Its important to say that very complex new mechanics would probably not be implemented as the game already has 5 years and COH3 is being developed. Only a group of developers keep the game updated and its time/money its not limitless.
Being said that i invite you to share you thoughs and ideas!
Please keep objective and explain as much as needed every detail, balancewise numbers can be tweaked but the core idea is the most important.
If the idea is rooted to help the game balanced, it would be even better and it could be implemented on the coming patches!
Edit 25/2. Added new ideas:
(Im filtering some ideas because they repeat or they might be unviable in the current state of the game)
Edit 27/2. Added two more ideas. Tnx for your participation! Keep it up!
Make Bofors able to actually shoot down the planes.
Doctrinal ability to bring in your infantry via individual soldiers, rather than whole squads...
Vipper had an awesome idea that should have been tried long ago: Doctrinal ability to produce some of opponents units
...Full (but grounded and authentic) customization of the cosmetics: Soldier skins, Voice lines/accents, and so on
An in-game encyclopedia of all the units and their stats, tied to the files/code (to prevent ninja changes)
...the idea of bringing the Ardennes Assault maps into the automatch rotation...
On my side I think we should dedicate all our efforts towards map improvements/making. We have very few maps to play on compared to other RTS games.
...
- In order to get all heavy tanks be more dangerous and less than a HP big brick Change IS-2, Tiger I and Pershing damage from 160 to 200...
...
UNIT OBSTACLE DEMOLITION
It Would be nice if units could break small fences, hedges etc. This way maps could be made more naturally with lots of fences and players could strategize where to make paths thru the map. The breakdown time should equal how strong the obstacle is. Like fences can get kicked down by anyone. Walls take extra time. Hedges take a long time to clear. Could have doctrinal demos (like the brit demo) for each army to call up on heavy dense maps.
Could be applied to doors and windows on buildings also. It takes a few seconds to break down a door or smash a window, but once broken you can pop in and out as normal.