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20 Apr 2019, 20:45 PM
#201
avatar of Lago

Posts: 3260

jump backJump back to quoted post20 Apr 2019, 20:01 PMGeblobt
Your point? The same thing do lmg obers. Without a doc and without the risk of an easy wipe.


LMG Obers are long range and their damage goes down the closer they get.

STG Obers are mid range and their damage goes up the closer they get.

If most of the fights are happening at mid range or close range, STG Obers will perform better.

Shocks aren't going to just stand at max range and let you shoot them.
20 Apr 2019, 20:59 PM
#202
avatar of Geblobt

Posts: 213

jump backJump back to quoted post20 Apr 2019, 20:45 PMLago


LMG Obers are long range and their damage goes down the closer they get.

STG Obers are mid range and their damage goes up the closer they get.

If most of the fights are happening at mid range or close range, STG Obers will perform better.

Shocks aren't going to just stand at max range and let you shoot them.


They have to. I support my obers with mgs, volks, p4s and raks. I dont suicide charge them into my enemies. Like what do you guys think happens when you build stg Obers from your t4 15 mins ingame and you charge them into their sherman/centaur/t70? Even in a vacuum what is your plan with stgs obers against double bar riflemen or double bren is? Charge them? Have you seen one stg obers squad in the last 2vs2 tournament in december? Even lmg obers are rare cause of their trash timing.
20 Apr 2019, 21:13 PM
#203
avatar of Lago

Posts: 3260

If you're playing in a mode where everything is frontal charges and nobody understands maneuver then don't bother with infantry at all. Just spam HMGs.
20 Apr 2019, 21:16 PM
#204
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post20 Apr 2019, 21:13 PMLago
If you're playing in a mode where everything is frontal charges and nobody understands maneuver then don't bother with infantry at all. Just spam HMGs.

WW1.battleplans
21 Apr 2019, 15:27 PM
#205
avatar of Sully

Posts: 390 | Subs: 2

jump backJump back to quoted post20 Apr 2019, 18:59 PMLago


I have a very less-is-more attitude. Don't get me wrong, abilities are good, they add depth and make things interesting. It'd be a lesser game without them.

But if you overdo it, you add unnecessary complexity. You make the game harder to understand without making it better. Look at JLI: they're saturated with abilities, but how many actually get used?

Obersoldaten are late-game combat infantry to supplement Volks as they get outscaled and/or wiped. You've already got a whole army of moving parts on the field by then: the game doesn't lack for depth at that stage. There's nothing wrong with them being straightforward combat units.

They've already got a bundle grenade, a white phosphorous smoke grenade and booby traps. If they're not strong enough, I'd make them stronger before loading even more chaff onto them.


I really don't see how giving STG Obers passive camouflage is adding unnecessary complexity. It's not an ability you activate, and if anything it's adding consistency to the game by applying the same theme to them as other elite CQC infantry who get camouflage and or smoke grenades. It makes less sense that they do not get either while all others do. Even PGrens are getting smoke nades.
21 Apr 2019, 17:19 PM
#206
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post21 Apr 2019, 15:27 PMSully


I really don't see how giving STG Obers passive camouflage is adding unnecessary complexity. It's not an ability you activate, and if anything it's adding consistency to the game by applying the same theme to them as other elite CQC infantry who get camouflage and or smoke grenades. It makes less sense that they do not get either while all others do. Even PGrens are getting smoke nades.

See, that is the problem, you think StG obers are CQC unit.
They are not.
They are all-range units, cocaine powered falls/bar rifles.
21 Apr 2019, 22:13 PM
#207
avatar of Stryker5810

Posts: 18

Arguing STG obers don't have enough utility when they have:
Bundle grenade
Boby trap point
Vet 1 damaging smoke grenade
Vet 3 passive healing
Vet 4 suppressive fire (which still works with the STG)
Vet 5 passive sprint
There STG mostly ignores cover (0.9 instead of 0.5) and is still effective at max range
AND get one of the lowest RAs in the game

Compare this to another CQC unit like rangers which has grenade and nothing else, while having to pay 90muni for there Thompsons and there DPS drops massively after range 10

And the only CQC unit that gets camp is commandos, cause there meant as an ambush unit, unless you are meaning partisans which are laughable
21 Apr 2019, 22:31 PM
#208
avatar of LoopDloop

Posts: 3053

STG obers with camo would be hilariously OP. They already ignore cover, have 2 different kinds of very good grenades, and can booby trap points. They would hardcounter pretty much all infantry at that point in any way, shape, or form.
21 Apr 2019, 22:38 PM
#209
avatar of WAAAGH2000

Posts: 731

Better IRstg44 bundle some upgrade for other unit,like MG or G43 for Volks or bundle camouflage upgrade for okw infantry?
21 Apr 2019, 23:01 PM
#210
avatar of Geblobt

Posts: 213

STG obers with camo would be hilariously OP. They already ignore cover, have 2 different kinds of very good grenades, and can booby trap points. They would hardcounter pretty much all infantry at that point in any way, shape, or form.


Its pretty hilarious how you guys hype Stg obers up :).
Why shouldnt they hardcounter infantry at that point? They have no anti tank weapons at all. They are pretty easy to kill (they have 640 effective HP against small arms at vet 5, cons vet 3 have 676 effective HP). They cost 340 Mp and 40 Mp to reinforce. They arrive ultra late. Meta units like pathfinder, shocks or osttruppen arrive way earlier and can use their timing better. In an even 2vs2 game the okw player gets his first obers at the same time a USF player gets his sherman! or even later. And then you have a stock weapon upgrade that synergies incredible well with medium range meathshield volks or pfs. I dont say that the stg weapon upgrade is weak or anything. Its just pointless in the current meta (and with a command panther call-in). Maybe a smoke nade would make them more viable.
And using boobytraps is just a waste of munitions.

