What if OKW had lower starting manpower, but the standard 20 starting fuel?
Currently OKW has a very strong early field presence, but their light vehicle timings are pretty slow. This makes them reliant on getting a map control advantage early on to make up the difference and makes them very vulnerable to builds that can match this infantry presence as they can't punish them in the same way Ostheer could with a FHT rush.
Current minimum fuel for each light vehicle:
M20 Utility Car: 65
222 Scout Car: 70
251 Flamer Halftrack: 70
AEC: 85
AAHT: 85
251 Flak: 90
Stuart: 105
Luchs: 115
Puma: 125
It'd change to this:
M20 Utility Car: 65
222 Scout Car: 70
251 Flamer Halftrack: 70
251 Flak: 75
AEC: 85
AAHT: 85
Luchs: 100
Stuart: 105
Puma: 110
After thinking a lot about the ramifications of this, I think it'd be an improvement.
OKW no longer has an oppressive early game, and it no longer gets its back snapped by builds that out-infantry spam it (hello UKF Bolster opening). It becomes much more manageable in the first few minutes, but demands the swift construction of an AT counter, limiting the enemy's ability to spam infantry in turn.
Worth experimenting with in the next patch?