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Wehrmacht - Strategic Reserves - Feedback

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26 Apr 2019, 12:43 PM
#181
avatar of Lago

Posts: 3260

What was wrong with Radio Intercept? It's not like OKW has lines for it and that's in live.
26 Apr 2019, 12:45 PM
#182
avatar of Lago

Posts: 3260

jump backJump back to quoted post26 Apr 2019, 06:59 AMSmartie
a. Stuka Smoke drop:
Cheap recon ability, Smoke would have GREAT synergy with Assgrens and tanks. Stuka smoke drop would also be a unique ability for Ostheer and FITS a a lot better to the aggressive play style of "Strategic reserves".


Seconded. Smoke Pots is a woefully underused ability because Relic stuck the far more boring Panzer Tactician in everything instead.

More Smoke Pots!
26 Apr 2019, 13:35 PM
#183
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

jump backJump back to quoted post26 Apr 2019, 12:45 PMLago


Seconded. Smoke Pots is a woefully underused ability because Relic stuck the far more boring Panzer Tactician in everything instead.

More Smoke Pots!


Agreed. Smoke pots have a lot of uses:
- Check if there's a countersniper on the field.
- Recon for tech and the location of enemy vehicles.
- Drop artillery if you have good coordination with your teammate.
- Save a retreating unit if dropped preemptively.
- Smoke out mg's.

Another option would be to allow the observation bunker to drop smoke bombs, like the UKF FHQ, for 50~ munitions.
26 Apr 2019, 13:57 PM
#184
avatar of Lago

Posts: 3260



Agreed. Smoke pots have a lot of uses:
- Check if there's a countersniper on the field.
- Recon for tech and the location of enemy vehicles.
- Drop artillery if you have good coordination with your teammate.
- Save a retreating unit if dropped preemptively.
- Smoke out mg's.

Another option would be to allow the observation bunker to drop smoke bombs, like the UKF FHQ, for 50~ munitions.


The problem with the bunker is it's an emplacement in a commander themed around mobile fast response. It's the same problem the supply station had.
26 Apr 2019, 14:00 PM
#185
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

jump backJump back to quoted post26 Apr 2019, 13:57 PMLago


The problem with the bunker is it's an emplacement in a commander themed around mobile fast response. It's the same problem the supply station had.


I know, I personally suggested USF raid tactics earlier.
26 Apr 2019, 14:52 PM
#186
avatar of Sully

Posts: 390 | Subs: 2

jump backJump back to quoted post26 Apr 2019, 06:59 AMSmartie

My preferred options:
a. Stuka Smoke drop:
Cheap recon ability, Smoke would have GREAT synergy with Assgrens and tanks. Stuka smoke drop would also be a unique ability for Ostheer and FITS a a lot better to the aggressive play style of "Strategic reserves".

OR

2. Reworked Sector Artillery from "Breakthrough".
The commander is lacking a heavy ammo based ability, strong arty fits to "Strategic Reserves" (General Staff providing additional mun reserves for a counter attack), Wehrmacht does not have great off map arty and "Sector Arty" needs a rework for years. Sounds like an promising combo, doesnt it?


I support both of these ideas, great feedback.
26 Apr 2019, 15:09 PM
#187
avatar of Farlion

Posts: 379 | Subs: 1

Agreed the bunker, doesn't fit at all. Smoke drop, Sector Arty or a build-able 250 HT would all fit the theme of a fire brigade.
26 Apr 2019, 15:59 PM
#188
avatar of Smartie

Posts: 857 | Subs: 2


@Modteam:
You were incredible responsive so far in the whole process. Maybe you can post here and comment the latest feedback regarding the bunker / alternatives. Thanks you in advance!
26 Apr 2019, 18:33 PM
#189
avatar of distrofio

Posts: 2358

Yeah, I'm with smartie about that. Thanks a lot to the dev team keeping this game going and the community as participative as it is!
26 Apr 2019, 20:04 PM
#190
avatar of Tiger Baron

Posts: 3145 | Subs: 2

jump backJump back to quoted post26 Apr 2019, 15:09 PMFarlion
Agreed the bunker, doesn't fit at all. Smoke drop, Sector Arty or a build-able 250 HT would all fit the theme of a fire brigade.


