Login

russian armor

Tiger PzKpfw VI

PAGES (10)down
6 Feb 2019, 19:27 PM
#41
avatar of Princeps

Posts: 214



Jackson got a damage/range nerf long ago and does not have heavy armor like Tiger, Ele or Jagd. SU-85 is a hard counter to Axis heavy armor that can be easily flanked. Allied TDs are not a problem when the units are doing their job as intended.

I voted for Tiger buff but we cannot make this unit into Yolo charge into 2 TDs and or multiple AT guns and come out on top.


rly the meme Tanks :lolol: Ele Jagd... maybe thats a problem in 3vs3+

easily flanked ???? How ? drive across the mainline and just rush it? through AT walls and AT inf?

Thats not coh1.

so like KV-8?
6 Feb 2019, 19:34 PM
#42
avatar of Esxile

Posts: 3602 | Subs: 1



Jackson has HVAP, it should the used to face off up armored units, atm its more of a bonus than a requirement as the stock pen is pretty decent. Also flanking with the sherman is plenty reasonable, but despite the massive drop in heavies rear armour people only want to be able to frontally fuck everything. Heavy armour should encourage the enemy to do something different but weither you are facing a light car to a super heavy the counters are the exact same. There is no difference in a p4 and a KT in how you approach fighting it, which is problematic. Yes, the single TD design is not a great one and admitting that and trying to find a solution is a better approach than it's all we can do so this is the way it has to be" and pretending it's not a problem.


So one faction should be completely reliant on munition to have a chance late game? Doesn't make sens. No more munition then surrender?
6 Feb 2019, 19:44 PM
#43
avatar of Princeps

Posts: 214

jump backJump back to quoted post6 Feb 2019, 19:34 PMEsxile


So one faction should be completely reliant on munition to have a chance late game? Doesn't make sens. No more munition then surrender?


Like OKW with fuel ?
6 Feb 2019, 20:17 PM
#44
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post6 Feb 2019, 19:34 PMEsxile


So one faction should be completely reliant on munition to have a chance late game? Doesn't make sens. No more munition then surrender?


If the enemy rolls out heavy armour and you have nothing to deal with it you might consider turning the bot down from standard to give you a little more wiggle room.

But ideally, I would have HVAP as a toggle instead of a timed vet ability with more exaggerated properties that truly make it designed for heavy armour--characteristics would include a longish aim time/reload/cooldown delay between shots so that despite the higher damage DPS is generally slightly lower and slightly lower accuracy (mitigated by heavy tanks target size) so that using HVAP full time would be inadvisable. Normal shells would have more dps and accuracy making them prime mediums killer shells. There would be a time between switching shells (kinda like the isu) so that the jackson would do well against one or the other, but a combined force of medium and heavy would trip it up slightly as it would only be properly armed to target one or the other at a time instead of whichever might die soonest.

The idea is that it's still a single TD designed to fill multiple levels of role, but not all at the same time with 100 % effeciency regardless of target.
7 Feb 2019, 08:36 AM
#45
avatar of Loren

Posts: 107

I think it would be better to raise the anti-tank spec slightly instead of lowering the tiger's anti-infantry spec slightly. Most tiger is very good when used as a vs infantry sniper cannon, but when it comes to vs tank, it feels like it can not play own role. I think that Tiger can show good evaluation enough with a little concept adjustment.
7 Feb 2019, 08:38 AM
#46
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post7 Feb 2019, 08:36 AMLoren
I think it would be better to raise the anti-tank spec slightly instead of lowering the tiger's anti-infantry spec slightly. Most tiger is very good when used as a vs infantry sniper cannon, but when it comes to vs tank, it feels like it can not play own role. I think that Tiger can show good evaluation enough with a little concept adjustment.

There is ONE tank on allies side where tiger doesn't roflstomp it and that's IS-2.
I think its AT is good enough.
7 Feb 2019, 10:57 AM
#47
avatar of ullumulu

Posts: 2243

every axis heavy is bulling hard by most allies TDs...while the are cheap, mostly with turret and high penetration. Oh..you bring out at 40min mark a KT which cost about 500 fuel to bring out...here i have a 150fuel TD...eat this.

superfast jackson with high driving acc and high penetration laugh about the KT.
while axis nondoc options are not 60 range and/ or non turret options which have problem on many maps and driving as pack...because the block each other and need more time to drive and turn the right way to shot on the target...while allies tds drive forwards and shot to the right side with no effort.
7 Feb 2019, 11:01 AM
#48
avatar of Aarotron

Posts: 563

every axis heavy is bulling hard by most allies TDs...while the are cheap, mostly with turret and high penetration. Oh..you bring out at 40min mark a KT which cost about 500 fuel to bring out...here i have a 150fuel TD...eat this.

superfast jackson with high driving acc and high penetration laugh about the KT.
while axis nondoc options are not 60 range and/ or non turret options which have problem on many maps and driving as pack...because the block each other and need more time to drive and turn the right way to shot on the target...while allies tds drive forwards and shot to the right side with no effort.


