Version 2.0 changes
Up to date master notes will be posted soon.
USF
Rear Echelon Rifle Grenade
-Now takes up one weapon slot.
-Fixed a bug where the weapon was not mutually exclusive with minesweepers.
-Damage modifier against heavy cover from 0.5 to 0.75.
Dozer Blade
-Now Renamed Urban Assault Kit
-Provides Riflemen with Incendiary Grenades; similar to Molotovs. Shares a cooldown with Frags. 30 munitions.
-M4A3 Shermans can now fire a single WP shell at the target position for 20 munitions.
-Still provides the dozer blade.
Cover to Cover
-Replaced off map smoke with “Cover to Cover”
-Drops a single smoke shell at the target position.
-Infantry will sprint for 20 seconds after the ability is cast.
Calliope
-Reload from 1.25 to 0.125; matches cool down
-AOE from 4 to 5
Why are you making it so complicated? Urban Assualt Kit sound and look silly. Granades should be bundle with granades and WP round should be added to Dozer upgrade to make this upgrade even more atractive. If you wanna indirectly buff Rifle Company bundle Rear Echelon Rifle Grenade, Incendiary Grenades and rifle Flare into 1 ability.
British
M3 Half-Track
-Replaced M5 Halftrack
-Still requires either AEC or Bofors upgrade, but is also available if the Company Command Post is purchased.
-Addtional changes intended
Crew Repair
-Replaces Smoke Raid Operation.
M10
-Fixed an issue where British M10s would not benefit from Hammer Tracking.
Crew repair sounds way better than raid operation. It's usefull and kinda replace USF tank crew but this ability is already available in two other commanders. Something "new" or diffrent wouldn't be a bad idea.
OKW
**Infrared STG 44 package*
-Assault package replaced by Infrared STG 44 package for Obersoldaten
Panzerfusiliers
-Cost from 250 to 280; reinforce cost unchanged.
-G43 now takes up 1 weapon slot.
-Flare cost from 45 to 35.
Tiger
-Now uses the OKW Combat Blitz ability.
Safe change, won't ruin the commander and it won't make it overperfom. Similar to Spec Ops we won;t see this upgrade very often due to T2 into Tiger meta.
About Panzerfuzziliers, i played them a bit and they are really weak infantry early game. They cost like Riflemen squad but perform like conscripts. Until the upgrade they are very weak infantry. Thanks to quite high cost of G43 i would say that MP increase is too high. We probably won't see panzerfuzziliers early game spam becouse of that.
Ostheer
Assault Grenadiers
-Veteran squad leader increases capture and decapture rate by 20%.
-Adds -5% Received Accuracy to the squad.
Tiger Ace
-Now starts at veterancy 1.
Ok, vet1 TigerAce is just silly. You have to guys pick: or reduce the price or buff the unit at vet0. Extra abilities would be welcome and could help (like stationary ambush mode). All vetted call-in units were already removed from the game for some reason after all.
Soviets
Forward Rally Point
-Fixed an issue where the Medical Crate had infinite range and no indicator radius.
-Medical Crates will no longer inspire friendly units. Cost from 20 to 15.
Airborne Guards
-DP-28 Upgrade now provides Fire Superiority; same ability as Cavalry Riflemen Covering Fire.
-Can now be upgraded with PPSh-41s for free; grants access to smoke grenade and equips the full squad with the Shocktrooper PPSh-41s.
-Can now upgrade in neutral or enemy territory.
-Veterancy 1 ability replaced with “IL-2 Suppression Strafe”: Calls in an airstrike at the target position within 40m of the Airborne squad for 60 munitions. Low damage, but will pin most targets. Share a global cooldown.
-Added RGD-33 Grenade; Smoke Grenade locked behind PPSh-41.
Veterancy Changes
Veterancy 1: IL-2 Suppression Strafe
Veterancy 2: -29% Received Accuracy, Self-Healing when out of combat, -25% Weapon Cooldown
Veterancy 3: +30% Weapon Accuracy, -20% Ability Recharge
IL-2 Rocket Strafe
-Damage against vehicles from 120 to 140.
-AOE damage profile against buildings reduced to SCAS Strafe level.
-Damage against non-vehicle targets from 120 to 20.
Haven't played yet. I only noticed that pssh upgrade doesn't show up on GuardAirborn icon.
But don't you guys afraid of Dshk spam after you increase the arc of fire? LandLease commander or even defensive community commander can see his comback and be problematic in the longer run. Maybe reduce the crew to 5 men?