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russian armor

Ostheer: new Trenches

29 Apr 2019, 22:55 PM
#1
avatar of Widerstreit

Posts: 1392

To make game more reallistic I made a new interpration of trenches. I wish this can replace trench of Ostheer (because they don't need an emplacement) so Brits can get their trench work like an emplacement. So all fractions become unique.

More or less it is a better version of sand-bags.

look and be impressed :lol:



A. Soldier and Vipper tested it... they like it... so give it a try.

https://steamcommunity.com/sharedfiles/filedetails/?id=1562660350

Still old mod... play as Ostheer, build Meisterosttruppen in HQ und build the Schützengraben. There are two of them, so build the right one! xD

ONLY A TEST-MOD (you can find my idea for an Observation-Bunker too...) and my Sdkfz. 251/3 in HQ

-----------------------------------------------------------------

EDIT: 30.04.2019 ~ 01:30 German-Time

functions:

- "green cover" in all directions (orientation not imporant)
- extra 30% less damage for all infantry
- infantry can jump over it
- all vehicles can cross over
- to prevent road-kills all vehicles will be slow down while Crossing (speed to 0,1 - rotation to 0,5)

planned:

- pioniers can remove them

-----------------------------------------------------------------

EDIT: 30.04.2019 ~ 02:10 German-Time

Trench now spawns with right HP when damaged while constructing.

-----------------------------------------------------------------

EDIT: 30.04.2019 ~ 14:45 German-Time

- Meisterosttruppen (the creator of the trench) can now remove them.

29 Apr 2019, 22:57 PM
#2
avatar of Lago

Posts: 3260

Given the price of trenches, maybe it could come with one side wired off?
29 Apr 2019, 22:59 PM
#3
avatar of Widerstreit

Posts: 1392

Nearly everything is possibe. But the idea was NOT to block one side. ^^ Or do you mean only as blue-print, for the right feeling?
29 Apr 2019, 23:02 PM
#4
avatar of Lago

Posts: 3260

Nearly everything is possibe. But the idea was NOT to block one side. ^^ Or do you mean only as blue-print, for the right feeling?


A one-way trench is what I was getting at, but in retrospect I see how that wouldn't work with the design.

Miles better than the baby sandbags though.
29 Apr 2019, 23:06 PM
#5
avatar of Widerstreit

Posts: 1392

What you want was my old version. lol




The new version is WAY better. ;D
29 Apr 2019, 23:29 PM
#6
avatar of Lago

Posts: 3260

If your infantry are in the trench when the tank rolls over it, do they survive or get crushed?
29 Apr 2019, 23:32 PM
#7
avatar of Widerstreit

Posts: 1392

All vehicles get less max. speed and less rotation speed, so they can't road-kill so easy. The infantry will run away as normal. You can also dodge with jumping out.


Beside, if tank-traps get yellow-cover instead of green, you could build them in front...

Edit: If that isn't enough I can make side-blockers for vehicels too, so they can't drive in all directions over it. You decide! ;D
29 Apr 2019, 23:40 PM
#8
avatar of Lago

Posts: 3260

I'm happy with anything that's not those boring mini-sandbags.
29 Apr 2019, 23:42 PM
#9
avatar of Widerstreit

Posts: 1392

Test it! It is still beta. (I made it today, A. Soldier was my beta-tester ^^)


Edit: If you want, you can also test the leIG18. I overworked it with some new abilities, so it doesn't suck as much as current version.

- direct AT-fire. (weak hollow-charges, only effective versus vehicle) -> lock out smoke and long-range HE
- direct HE-fire. (costs mun. for 4x direct shots on target, worse accureacy, quick reload)

EDIT: small update. look in main-post.

30 Apr 2019, 01:40 AM
#10
avatar of MrBananaGrabber.
Patrion 26

Posts: 328

These look absolutely fantastic! I've never liked the COH2 trenches, these look so much better, are smaller and can driven over by tanks, so they don't block armour.

Can MGs unpack in them?

I really hope these are added into the game somehow, I'd actually build these. Unlike the current trenches, which are only useful on certain maps, positions.
30 Apr 2019, 01:55 AM
#11
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Yep datz cool as fuck

...Scout Car also being able to drive over it without getting stuck aside, that's just the price we have to pay ;)

Wouldn't green cover in all directions not make sense considering the space that's open to walk through into the trench?
30 Apr 2019, 03:19 AM
#12
avatar of distrofio

Posts: 2358

Woah, those trenches are awsome! Nice job!
I like a lot the fact that armour can drive over them, to stop abuses.
Please make them happen.

I wanted to ask only one thing, when they are destroyed, does the landscape return as it was before the trench was built?

30 Apr 2019, 06:42 AM
#13
avatar of blancat

Posts: 810

looks good

maybe defensive doctrine will need this
30 Apr 2019, 06:59 AM
#14
avatar of Widerstreit

Posts: 1392


I wanted to ask only one thing, when they are destroyed, does the landscape return as it was before the trench was built?


Sure, it returns. You see it in video at the end, I destroyed one part with T34.
30 Apr 2019, 07:10 AM
#15
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post30 Apr 2019, 01:55 AMVuther

Wouldn't green cover in all directions not make sense considering the space that's open to walk through into the trench?


It becomes difficult to use if not. That is why. On such small ways placement isn't that easy, also the jump-animator makes smaller trenches nearly unplay-able. Also it can happen, that the niveau doesn't get cut out by 100%.

BUT, if you want, play the test-mod for some minutes, you will find an older protoype using the directional cover.

It isn't OP if you think that.
30 Apr 2019, 07:46 AM
#16
avatar of Vipper

Posts: 13496 | Subs: 1

30 Apr 2019, 08:39 AM
#17
avatar of Widerstreit

Posts: 1392

If you find bugs OR have ideas, write/say out freely. ;D
30 Apr 2019, 10:34 AM
#18
avatar of general_gawain

Posts: 919

Great work! Really cool that all vehicles can drive over them while slowing and bumping down by doing so. Way better than CoH2 standard trenches that get entered like a building. They really should swap german and british trenches with your version.
30 Apr 2019, 10:58 AM
#19
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

So.. do they give garrison cover or normal cover, as in minimal range?
30 Apr 2019, 10:58 AM
#20
avatar of Sander93

Posts: 3166 | Subs: 6

Can vehicles still cross when there are 2-3 trenches built in a row behind each other? Can vehicles cross them from left to right too?
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