Just a few items of feedback I noticed while briefly testing last night.
- Airborne Guards feel pretty strong with 3X DP but need to have their veterancy redone as they currently have the crappy PPSH Guard Vet (Trip Wires and nobody wants Grenade range at Vet 3 for smoke grenades lol).
In addition to standard Racc/Acc I'd like to see something like Vet 1 Self Heal and Vet 3 Suppressing Fire Ability similar to Paratroopers or Obers.
- Oorah and Smoke Grenades feel really out of place on this unit - LMG units don't need to close distance and smoke just clouds their own max distance attacks. Consider changing them to something more usable or thematic?
- SVTs Drop either feels like it does not work or doesn't provide a meaningful DPS boost for Cons. Might be a little weak?
- I'm on the fence about the AT strafe. For the price it's not bad but I'd just see people using it to cheese wipe units in garrisons instead of using it on snared/stunned tanks as intended. I know it's not thematic but I'd hope for a Command T34/85 or some kind of armor call-in to be the commander's late game AT option since the commander is already pretty munitions heavy. OR offering Guards another way to slow down tanks to combo with strafe would be a great idea as well.
- Another thematic option might be some kind of "spotting plane" upgrade for SU85 and/or T34 which would let them call down a watered down Mark Target that provides just LOS and maybe increased accuracy.
- Panzergrenadier satchels seem superfluous with bundle grenade. Maybe change it to sticky satchel with Shrek upgrade and give them something else for AI/utility.
- If Radio intercept is unable to be fixed I'd strongly advocate for reworked Assault Artillery from Breakthrough
- RE Rifle Nade Squads seem very buggy - when you try to use them they end up trying to close to 0 distance and hug the squad they are attacking. Some kind of AI problem it looks like.
- Calliope still doesn't feel lethal enough. Maybe add a rocket damage increase at vet 2 or something?