Update Still not out? When?
Posts: 31
Posts: 538
let us hope for that.
Posts: 2184 | Subs: 2
July 3, 2018, for the year Relic gave all the work to modders, they themselves could create new commanders with new models, if this work was done by several employees for an hour or two hours a day. Just ridiculous.
Posts: 563
Posts: 538
Maybe they secretly delay update by week every time someone asks about it.
I would love that.
And make it visible.
Imagine that rage,
this is a perfect troll magnet
Posts: 3260
CoH patches tend to make weird bugs.
Posts: 1002 | Subs: 2
Because of how the test mod was implemented, the full patch needs to be recoded from scratch and then throughly tested.
CoH patches tend to make weird bugs.
This is the answer. It has to be fully recoded and tested, and that's what is happening right now (and has been going on for the past few weeks).
Posts: 563
Posts: 3166 | Subs: 6
Because of how the test mod was implemented, the full patch needs to be recoded from scratch and then throughly tested.
CoH patches tend to make weird bugs.
Correct, but this is also true for the regular balance mods. Can't simply copy the mod files into the game files. Everything in the game files has to be adjusted manually.
http://www.companyofheroes.com/blog/2018/07/03/commander-updates
July 3, 2018, for the year Relic gave all the work to modders, they themselves could create new commanders with new models, if this work was done by several employees for an hour or two hours a day. Just ridiculous.
Yeah we should've just asked Relic to donate 1/4th of their employee budget to work on a game that's barely making them any money anymore. How stupid of us
Posts: 2184 | Subs: 2
Correct, but this is also true for the regular balance mods. Can't simply copy the mod files into the game files. Everything in the game files has to be adjusted manually.
Yeah we should've just asked Relic to donate 1/4th of their employee budget to work on a game that's barely making them any money anymore. How stupid of us
I said about giving 1/4 of the studio staff? Not. This Relic thanks for the fact that the players support the game for 5 years. But this thanks is made by modders and not by Reliс, it was enough for a small group of people who worked on this thanks on it 1 hour a day, and in a year they would do more than modders (the British faction was done in one year, and this that Relik still created the Dawn of War 3). If what to do - do it qualitatively, or do not do at all. If the relic did not announce this thanks, we just continued to play in what we have and there would be no disappointment, I cannot say anything to the modders, they are doing everything they could but their strength and capabilities are not enough.
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We can have some competent modders do the work, or we can have nothing.
Posts: 2184 | Subs: 2
Relic isn't going to devote paid staff to this.
We can have some competent modders do the work, or we can have nothing.
Then simply did not need to declare Relic thanks if Relic doesn't care about this gratitude.
Posts: 3166 | Subs: 6
if Relic doesn't care about this gratitude.
They care enough to keep the servers running and to let the community continue to work on and improve their game. I'd say that's pretty damn great and more than I'd ever expect from a 5 (almost 6) year old game.
Posts: 45
Permanently Banned
They care enough to keep the servers running and to let the community continue to work on and improve their game. I'd say that's pretty damn great and more than I'd ever expect from a 5 (almost 6) year old game.
improve would be very subjective here...
Posts: 13496 | Subs: 1
improve would be very subjective here...
Well at least they try.
The work alone in fixing bug made by they MOD team is admirable.
Posts: 3166 | Subs: 6
improve would be very subjective here...
Feel free to elaborate if you disagree, but I believe the general sentiment within the wider community is that the current game balance is the best it's ever been.
Posts: 1484
Posts: 2184 | Subs: 2
Feel free to elaborate if you disagree, but I believe the general sentiment within the wider community is that the current game balance is the best it's ever been.
Are you sure there is a point in discussing? Many people wanted an alternative for 7 people, but this was taken silently and without appeal. I said that the appearance of the Soviet Airborne Forces in the rear is meaningless, they have nothing to do in the rear: you cannot even capture the point which is covered only by one bunker, because they don't even have explosives. But they have a ridiculous IL-2 strafe.
Posts: 3145 | Subs: 2
They care enough to keep the servers running and to let the community continue to work on and improve their game. I'd say that's pretty damn great and more than I'd ever expect from a 5 (almost 6) year old game.
Sorry what? I should be thanking somebody who I have paid to keep the servers running?
I paid 100 bucks for the Collector's Edition, then another 100 for the WFA and Brits and a few premium commanders because the game was basically unplayable without them due to broken balance which was like that for months on end, and I would dare say it was done deliberately by them to further milk it. The game should be fully playable even without their servers through methods of peer-to-peer like GameRanger and hamachi as well as LAN play like for the old games. For the amount of money I paid I'd expect what I paid for to last as long as me and I think it's only fair as it was like that before as well. Also this:
Case in point is when you buy a car, you paid the dealership or whatever so you take it and drive it, you don't have to thank them so the damn thing keeps running, get the hell out with that logic.
On top of this they STILL haven't re-enabled model editing and importing which would have made these community made patches a hell of a lot better as well, again, for a game that as you said, makes them barely anymore money out of the normal.
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