OKW AA HQ
Posts: 783
So as an OKW player, you have to put base forward at some point because it the only way they will be able to hold ground later games in order to win them.
They have no caches to build, huge disadvantage, that is why they have to have it forward.
Only newbies do not take the risks but sometimes the risks are too high that it is sometimes best to keep in safer distances, that is the point.
If anybody thinks of nerfing it, then give OKW the option to build caches then. Just because this HQ AA idea was a means in order for it to secure grounds for precious resources which they can not build.
Posts: 3032 | Subs: 3
Posts: 5279
It is really annoying but it's also risky. If it gets destroyed before you get a tank out, you are basically screwed hard
That's why you go mech truck so you can get sweet clutch comebacks using the puma
Posts: 17914 | Subs: 8
So as an OKW player, you have to put base forward at some point because it the only way they will be able to hold ground later games in order to win them.
No, you don't.
OKW has very strong late game, especially now with terminator JLI scaling.
Overall OKW infantry presence is very strong across all game stages and its well established OKW infantry is very cost efficient. OKW doesn't struggle in either, taking the ground and holding it.
OKW armor also doesn't suffer from being weak.
You do not need at any point in the game to have that schwerer outside of base sector.
You simply want to, because it makes it easier to hold it. And if you do place it outside, you're increasing reward and the risk, the further you put it up, the bigger these two get.
They have no caches to build, huge disadvantage, that is why they have to have it forward.
Only newbies do not take the risks but sometimes the risks are too high that it is sometimes best to keep in safer distances, that is the point.
Why almost no one builds caches at competitive level then if they are so mandatory?
Only newbies take the risks without expecting their decision to be countered.
Also, Jesulin apparently is a newbie according to you as he is extremely cautious players who methodically just dominates you over time(in case you don't know him, he used to be one of the very top players, less active now then in the past). There is nothing wrong with cautious, careful play, not every player has to play balls deep.
If anybody thinks of nerfing it, then give OKW the option to build caches then. Just because this HQ AA idea was a means in order for it to secure grounds for precious resources which they can not build.
I don't believe it needs nerf, but lets not pretend you need it placed forward please.
Posts: 783
That's why you go mech truck so you can get sweet clutch comebacks using the puma
That is true, but Puma is ok an AT vehicle. I use it but it is tough and a risk set back. Too bad, there is not many proper options when you lose that base.
Posts: 783
No, you don't.
OKW has very strong late game, especially now with terminator JLI scaling.
Overall OKW infantry presence is very strong across all game stages and its well established OKW infantry is very cost efficient. OKW doesn't struggle in either, taking the ground and holding it.
OKW armor also doesn't suffer from being weak.
You do not need at any point in the game to have that schwerer outside of base sector.
You simply want to, because it makes it easier to hold it. And if you do place it outside, you're increasing reward and the risk, the further you put it up, the bigger these two get.
Why almost no one builds caches at competitive level then if they are so mandatory?
Only newbies take the risks without expecting their decision to be countered.
Also, Jesulin apparently is a newbie according to you as he is extremely cautious players who methodically just dominates you over time(in case you don't know him, he used to be one of the very top players, less active now then in the past). There is nothing wrong with cautious, careful play, not every player has to play balls deep.
I don't believe it needs nerf, but lets not pretend you need it placed forward please.
I did not say there is anything wrong in being cautious but most of the time, you have to make decisions in order to gain the upper no matter the risk. That is what I said. I did not claim that a player cautious such as Jesulin is a "newbie". False accusations. Nobody really builds caches at a competitive level but what do they do is build HQ AA forward, not too far away though.
Posts: 94
Permanently BannedAnd for free.
To compare it with Bofors, which is essentially the same thing, it does not cost any population slot. Also it doesn't lock your Puma.
Posts: 214
No, you don't.
OKW has very strong late game, especially now with terminator JLI scaling.
Overall OKW infantry presence is very strong across all game stages and its well established OKW infantry is very cost efficient. OKW doesn't struggle in either, taking the ground and holding it.
OKW armor also doesn't suffer from being weak.
You do not need at any point in the game to have that schwerer outside of base sector.
You simply want to, because it makes it easier to hold it. And if you do place it outside, you're increasing reward and the risk, the further you put it up, the bigger these two get.
Why almost no one builds caches at competitive level then if they are so mandatory?
Only newbies take the risks without expecting their decision to be countered.
Also, Jesulin apparently is a newbie according to you as he is extremely cautious players who methodically just dominates you over time(in case you don't know him, he used to be one of the very top players, less active now then in the past). There is nothing wrong with cautious, careful play, not every player has to play balls deep.
I don't believe it needs nerf, but lets not pretend you need it placed forward please.
This is wrong in so many ways i dont know where to start u showed another time that u have no clue and played 3000 years ago
Posts: 206
Posts: 5279
That is true, but Puma is ok an AT vehicle. I use it but it is tough and a risk set back. Too bad, there is not many proper options when you lose that base.
RNG is RNG but I have solod an is-2 with one a couple times.
Posts: 4183 | Subs: 4
It is really annoying but it's also risky. If it gets destroyed before you get a tank out, you are basically screwed hard
Good thing there's a really bad doctrine with a callin panther and uncounterable flares that make teamgames 100% more stupid /s
Posts: 17914 | Subs: 8
This is wrong in so many ways i dont know where to start u showed another time that u have no clue and played 3000 years ago
Well then, in this case I'd suggest you start with actually learning how your faction works instead of relying on gimmick that is always countered in late game.
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