Ostheer: new Trenches
Posts: 1392
More or less it is a better version of sand-bags.
look and be impressed
A. Soldier and Vipper tested it... they like it... so give it a try.
https://steamcommunity.com/sharedfiles/filedetails/?id=1562660350
Still old mod... play as Ostheer, build Meisterosttruppen in HQ und build the Schützengraben. There are two of them, so build the right one! xD
ONLY A TEST-MOD (you can find my idea for an Observation-Bunker too...) and my Sdkfz. 251/3 in HQ
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EDIT: 30.04.2019 ~ 01:30 German-Time
functions:
- "green cover" in all directions (orientation not imporant)
- extra 30% less damage for all infantry
- infantry can jump over it
- all vehicles can cross over
- to prevent road-kills all vehicles will be slow down while Crossing (speed to 0,1 - rotation to 0,5)
planned:
- pioniers can remove them
-----------------------------------------------------------------
EDIT: 30.04.2019 ~ 02:10 German-Time
Trench now spawns with right HP when damaged while constructing.
-----------------------------------------------------------------
EDIT: 30.04.2019 ~ 14:45 German-Time
- Meisterosttruppen (the creator of the trench) can now remove them.
Posts: 3260
Posts: 1392
Posts: 3260
Nearly everything is possibe. But the idea was NOT to block one side. ^^ Or do you mean only as blue-print, for the right feeling?
A one-way trench is what I was getting at, but in retrospect I see how that wouldn't work with the design.
Miles better than the baby sandbags though.
Posts: 1392
The new version is WAY better. ;D
Posts: 3260
Posts: 1392
Beside, if tank-traps get yellow-cover instead of green, you could build them in front...
Edit: If that isn't enough I can make side-blockers for vehicels too, so they can't drive in all directions over it. You decide! ;D
Posts: 3260
Posts: 1392
Edit: If you want, you can also test the leIG18. I overworked it with some new abilities, so it doesn't suck as much as current version.
- direct AT-fire. (weak hollow-charges, only effective versus vehicle) -> lock out smoke and long-range HE
- direct HE-fire. (costs mun. for 4x direct shots on target, worse accureacy, quick reload)
EDIT: small update. look in main-post.
Posts: 328
Can MGs unpack in them?
I really hope these are added into the game somehow, I'd actually build these. Unlike the current trenches, which are only useful on certain maps, positions.
Posts: 3103 | Subs: 1
...Scout Car also being able to drive over it without getting stuck aside, that's just the price we have to pay
Wouldn't green cover in all directions not make sense considering the space that's open to walk through into the trench?
Posts: 2358
I like a lot the fact that armour can drive over them, to stop abuses.
Please make them happen.
I wanted to ask only one thing, when they are destroyed, does the landscape return as it was before the trench was built?
Posts: 810
maybe defensive doctrine will need this
Posts: 1392
I wanted to ask only one thing, when they are destroyed, does the landscape return as it was before the trench was built?
Sure, it returns. You see it in video at the end, I destroyed one part with T34.
Posts: 1392
Wouldn't green cover in all directions not make sense considering the space that's open to walk through into the trench?
It becomes difficult to use if not. That is why. On such small ways placement isn't that easy, also the jump-animator makes smaller trenches nearly unplay-able. Also it can happen, that the niveau doesn't get cut out by 100%.
BUT, if you want, play the test-mod for some minutes, you will find an older protoype using the directional cover.
It isn't OP if you think that.
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