It really risky to drive jackson for flanks as if your 400 mp 140 fuel tank destroyers hits mine and dies its really hefty lost to replace.
7 Feb 2019, 11:05 AM
#49
avatar of ullumulu

Posts: 2243



It really risky to drive jackson for flanks as if your 400 mp 140 fuel tank destroyers hits mine and dies its really hefty lost to replace.
'


does mines only effects allie TDS? I thought a mine sweeper would find such mines. And good players use it before drive into unknown area...
7 Feb 2019, 11:10 AM
#50
avatar of Aarotron

Posts: 563

'


does mines only effects allie TDS? I thought a mine sweeper would find such mines. And good players use it before drive into unknown area...


Besides if the jackson has everything so good why you should flank in the first place instead of staying back and making potshots at tiger?
7 Feb 2019, 12:52 PM
#51
avatar of Bananenheld

Posts: 1593 | Subs: 1



Besides if the jackson has everything so good why you should flank in the first place instead of staying back and making potshots at tiger?

That works quite well. I rarely see jacksons flanking. Their range and pen are enough to poke from distance and if needed can kite most tanks
7 Feb 2019, 13:04 PM
#52
avatar of Princeps

Posts: 214


That works quite well. I rarely see jacksons flanking. Their range and pen are enough to poke from distance and if needed can kite most tanks


And there we have the reason for the TD Meta in 2018/2019

They dont have to flank (and risk) anything. Just sit there and wait for the Axis tanks to get in range.
While Axis HAVE TO flank to even get in Range or to have any chance against a SU 85 wall.

7 Feb 2019, 13:10 PM
#53
avatar of Loren

Posts: 107


That works quite well. I rarely see jacksons flanking. Their range and pen are enough to poke from distance and if needed can kite most tanks


well, TD flanking is quite hard in this game.
If it's easy, Panther can slaugter all allies tanks.(but, it's hard too although it has quite good armor, speed, self-defence anti-infantry weapons, blitz-krieg skills than allies TD)

Jackson has really low armor and has no anti-infantry weapons, but quite expensive. This means that more defensive use is good instead of excessive flanking. (anyway, it's historical accuate :/)
Most people do not flank it because they are not stupid, but because it not suitable for flank as we tought.
7 Feb 2019, 13:18 PM
#54
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post7 Feb 2019, 13:10 PMLoren


well, TD flanking is quite hard in this game.
If it's easy, Panther can slaugter all allies tanks.(but, it's hard too although it has quite good armor, speed, self-defence anti-infantry weapons, blitz-krieg skills than allies TD)

Jackson has really low armor and has no anti-infantry weapons, but quite expensive. This means that more defensive use is good instead of excessive flanking. (anyway, it's historical accuate :/)
Most people do not do flanking because they are not stupid, but because they are not suitable for flanking.


um?? it cost the same like a jp4. and this td has no turret, no nondoc pene buff, is slower, less accuracy, lower penetration ...

7 Feb 2019, 13:21 PM
#55
avatar of Loren

Posts: 107



um?? it cost the same like a jp4. and this td has no turret, no nondoc pene buff, is slower, less accuracy, lower penetration ...



but it can camo, more armor, longer front sight(45), much smaller target size.

and, accuracy of jp4 is 6% near/ 4% far.
JP4 more accurate than Jackson(5%/3.5%)
7 Feb 2019, 13:35 PM
#56
avatar of Katitof

Posts: 17914 | Subs: 8



And there we have the reason for the TD Meta in 2018/2019

They dont have to flank (and risk) anything. Just sit there and wait for the Axis tanks to get in range.
While Axis HAVE TO flank to even get in Range or to have any chance against a SU 85 wall.


Well, you don't have to flank with Panthers, so why allies should with their top tier TDs?

You want to see TDs weaker?
Then scrap down that armor on axis armor.
7 Feb 2019, 13:35 PM
#57
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post7 Feb 2019, 13:21 PMLoren


but it can camo, more armor, longer front sight(45), much smaller target size.

and, accuracy of jp4 is 6% near/ 4% far.
JP4 more accurate than Jackson(5%/3.5%)


in the most teamgames allies can blobb their tds easily: wolfpack them and a-move them....since brits and us has turret TDs..its much easier...the donet have to turn the chassie to shot into the right direction...try this with a jp4 wolfpack: the scratch into each other and block themself ..while turning the chassie they have the moving accurracy malus...means the will not have high accurys..cause of "moving". a jackson has high accurys..even on the move.

the camo is nice but not that important like a turret, fast speedm, high penetration or high moving accuracy..


dont try this way...


