About Assault Grenadiers:
I think we have to discuss first the arrival time of the unit Before getting too specific into the different upgrade options.
I personally would prefer that the unit comes a little bit later (1CP) but is on the same level like Cavalry riflemen[/b.]
Stuff I've tossed around with Mp 40s in general for the artillery officer, Volks, and Assault Grenadiers are:
-Better on the move capabilities than other SMGs
-Bumping up only their mid-range DPS rather than short-range as currently Grease Guns blow them away so you can have somewhere to fight other SMGs to compensate for having the worst near DPS outside builder SMGs and Conscript PPsH.
On Assault Grenadiers themselves, there was one idea of a six man squad after BP 2/3 who might make them stronger like Veteran Squad Leaders from Infantry.
Other upgrades could just be raw stat boosts in the late game rather than weapon upgrades. I doubt their veterancy itself needs a massive rework as they would still get clubbed if you needed to bring new squads onto the field.
I also had the dumb idea of Bundle Grenade Assault .
Also no more StGs, we got enough of those.
Assault grenadiers are here as a replacement for a common strat of going heavy T1 with 3 grens, snipers etc. Bringing diffrent placestyle into the wermaht rouster. To make that core idea works they have to be 0 CP unit (but i guess start with cooldown).
I recently used Assault grens on 1v1 and 2v2 gamemode just to find out what they are mainly lack. It's not damage but survability they need the most. First couple of mins, when enemy presents on the field they are doing really well. It's a strong CQC infantry that well used can win many engagements but becouse of lack of the AT tools threatened by light vehicule rush (scout car, UC, m20). It's a reasonable risk which gives ally players option to beat it.
The biggest change comes mid-late game. When riflemen, Tommies, Penals or even Cons reach vet2-3 when they can fight vs Assualt grens easily. They can pick few models before there is going to be a close combat fight. Many players uses blobs where Assault grens just can't much. After upgrading riflemen and Tommies with Bar/Brens Assualt grens have no chance, they are outplayed with more consistant infantry units that can fight at long/mid range.
Another thing to point out is that calling Assault grens means diffrent build, diffrent strat. Becouse they have weak late game capabilities they eventually have to be replace but better infantry. Pgrens don't do well long range and grens even with lmg42 vet0 can't fight equally with vetted allied infantry. Infiltration grenades ability is quite good, especially after old patch that reduce their price, sprint helps a lot too. There is no need for STG44 upgrade.
To sum up: Assualt grens do fine early game, starts loosing momentum mid game and they are outplayed by main infantry mid/late game. Even though they do good damage they loose models really quickly.
Suggestion:
- As Miragefla said increase mid range DPS - similar direction to shock troop revamp. Allow unit to fight more static in a longer distance,
- add a squad leader model after BF2/BF3 which increase survability and thanks to extra soldier damage as well (maybe additionally a stun/smoke nade ability?)
- "Extra traing" ability which increase survability - no model added, just simple stat buffs - reduce reciving accuracy, etc.
- additional utility