Speaking of the 250 HT, I had a suggestion about a Command 250/3 variant with the 223's Radio Antenna but sadly since that's not possible I think just having a special Command 250 that can deploy similiar to the OKW 223 and have radios around it to give it a Radio Relay and Forward Retreat Point ability. While undeployed it would still be able to carry around infantry and have an MG but not when deployed.

Here's a nice pic I found of Guderian in his Command 250/3 for reference as well:



And one of Rommel in Afrika:



And one of the CoH PE Funkwagen "Vampyr":

26 Apr 2019, 21:02 PM
#191
avatar of Farlion

Posts: 379 | Subs: 1

I think that would probably be the best option. If it can't be turned into a fancy radio 250, just call it command 250 HT and give it the ability the bunker currently has (forget the name, not the flare one though).

That way we have something thematically fits and it maintains the intelligence aspect of the the original proposal that's currently stuffed into the bunker.
26 Apr 2019, 21:12 PM
#192
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

250? Hello Mechanized Assault 2.0. :snfPeter:

Or you mean making the 250 like the current bunker: unarmed and ungarrrisonable?
26 Apr 2019, 21:22 PM
#193
avatar of Tiger Baron

Posts: 3145 | Subs: 2

250? Hello Mechanized Assault 2.0. :snfPeter:

Or you mean making the 250 like the current bunker: unarmed and ungarrrisonable?


When deployed yes. It also makes more sense for a command vehicle in Mechanized sort of mobile commander more than a bunker.
27 Apr 2019, 06:14 AM
#194
avatar of distrofio

Posts: 2358

A. Soldier's idea is great, i didnt quite like the MG part, but the rest was perfect. Fits perfectly the commander theme and trades utility for durability.
27 Apr 2019, 06:55 AM
#195
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post26 Apr 2019, 15:59 PMSmartie
@Modteam:
You were incredible responsive so far in the whole process. Maybe you can post here and comment the latest feedback regarding the bunker / alternatives. Thanks you in advance!


We will be looking into possibly transferring the Observation Bunker's traits and abilities into a vehicle, based on all you guys' feedback.
27 Apr 2019, 07:48 AM
#196
avatar of Smartie

Posts: 857 | Subs: 2



We will be looking into possibly transferring the Observation Bunker's traits and abilities into a vehicle, based on all you guys' feedback.


Wow, that would be huge, i can't wait for the next patch notes!
27 Apr 2019, 08:19 AM
#197
avatar of blancat

Posts: 810

Whats the point of the 250 "command" vehicle?

OKW 223 + radio relay + foward retreat point ??

forum People have a habit of attaching anything when the word "command" is attached

It's like there's a fantasy about "command."




27 Apr 2019, 10:01 AM
#198
avatar of Tiger Baron

Posts: 3145 | Subs: 2



We will be looking into possibly transferring the Observation Bunker's traits and abilities into a vehicle, based on all you guys' feedback.


Widerstreit is your man then.

He already made some deployed states for a Command 250:



And a 251 with the 223's radio antenna:



While not related here's some hull down states he did for the 251 which I found interesting as well:



The one above is basically using the 222's turret with the 20mm autocannon, the one below is using the Pak 40:



Sadly these can only be spawned only while the vehicle is "deployed" so it cannot be made into a ghost and made to move, he used the hull down state to cover up stuff sticking out of the models. It's voodoo and magic trickery as far as I'm concerned of which I understand little lol.
27 Apr 2019, 14:22 PM
#199
avatar of WAAAGH2000

Posts: 731

How about make Radio Bunker be passive ability bundle with bunker MG42 upgrade or all Ost bunker?
Or replace by anyother ability.....
27 Apr 2019, 14:44 PM
#200
avatar of LoopDloop

Posts: 3053



We will be looking into possibly transferring the Observation Bunker's traits and abilities into a vehicle, based on all you guys' feedback.

That's great. Bunker just doesn't really fit thematically and would be kind of easy to destroy.
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