Let's not forget this. Pls guys
I asked Nigo to show these skins, because we couldn't find them in the files at first glance.
Posts: 3166 | Subs: 6
Let's not forget this. Pls guys
Posts: 1660
I asked Nigo to show these skins, because we couldn't find them in the files at first glance.
Posts: 3029 | Subs: 3
Not sure about that, shocks have durability to close in, so do cons, AB guards, not so much.
Posts: 17914 | Subs: 8
Posts: 2238 | Subs: 15
I asked Nigo to show these skins, because we couldn't find them in the files at first glance.
They must be somewhere in the ardennes assault files
https://youtu.be/XtL8-PudM-w
Posts: 1660
They appear only in one or two missions. One of them is the second mission (Marche). Airborne, Rangers and others are more darker than normal.
Maybe these skins are map dependent or some kind of light map options. Unfortunately I dont have free time to check this and make Ardennes misions again.
Looks like they appear on 1:16 minute on this video. Like I said, they looks more darker than normal.
Posts: 1660
Posts: 3166 | Subs: 6
Posts: 1660
Posts: 1660
250mp and 5 men sounds so cheap for a squad with access to double shrecks. This will most definitely be blobbed in conjuntion with tactical movement.
Why not just give access to double shrecks for sturms? 300mp and 4 men sounds more reasonable for such strong AT.
Posts: 3029 | Subs: 3
Posts: 607
Simpler solution being built from base HQ and not from T3 or T4.
Posts: 4183 | Subs: 4
Posts: 13496 | Subs: 1
Would that not let you bypass needing to actually build either tier to get the p4? Or does it unlock when either of the structures is put down?
Cuz if you can just tech battle-phase 2 and build it without tier-3 down, that's a problem.
Posts: 76
Posts: 1660
Posts: 3029 | Subs: 3
4) Has been suggested to give Call-in vehicles (including non doc king tiger tho) a cooldown upon unit destruction, toand address the call in meta of people instantly replacing losses.
Posts: 857 | Subs: 2
My thoughts so far on Version 2.0:
- I personally think both Calliope and Assault Grenadiers are in a perfect spot now, no further changes needed
Posts: 3029 | Subs: 3
I personally felt that Assgrens still underperformed in all games i played with the 1.0 versions. They died like flies without doing much damage to the enemy, The small buff in 2.0 didnt seem to solve that problem (see feedback in Wehrmacht thread). Thats why im surprised by your opinion.
My question is: Did you play the 2.0 version ("thinking" based on test experience) or do you "just" think Assgrens are solid because of the patchnotes?
Posts: 857 | Subs: 2
I played multiple games with version 2.0 yesterday, using assgrens