AND: ever tried to go back with a nonturret td and with a turret td?

a nonturret need to drive backwards, and can- if the enemy is no dumb drive side-drive you. means he can chasse you while u drive backwards and you cant shot while doing this. or you must stop and turn the chassie into the flank.

try this now vs a jackson or FF. they can drive backwards and shot on you....they dont need to stop to turn the chassie..

huge advantage
7 Feb 2019, 13:40 PM
#58
avatar of Loren

Posts: 107



in the most teamgames allies can blobb their tds easily: wolfpack them and a-move them....since brits and us has turret TDs..its much easier...the donet have to turn the chassie to shot into the right direction...try this with a jp4 wolfpack: the scratch into each other and block themself ..while turning the chassie they have the moving accurracy malus...means the will not have high accurys..cause of "moving". a jackson has high accurys..even on the move.

the camo is nice but not that important like a turret, fast speedm, high penetration or high moving accuracy..


dont try this way...



Considering the situation where JP4 and Jackson are fighting, it's a pretty interesting calculation. The reload speeds of JP4 and Jackson are not so much different as to cause a difference in the number of rounds until one side is destroyed. So, ignore the reload speed and calculate the accuracy and penetration probability.

JP4 target size: 1700% penalty
JP4 armor: 230 front
JP4 Accuracy: 6% / 4%

Jackson target size: 2400% penalty
Jackson armor: 130 front
Jackson Accuracy: 5% / 3.5%

Penetration ratio:
JP4 -> M36 = 170/130 = 100%
M36 -> JP4 = 220/230 = 95.6%

Hit chance at maximum range:
JP4 -> M36 = 4 * 24 = 96%
M36 -> JP4 = 3.5 * 17 = 59.5%

penetration chance (include hit chance)
JP4 -> M36 = 96%
M36 -> JP4 = 56.9%

quite huge difference, uh?
don't believe it? do some test in cheat mode.

Having such a biased story keeps you from pretending that you are not playing any faction other than OKW.
turret, fast speed, high penetration or high moving accuracy; Panther has everything you said.
7 Feb 2019, 13:47 PM
#59
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post7 Feb 2019, 13:40 PMLoren



Considering the situation where JP4 and Jackson are fighting, it's a pretty interesting calculation. The reload speeds of JP4 and Jackson are not so much different as to cause a difference in the number of rounds until one side is destroyed. So, ignore the reload speed and calculate the accuracy and penetration probability.

JP4 target size: 1700% penalty
JP4 armor: 230 front
JP4 Accuracy: 6% / 4%

Jackson target size: 2400% penalty
Jackson armor: 130 front
Jackson Accuracy: 5% / 3.5%

Penetration ratio:
JP4 -> M36 = 170/130 = 100%
M36 -> JP4 = 220/230 = 95.6%

Hit chance at maximum range:
JP4 -> M36 = 4 * 24 = 96%
M36 -> JP4 = 3.5 * 17 = 59.5%

penetration chance (include hit chance)
JP4 -> M36 = 96%
M36 -> JP4 = 56.9%

quite huge difference, uh?
don't believe it? do some test in cheat mode.

Having such a biased story keeps you from pretending that you are not playing any faction other than OKW.
turret, fast speed, high penetration or high moving accuracy; Panther has everything you said.


and now calc the stats for:

- jp4 fighting at the move a IS2
- FF fighting at the move a KT

And dont forget to shout the mouth after you realize jp4 is shit
7 Feb 2019, 13:57 PM
#60
avatar of SupremeStefan

Posts: 1220



in the most teamgames allies can blobb their tds easily: wolfpack them and a-move them....since brits and us has turret TDs..its much easier...the donet have to turn the chassie to shot into the right direction...try this with a jp4 wolfpack: the scratch into each other and block themself ..while turning the chassie they have the moving accurracy malus...means the will not have high accurys..cause of "moving". a jackson has high accurys..even on the move.

the camo is nice but not that important like a turret, fast speedm, high penetration or high moving accuracy..


dont try this way...


AND: ever tried to go back with a nonturret td and with a turret td?

a nonturret need to drive backwards, and can- if the enemy is no dumb drive side-drive you. means he can chasse you while u drive backwards and you cant shot while doing this. or you must stop and turn the chassie into the flank.

try this now vs a jackson or FF. they can drive backwards and shot on you....they dont need to stop to turn the chassie..

huge advantage

U are dumb or what pls tell me what other opitons alies have espiecially nondoctrinal usf stuff hmm? Maybe sherman spam? Or as some stupid guy said bazzoka and at gun spam lol. This is more design problem. If u nerf jackson usf will be useless because they have only one gardening unit for late game. For exaple okw has jagpanzer panther kingtiger and they all good for tank battles.
PAGES (10)down
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

938 users are online: 938 guests
0 post in the last 24h
10 posts in the last week
26 posts in the last month
Registered members: 50002
Welcome our newest member, rwintoday1
Most online: 2043 users on 29 Oct 2023, 01:04 AM