Partisans
Posts: 61
I think that partisans should be 5 man squad, which would have 5 Mosins after spawn, can be upgraded with 4 PPSh or 1 panzerschreck for muni. AT-partisans removed (Partisan Tactics gains new ability instead) or replaced with new partisans (in Reserve Army). Cost, vet, pop - all adjusted.
Other idea is to turn partisans into pathfinder/JLI analogue with mosins and 1-2 scoped G43 (possibly an upgrade). And some improvements for AT-partisans, not sure which. Maybe they should get 1 penals' profile PTRS rifle (in addition to panzerschreck) for free.
Finally, their muni upgrade for RA could make a comeback. But I am not sure if it make them even slightly better.
Your thoughts about partisans?
Posts: 4474
Posts: 563
But i agree i think they could use some buffs to be used more reasonably as proper ambush unit.
Posts: 61
i tend to think partisans are pretty much just offmap strikes you control and cost mp. enemy has mg conviniently next to a building+ pop partisans out, kill it and steal it. enemy has light vehicle trimping away? spawn tank hunters and turn it into a toast.
The thing is that they still take pop (6 MP per minute for normal full partisan squad and 12 for AT-partisans) and cost too much MP to reinforce. And you're getting it on the unit, which can't fight properly. So your either lose them (which turns them in to MP sink and can gift your opponent with a schreck) or keep them as quite useless pop.
Yeah, they can ambush, but they are neither SMG stormtroopers nor commandos, so their efficienty in that role is not really impressive.
Posts: 53
Posts: 573
Posts: 61
Doctrinal unit changes only come with commander reworks
Not sure if that's really true. Lets wait for another two-three relatively big patches.
I personally think they should make "Stock" patch at certain point. Ostwind, Comet, Kubel and other stuff.
boring NKVD doctrine
Well, it wasn't really bad doctrine and it wasn't really useless. I would say in 2v2-4v4 it was quite solid choice. But current NKVD is also interesting and quite unique.
And it's not like Partisan Tactics is useless. It's quite powerful. But one of the main reasons to choose the doctrine, partisans, is on the level where using him will cripple you worser, than those can cripple your opponent.
Posts: 911
The thing is that they still take pop (6 MP per minute for normal full partisan squad and 12 for AT-partisans) and cost too much MP to reinforce. And you're getting it on the unit, which can't fight properly. So your either lose them (which turns them in to MP sink and can gift your opponent with a schreck) or keep them as quite useless pop.
Yeah, they can ambush, but they are neither SMG stormtroopers nor commandos, so their efficienty in that role is not really impressive.
Then just throw a moltov on them if you don't want tgem
Posts: 4474
well they cost much less what did u expect ? they have a similar dps curve to the assault green but have camo i say it's fair, just let them merge so u can fix the high reinforce cost but only spamming them does not work
The thing is that they still take pop (6 MP per minute for normal full partisan squad and 12 for AT-partisans) and cost too much MP to reinforce. And you're getting it on the unit, which can't fight properly. So your either lose them (which turns them in to MP sink and can gift your opponent with a schreck) or keep them as quite useless pop.
Yeah, they can ambush, but they are neither SMG stormtroopers nor commandos, so their efficienty in that role is not really impressive.
Posts: 61
Then just throw a moltov on them if you don't want tgem
MP sink? They not choosen in the first place.
well they cost much less what did u expect ? they have a similar dps curve to the assault green but have camo i say it's fair, just let them merge so u can fix the high reinforce cost but only spamming them does not work
I never had said they should perform on the same level. And even with camo they not that good.
The thing is even not spamming them works bad.
Posts: 3166 | Subs: 6
What might work is them getting access to Merge.
They would spawn, do their one job, maybe a second ambush somewhere, and after they become a burden they can be used to reinforce other squads so the by now useless Partisan squad can be gotten rid of while getting some of their manpower cost back.
Posts: 17914 | Subs: 8
They won't suddently become shocks or storms and they'll have at least something to say in late game.
If 5th man is bad idea, reduce reinforce cost at vet3.
Posts: 61
What might work is them getting access to Merge.
They would spawn, do their one job, maybe a second ambush somewhere, and after they become a burden they can be used to reinforce other squads so the by now useless Partisan squad can be gotten rid of while getting some of their manpower cost back.
That's interesting idea, but it kinda goes away from "preserve your units" philosophy. And that kind of merge would be really costly.
Maybe lower their vet bonuses as much as needed and give them 5th man at vet3 or even just leave current bonuses and vet3 5th man.
They won't suddently become shocks or storms and they'll have at least something to say in late game.
If 5th man is bad idea, reduce reinforce cost at vet3.
They hard to vet, so vet 3 most likely don't do it. Maybe vet 2 or even vet 1.
Posts: 871
Posts: 61
How about spawn at 3 models, can be reinforced to 5 and possibly a reinforcement cost adjustment?
I also had thought of this, but not sure how they will perform at their infiltration role. But it had worked for commandos.
Posts: 17914 | Subs: 8
How about spawn at 3 models, can be reinforced to 5 and possibly a reinforcement cost adjustment?
Why would they spawn at 3?
They already got all and any of their shock value removed by ppsh nerf and nades on cd.
Posts: 13496 | Subs: 1
Why would they spawn at 3?
They already got all and any of their shock value removed by ppsh nerf and nades on cd.
What PPsh nerfs would that be that affected Partisan?
Cd on grenades is global change for all infiltration units and does not only effect Partisans.
Posts: 206
Posts: 955
Posts: 17914 | Subs: 8
What PPsh nerfs would that be that affected Partisan?
Cd on grenades is global change for all infiltration units and does not only effect Partisans.
The ones which were made after partisan buff.
I'm 100% positive you know how to read patch notes yourself.
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