They definitely don't just lose without a CP, though CP is particularly strong when there are a ton of vehicles for it empower.
And they still have it, they've just got to tech.
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They definitely don't just lose without a CP, though CP is particularly strong when there are a ton of vehicles for it empower.
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It's better than the T-34 you get for about the same price with the current moronic system.
They've done it with all the new heavy tanks. I don't get why they insist on leaving fixing this glaring problem to the next patch. It's so easy to fix.
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Well going for a Tiger is also cheaper economically than teching to a p4 and the tiger is far superior to the p4 too. That doesn't really make a sound argument mate.
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I don't follow. Avoiding teching costs is the entire problem with call-in heavies: the player who techs is punished for doing so.
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You said Is2 is better than more expensive to get t34. Well so is tiger compared to p4. So that doesn't make sense. Yes I agree, no teching call in is bullshit.
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I'm still not sure I follow. I'm not making a faction-versus-faction balance argument here.
The problem is call-in heavies screwing up the teching dynamic, regardless of faction.
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And apparently it'll be fixed or at least addressed in patch after this one.
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You did read the thread, right?
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I did.
So what?
Its still out of scope for this one, but we do have some precedent with tiger ace/command tiger/whatever its called now.
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The whole point of the thread is asking to change the scope so we don't have to put up with a patch of buffed stall-in strats.
All you're doing is restating the premise.
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(because this patch is already possibly meta changing one with its doctrinal and stock changes and adding more to it might quickly turn it into a mess with no foreseeable consequences and if you play this wrong, you might end up with soft removing heavies from the game as it was the case when they were limited to 1 for the first time in the past in a barrage of other meta shifting changes
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And apparently it'll be fixed or at least addressed in patch after this one.
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Nope. I was informed we can't touch it cause okw might struggle if they tie call ins to tech. Same reason the maxim will never be worth a damn. Can't have okw struggling against anything now can we?
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And apparently it'll be fixed or at least addressed in patch after this one.
Nope. I was informed we can't touch it cause okw might struggle if they tie call ins to tech.
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Makes one wonder why it was not a problem when soviets were 100% reliant on 34/85 call-in in the past....
Anyway, its OKW over-reliance on command panther that's issue here as its their only frequent end game call-in, which makes be believe the problem is with CP itself. One could argue its because T4 gets destroyed, but then again, you don't need to put it forward.
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Swapping the JP4 and the UHU imo would be a good way to take the weak AT pressure away from losing schwere.
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Swapping the JP4 and the UHU imo would be a good way to take the weak AT pressure away from losing schwere.
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Another option could be to put the JP4 in HQ truck and unlock it after two trucks. People would probably complain about the jp4 coming out too early if in the Med HQ truck.
It would also fit thematically
1 Truck: MG34
2 Truck: Jp4
3 Truck: KT
I wish this wasn't a factor at all. Cant we just separate the gun from a the tech building, and make it a unit that requires pop? If a player needs it's defensive abilities so badly, they can choose to have it impact their army size, or just live without it.
Instead it's in this stupid place where it doesn't impact your army size at all, but if you lose it you need to rebuild it if you want tanks. And this issue only feeds into the cmd panther meta
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