About the Camo: In my opinion camo Obers shouldnt be a thing. But not because that would be op, rather cause we have enough ambush units in the game and obers dont suit this role.

Suggestion about Obers: Maybe we can give them a dmg reduction like current rangers have? So they can tank more dmg from tanks and arty. Thus their late timing doesnt matter that much. Buff their Base HP per model to ~100/120 and nerf their recieved accuracy then to 0,6-0,7 so their performance against small arms stays the same.
21 Apr 2019, 23:11 PM
#211
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

It should be noted that while it’s not crazy, Obersoldaten become one of the best mobile passive detectors of stealth units with IR. Probably not advisable for a stealth unit to have great detection.
ddd
22 Apr 2019, 00:27 AM
#212
avatar of ddd

Posts: 528 | Subs: 1

jump backJump back to quoted post21 Apr 2019, 23:01 PMGeblobt


Suggestion about Obers: Maybe we can give them a dmg reduction like current rangers have? So they can tank more dmg from tanks and arty. Thus their late timing doesnt matter that much. Buff their Base HP per model to ~100/120 and nerf their recieved accuracy then to 0,6-0,7 so their performance against small arms stays the same.


Perfect idea. First remove damage reduction from rangers because balance team members didnt know they had it and then add it to grenadiers (someone suggested in different thread) and obers because now everyone knows it exists! Genius!
22 Apr 2019, 00:58 AM
#213
avatar of Geblobt

Posts: 213

jump backJump back to quoted post22 Apr 2019, 00:27 AMddd


Perfect idea. First remove damage reduction from rangers because balance team members didnt know they had it and then add it to grenadiers (someone suggested in different thread) and obers because now everyone knows it exists! Genius!

Thank you ^_^.
But is there a reason not to try it? It makes no sense for grens and other base infantry, but obers are atm bound to t4. No other core infantry in the game comes this late on the field.
22 Apr 2019, 01:12 AM
#214
avatar of Stryker5810

Posts: 18

jump backJump back to quoted post22 Apr 2019, 00:58 AMGeblobt

Thank you ^_^.
But is there a reason not to try it? It makes no sense for grens and other base infantry, but obers are atm bound to t4. No other core infantry in the game comes this late on the field.


If you're going to have it put onto obers at least put them back onto rangers, one of the reasons they removed it was because "no other infantry unit has it" it makes no sense to remove it from one unit then back track and put it on another
ddd
22 Apr 2019, 01:16 AM
#215
avatar of ddd

Posts: 528 | Subs: 1



If you're going to have it put onto obers at least put them back onto rangers, one of the reasons they removed it was because "no other infantry unit has it" it makes no sense to remove it from one unit then back track and put it on another


You can add it to obers while rangers still have it and then remove it from rangers as planned :megusta:
22 Apr 2019, 04:52 AM
#216
avatar of Sully

Posts: 390 | Subs: 2

It should be noted that while it’s not crazy, Obersoldaten become one of the best mobile passive detectors of stealth units with IR. Probably not advisable for a stealth unit to have great detection.


Deal! Trade the detection for camo. :thumbsup:
22 Apr 2019, 08:13 AM
#217
avatar of Vipper

Posts: 13496 | Subs: 1

Arguing STG obers don't have enough utility when they have:
Bundle grenade
Boby trap point
Vet 1 damaging smoke grenade
Vet 3 passive healing
Vet 4 suppressive fire (which still works with the STG)
Vet 5 passive sprint
There STG mostly ignores cover (0.9 instead of 0.5) and is still effective at max range
AND get one of the lowest RAs in the game

Compare this to another CQC unit like rangers which has grenade and nothing else, while having to pay 90muni for there Thompsons and there DPS drops massively after range 10

And the only CQC unit that gets camp is commandos, cause there meant as an ambush unit, unless you are meaning partisans which are laughable

That claim is simply false:
Thompson DPS drop above range 10 is one of smallest for an SMG. It is actually so small that Thomspon is superior to M1 crabine even in ranger up to 24.

The weapon is actually superior to the Pg ST44 to range up to 16.
22 Apr 2019, 10:25 AM
#218
avatar of Stryker5810

Posts: 18

jump backJump back to quoted post22 Apr 2019, 08:13 AMVipper

That claim is simply false:
Thompson DPS drop above range 10 is one of smallest for an SMG. It is actually so small that Thomspon is superior to M1 crabine even in ranger up to 24.

The weapon is actually superior to the Pg ST44 to range up to 16.

My bad, it was more trying to show how much utility that obers had and that they don't need camo on top of that, and the rangers Thompsons do drop after 10 but I only glanced quickly at it and didn't compare it correctly.

However the point still stands, and more so as the obers STG has a higher close and far range dps over the Thompson while being cheaper
22 Apr 2019, 10:28 AM
#219
avatar of Lago

Posts: 3260

However the point still stands, and more so as the STG has a higher close and far range dps over the Thompson while being cheaper


You'll need to specify which STG. The game has so many different ones, all with different stats and effective ranges.
22 Apr 2019, 10:46 AM
#220
avatar of Stryker5810

Posts: 18

jump backJump back to quoted post22 Apr 2019, 10:28 AMLago


You'll need to specify which STG. The game has so many different ones, all with different stats and effective ranges.

The one obers used, updated the post to make it clear
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