How do you counter gren LMG spam --> P4 @ high tier play?
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Posts: 50
All the german player really does is pump out grens and upgrade with the LMG. If you get a sniper or anything he gets scout cars, otherwise hes going to just use his grens with LMG to eat all your infantry, maybe get an mg42 or two, n then get p4's. Im having a real hard time dealing with this as soviet and need some advice. The LMG is just so strong early game...
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Posts: 1003
dont worry all you whining got them nerfed to shit. soviet whinegirls are destroying this game...
realy constructive response
Posts: 1003
this is quickly becoming the meta for germans and im wondering how people are dealing with it because soviets seem so weak when this strategy comes into play..
All the german player really does is pump out grens and upgrade with the LMG. If you get a sniper or anything he gets scout cars, otherwise hes going to just use his grens with LMG to eat all your infantry, maybe get an mg42 or two, n then get p4's. Im having a real hard time dealing with this as soviet and need some advice. The LMG is just so strong early game...
Never fight with only one conscript squad. LMG have 8 dmg and beat everything. Guards LMG have now 4 dmg = dont build them. Only ansfer is supported snipers or maxims, T-34 and mortars. Best are moving Shock Troops with grenade in hand. :-)
PS: and dont listen human shit
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Yeah, Never ever engage a LMG without green cover, molotovs and preferably x2 conscripts (or something else).
You need to keep micro up and do what the soviets do best, keep map control; keep on capping. I have walked pasted squads to cap/decap points before and keep the pressure on.
snipers help BUT, require tons of micro and focus. Cuase if you lose the squad, you've lost a huge investment. IMO, i feel x4-6 grens vs sniper(s) are a bad idea as they can simply swarm the conscripts and snipers with either pgrens or Halftrack. I'd consider snipers only when there are x2-3 grens.
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I found getting early-ish shocktroops and/or early-ish T70s, stops this in its tracks, As molotovs, grenades & ppshs can start pushing back the LMGs.
Yeah, Never ever engage a LMG without green cover, molotovs and preferably x2 conscripts (or something else).
You need to keep micro up and do what the soviets do best, keep map control; keep on capping. I have walked pasted squads to cap/decap points before and keep the pressure on.
snipers help BUT, require tons of micro and focus. Cuase if you lose the squad, you've lost a huge investment. IMO, i feel x4-6 grens vs sniper(s) are a bad idea as they can simply swarm the conscripts and snipers with either pgrens or Halftrack. I'd consider snipers only when there are x2-3 grens.
+1
Posts: 525
dont worry all you whining got them nerfed to shit. soviet whinegirls are destroying this game...
You sound just like panzerjagger2,are you his evil twin?
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I found getting early-ish shocktroops and/or early-ish T70s, stops this in its tracks, As molotovs, grenades & ppshs can start pushing back the LMGs.
Yeah, Never ever engage a LMG without green cover, molotovs and preferably x2 conscripts (or something else).
You need to keep micro up and do what the soviets do best, keep map control; keep on capping. I have walked pasted squads to cap/decap points before and keep the pressure on.
snipers help BUT, require tons of micro and focus. Cuase if you lose the squad, you've lost a huge investment. IMO, i feel x4-6 grens vs sniper(s) are a bad idea as they can simply swarm the conscripts and snipers with either pgrens or Halftrack. I'd consider snipers only when there are x2-3 grens.
I never have superior map control in 1v1 as Soviets, lose or win I always have hardly any map.
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this is a 2v2 game and since my mate stomped on his side. don't watch the match as a whole. rather look at the individual engagements with greens with lmg and penals. at the left side of the map.
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Permanently BannedDont direct approach, hit Oorah and flank it + Molotov same as you would a MG42.
Meanwhile dump your equivalent Muni expense into Mines.
Posts: 294
Also you cant throw molotovs and have flame on more than one unit, maxims just get rifle naded until lmg's them the lmg's will actually beat them anyway, with tier 3 140 fuel away, its not feasible to use as your gonna face multiple tigers generally he will have loads of MP to spare, I only play 1v1 so I'm talking this game mode.
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