So there is this disconnect with WM now, too much changes and counter fixes that WM is a bit lost faction, and the worst performing come late game.
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I disagree kind of, because when WM tech to tanks, they cannot play defensive.
Huh? Thats wrong, OSt tanks are the most defensive out of all factions. They are not good at offense unlike T34s, shermans etc. You still need to play with combined arms, with the tanks giving a lot of added punch.
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Huh? Thats wrong, OSt tanks are the most defensive out of all factions. They are not good at offense unlike T34s, shermans etc. You still need to play with combined arms, with the tanks giving a lot of added punch.
Ap p4 has higher rof pen and also has bigger aoe then the t34. It can take more punishment then a t34, even more when vetted. It has a vet ability to emphezise a fast agressive manouvering tank.
Yes the t34 sucks at defense but is no star at offense. Its only merit is that its relativly cheap to produce.
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I disagree kind of, because when WM tech to tanks, they cannot play defensive. Their tanks need to move and clear the way. So there is this disconnect with WM now, too much changes and counter fixes that WM is a bit lost faction, and the worst performing come late game.
WM is a faction defined by the defense, counterattack and new line of defense in depth.
Having generalist units like the Panzer IV does not negate this, and all factions require some form of offensive oriented units.
But the key to playing successfully as WM is understanding the nature of maneuver warfare, simply shooting and moving. WM is a shooting army that has some of the best firepower at range and wants to maneuver to keep the enemy at range where they can be reduced until they must retreat. Then the WM player can move up and reestablish new positions while the enemy is off the field of battle, forcing them to attack again.
The Soviets are an attrition style army that attempts to destroy the enemy in detail, by singling our enemy units and overwhelming them aiming to wipe out the unit so that the Soviet army can have an advantage in numbers that steadily grows until a decisive battle can be made where the Axis can no longer hold the line and are wiped out.
The USF are a maneuver warfare army like the WM, but favor maneuver over shooting, attempting to close with and destroy the enemy in order to take ground. Moving and attempting to gain local advantage in numbers is similar to the Soviet style of play, but where Soviets attempt to use combined arms and numbers to brute strength the enemy, the USF attempts to use speed to achieve a decisive advantage by striking where the enemy is weaker or from an undefended angle or with a unit type the enemy is specifically vulnerable to (tank destroyers vs tanks for example).
OKW basically play like Soviets, but with more powerful units that are more expensive, but still favoring attritional battle and destruction in detail.
British are basically like WM, but with funnier accents and silly hats.
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