Maybe stumtiger should remove reload DEBUFF?
![avatar of WAAAGH2000](/images/no_av.png)
Posts: 732
![avatar of Dyingbattery22](/images/no_av.png)
Posts: 32
At least,remove crews can be kill when reload,and make ST reload like AVRE be automatic?
i think giving the ST heavy crush would be a great way to buff the ST because it is a heavy tank after all.
![avatar of jagd wölfe](/images/avatars/222.png?updated=1396284260)
Posts: 1660
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 5279
![avatar of SeductiveCardbordBox](/uploads/avatar/33034.jpg?updated=1550146785)
Posts: 591 | Subs: 1
The range increase makes it substabtially more deadly for firing from outside LoS. But it still does what it needs to really well. Which is theaten wipes or force retreats.
I'm conflicted on it locking out KTs, but I can see why.
Still miles more dangerous than the gimped dustbin launcher of the AVRE, IMO.
![avatar of Vipper](/images/no_av.png)
Posts: 13496 | Subs: 1
Again Imo it should be moved to another commander.
I would also try replacing the suppress affect with "sell shock" lowering the DPS of units affected and add long lasting criticals vs vehicles like "gunner/driver injured"
![avatar of ullumulu](/images/no_av.png)
Posts: 2243
..shotrange: whole map...
Would be super op? Ok..than look to the b4..
![avatar of distrofio](/uploads/avatar/28836.png?updated=1537928242)
Posts: 2358
Why exactly isnt it allowed to have more than one? Would be op you say...i bet...but imagine you would have the possibilty to spam them...fir only 40fuel
..shotrange: whole map...
Would be super op? Ok..than look to the b4..
But sturmtiger actually hits where you aim at...
checkm8
![avatar of ullumulu](/images/no_av.png)
Posts: 2243
But sturmtiger actually hits where you aim at...
checkm8
and if you managed to stay 8sek at the same place while u see that the STTiger turns to you..lift up sloooowly the gun...and shot a slow missle at you..well...its seems you was brain afk^^
but again: it comes MUCH later----cost 400% more....cant shoot the half of the range from b4...cant by build multipl times...and so on..
![avatar of insaneHoshi](/uploads/avatar/16016.jpg?updated=1458205827)
Posts: 911
But sturmtiger actually hits where you aim at...
checkm8
Except when it hits the ground and hits nothing.
![avatar of distrofio](/uploads/avatar/28836.png?updated=1537928242)
Posts: 2358
Except when it hits the ground and hits nothing.
I was expenting this. Ty sir.
![:lol: :lol:](/images/Smileys/lol.gif)
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 5279
and if you managed to stay 8sek at the same place while u see that the STTiger turns to you..lift up sloooowly the gun...and shot a slow missle at you..well...its seems you was brain afk^^
but again: it comes MUCH later----cost 400% more....cant shoot the half of the range from b4...cant by build multipl times...and so on..
Yes because the b4 moves on a dime and fires instantly with an instant impact shell. You are so bloody biased its not even funny. Both units suck because the game doesn't support the design of either any more. The sturmtiger USED to punish blobs and reward ambushes and leading targets, now its hot garbage because even if you lead the target it doesn't do a hell of a lot and if you mistime your shot and they see you they can simply kite it
And the b4 sucks because it's inconsistent and poorly designed that it can change the course of the game in an instant or do literally nothing at all. It can't be used on the fly because it takes years to rotate, aim, fire AND the shell has loads of hang time, it's vet 1 is overpriced garbage that doesn't work and used to not even be vet. It's cheap because it sucks and it sucks because it's inconsistent, but when it does hit its over powered. It's awful design.
Both are. Quit being so damn biased. At least pretend you want the game to improve and that there is broken shit all over.
![avatar of EtherealDragon](/images/avatars/april14_05.png?updated=1398148391)
Posts: 1890 | Subs: 1
![avatar of Balanced_Gamer](/images/avatars/jagdpanzeriv.png?updated=1414778106)
Posts: 783
![avatar of WAAAGH2000](/images/no_av.png)
Posts: 732
At least,make our crew cant be kill
![avatar of WingZero](/uploads/avatar/12675.jpg?updated=1415377537)
Posts: 1484
![avatar of Exterior Reptile](/uploads/avatar/36492.jpg?updated=1553623201)
Posts: 94
Permanently BannedCall me once AVRE has this kind of support. Because until then you are not allowed to compare these 2.
![avatar of Farlon](/images/avatars/sniper_german.png?updated=1394378846)
Posts: 184
Sturmtiger is supported by multipurpose infantry, sneaky AT pussyguns and kingtiger.
Call me once AVRE has this kind of support. Because until then you are not allowed to compare these 2.
You can't have a King Tiger and a Sturm Tiger out at once. Unless one gets abandoned, you call in the other one and recapture the abandoned one.
![avatar of SeductiveCardbordBox](/uploads/avatar/33034.jpg?updated=1550146785)
Posts: 591 | Subs: 1
You can't have a King Tiger and a Sturm Tiger out at once. Unless one gets abandoned, you call in the other one and recapture the abandoned one.
Can you still delibrately attack a reloading one to exploit that?
![avatar of Farlon](/images/avatars/sniper_german.png?updated=1394378846)
Posts: 184
Can you still delibrately attack a reloading one to exploit that?
It was changed so the crew dies small arms only so I guess not.
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