Sorry had to quote this just to make sure I'm not missing something here. Did you just say the Kubel, a 210mp t0 unit is underperforming because a 70fuel and at least the much mp unit 2 tiers later performs better when it gets vetted? Is that really what you wrote? What the hell do you want from it? It's 210mp all in! It caps, it shoots and when it's risky to do both of those things it should have map hax. It could probably use shared vet so it can get those later levels of vet, but at the end of the day it's 210mp that offers a strong and aggressive start and is cheap enough to risk building later if you have the MP as cap harassment.
Under no circumstance should it EVER be compared to a fucking light tank if you want anyone to take a single word you post seriously.
It may have been a bad comparison. I just pointed out that, if Kubel can do better than it does in AI terms, gain cap instead vet 1 or not, would be great because as AI terms, it is bad currently. Sorry for any convenience but how often does anyone use a kubel compared to SU Scout Car (190 manpower 15fuel) and UKF Universal Carrier (260manpower only). Kubel is a vehicle that is good at capping and harassing but it does not always work.
Even then, if the opponents has a force that is stronger than yours. They will most likely do more harm than Kubel. Kubel is bad at AI since it is indirect fire mostly. To repel enemies is almost useless. It dies too easily. Universal Carrier (better and more fair example instead of T70) although 50 manpower more, serves more purpose, is better than Kubel overall. It has access to upgrades, can transport, can repair, increase firepower, can last longer even until mid late game.
Kubel is just a recon unit. Who needs it? Any unit can be a recon in game. It is not that fast as it should since it is the lightest of the lightest. It would make sense but it is slower than T70 or T34. It is the lightest car in game dammit.
Its damage only seems to excel the closer you get which in my opinion is lackluster. Since it is most vulnerable to sidearms than any other vehicle. It would make more sense to keep it at range, to excel like Universal Carrier which they have thought through but not Kubel. With Kubel you have to get it close which is suicidal in order to increase DPS. This is a huge disadvantage. There is no advantages in using Kubel in comparison to Universal Carrier. MG upgrade would be great like MG42 for longer range option instead or something.
Universal Carrier does great against Infantry, that forces them to retreat most of the time when engaged in longer distances. This gives UKF greater opportunity/purpose/chances to Cap. It bleeds manpower, and resources. Can suppress (costs but worth it) with MG upgrade which makes the whole more deadlier, can be used and chosen as an option even mid game. Flamethrower upgrade, best in urban, most adaptable light vehicle in game.
Kubel just resources and recon, both combined which does not matter overall. It is not worth it, every other unit can do that. SO what is the point? . It has to serve more purpose. I personally would not mind if capping were removed for a more AI focused gameplay. Have an MG upgrade or something to increase DPS.
Takes SU scout car. Cheaper, 190 manpower and 15 fuel. Best light vehicle alongside Universal Carrier. Put Penals on top, Shreds OKW in the beginning, caps also as long as you have someone inside. How is it faster than Kubel. Serves more and better purpose overall. Harass better overall. You can circle around enemy to a point they where they cant retreat and they just die. Even then the vehicle alone does better than Kubel. What a joke.
Kubel should be faster since it is most vulnerable but mostly should increase its damage and DPS at range instead of close range. It is a terrible mechanic if you ask me for a vehicle that vulnerable compared to Luchs which can not be harmed by small arms, so it makes more sense for it to engage close range but NOT the Kubel.
Personally, for capping, I would rather use Volks or any other unit in game instead since they will most likely survive later, serve better, do better than Kubel which is meant to last or even be used for 5min. It does not serve purpose except only really early gameplay. SAD
For me change Kubel into more AI focus rather than capping. Take cap away, make it excel in DPS at range. Make it more AI focused. What other faction in game has a vehicle like this, none because it does not serve purpose!! It needs to be used more often rather than a unit that would be used 10% of the time or ever.
I play UKF also (got them some time ago), I use Universal Carrier more often because it serves a better purpose. Take some models, they retreat giving you more than enough time to harass and cap the enemy lines. Kubel gets countered easily in comparison because they say it is justified. It is not.
Seriously, it is a vehicle that hardly anyone uses. Has anyone considered that fact, even obvious that pros hardly use it. Even in urban areas, It is still even more possible to use Universal Carrier and SU Scout Car. It is more adaptable. Kubel really depends on Map, Faction and Counters. Others can simply just take it without giving it a second thought.
If OKW is vehicle Meta, why is the Kubel bad overall, DPS, Target Size, Vulnerability, Lack of adaptability, Slower, waste most of the time and manpower. Even Luchs to some extent but not as much. OKW lacks AI vehicles even then they are light mostly. No choice really late game except PanzerIV. Lackluster.
I would prefer a version if possible for the Kubel a more AI focused because as it stands now, it is not that good at all.